Jump to content

Fontaisha

PC Member
  • Posts

    14
  • Joined

  • Last visited

Reputation

35

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. After extensively testing Loki's new augment "Damage Decoy" I believe that the target should be immune to friendly fire, far too often do you cast it and a teammate just kills it instantly, or you accidently hit it with an AoE and it dies which makes it feel like a waste a lot of the time. I also think that the amount of status effects inflicted should be affected by power strength, enemy damage alone is not enough to kill even with high power strength currently since they tend to be very inaccurate with guns and they often stun themselves off of hitting the Decoy via impact, electric, or heat status effects which is further exacerbated by teammate crowd control. Having the status effects scale with power strength would make it more impactful whenever enemies do successfully hit it, as well as make it more consistent in proccing dot based status overall. If both of these changes were done it would easily create a new build for Loki where he builds power strength and manipulates enemies into killing each other / themselves which I feel is very thematically fitting for Loki, I also do not think this would rival the strength of nuke frames due to the enemy AI dictating the efficacy of it and also requiring line of sight. If neither of these changes happen then this augment is pretty much only good on Xaku when combined with Gaze, and even with that being said Grasp of Lohk is generally better at killing enemies as it is not tied to enemy effectiveness. I am also aware that Nyx's Mind Control allows the Decoy to not be killed by teammates but the tether range really hurts the synergy, and I also think that the Decoy should be good on Loki without requiring Helminth to be usable.
×
×
  • Create New...