-CheffDegu

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About -CheffDegu

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  1. We don't want to promote them if DE does not like it. We just want the longer brothers of normal survivals to be on pair. We are missing out on boosters, traces, and trading. Besides that, trade bans. Do you get a trade ban after 20 minutes of survival? Maybe 2 hours? Hmm, what about 5? Well, if that is not penalizing endurance, I'm not sure what is. We don't want more, we just want equal. I don't like being oppressed just for the fact that I enjoy doing a bit more than the baseline. Please, consider that.
  2. Let me quote lotus real quick: "Hold out for as long as you can" When does endurance start, and where does it end? How big can the chunks be? We are being penalized, trace cap for example. It could have been implemented much better, let us refine relics mid-mission, even if it costs 2x or 3x the base cost. Better than losing ~2k traces after a successful endurance run. The boosters cap out at 100 minutes, no rewards but a radiant relic after 5 rotations. We don't want to make it more rewarding than bite-sized runs. Losing out for doing better does not go well with each other. Also, Trade Ban.
  3. Great suggestions. Penalizing players for playing the game too efficiently or long is a dumb idea. DE really shouldn't stop us from playing within the rules, even if we really push the game to its maximum. We care about the game, and the time we put into it is evidence of that. "Huh, they are good and have lots of passion for the game. Throw a log under their legs, why not?" To anyone who says that endurance is not the way the game is meant to be played - I'm pretty sure you don't have to tell us, our game, our playstyle. We don't say that speedrunning or normal missions are not meant to be because we don't enjoy them. Live let live.
  4. -CheffDegu

    Completed 16H team survival (World record), The Bugs we found

    Stock common enemies - 9999 Eximi - 10099 Eximus units have 100 added levels, pretty cool. Enemies cap out at around 8-7 hours.
  5. -CheffDegu

    Completed 16H team survival (World record), The Bugs we found

    Great suggestions. Penalizing players for playing the game too efficiently or long is a dumb idea. DE really shouldn't stop us from playing within the rules, even if we really push the game to its maximum. We care about the game, and the time we put into it is evidence of that. "Huh, they are good and have lots of passion for the game. Throw a log under their legs, why not?" To anyone who says that endurance is not the way the game is meant to be played - I'm pretty sure you don't have to tell us, our game, our playstyle. We don't say that speedrunning or normal missions are not meant to be because we don't enjoy them. Live let live.
  6. -CheffDegu

    Completed 16H team survival (World record), The Bugs we found

    Don't edit it, too late. Already a meme. The trade ban is legit, and well earned given you were engaged in obsessive farming/play practices. Show some discretion next time and take a break.
  7. -CheffDegu

    Completed 16H team survival (World record), The Bugs we found

    @--PV--Morgan You forgot about the enemies that are completely immune to abilities. Those only seem to appear around lvl cap, a massive pain if not for our 500iq death pit or golfing πŸ˜‰ Hope those bugs will get fixed, especially the trade ban one, pretty annoying. Kiss your homies mayne.
  8. IGN: -CheffDegu MR: 22 In game hours: 1601 Started playing: ~2 years ago Discord ID: CheffDegu#1250 Country: Poland Current Clan: None Last Clan: Phantom Vanguard Interested in applying to Quasars/Quasars Storm I speak fluent English. I enjoy most types of content in Warframe, my favorites being Endurance, Conclave, and Speedrunning. I'm quite experienced as a player, this partially being the reason why I want to join Quasars, I'm looking for experienced players to play Warframe with. Hope to play with you soon.
  9. -CheffDegu

    Lock Conclave Feedback to Typhoons

    Right now? Definitely, small issues can be addressed whenever, QoL should not be a priority when conclave has many broken mechanics that need to be fixed ASAP. Ok, how about instead of making conclave feedback Typhoon only, DE would make it Tempest (3rd rank) or higher, would that be a better option? Smaller things are cool, and I never have mentioned a "PoE sized update" just a small rebalance of broken weapons that are way more powerful than intended would be much appreciated. Small note: Keep in mind that I don't fault players for not liking conclave after playing it, I just really dislike threads being flooded with unnecessary spam about how bad the game mode is even though most of the players that really like posting messages like that have never actually played conclave. Also, a huge portion of players is led away from conclave by that. And I still don't blame them for not playing after that, but I do blame the people that bash on conclave constantly because it's cool. Hating it because everyone else is hating it is very disruptive. Broken weapons in conclave are the main reason why people are leaving the game mode for good, be it new players or old ones. I'm so passionate about this issue because conclave is basically the only thing that keeps me playing this game, and it's not in a good state.
  10. -CheffDegu

    Lock Conclave Feedback to Typhoons

    1. Passive queuing in the orbiter would definitely revitalize conclave and fix the broken weapons and interactions. 2. Convlave tutorial? Oh ok, do you honestly think that a tutorial would help with anything in conclave? What would it bring to the table? Do you remember playing the advanced movement tutorial? Did it teach you anything? 3. I don't quite understand this one, starting weapons that you already sold? Or should those be there by default, cause if you picked mk-1 braton as your starting weapon it is gonna be equipped in your concalve arsenal if you still have it. Everything that you have mentioned here would not help with the current state of conclave at all. The only worthwhile tip was the first one, and by worthwhile I mean not completely irrelevant or construed on false information.
  11. -CheffDegu

    Lock Conclave Feedback to Typhoons

    First off, If someone is not willing to put menial effort into getting the rank of Typhoon, he definitely won't be of much help. No time played, no knowledge that is needed to form opinions. Second off, you would be surprised how many players achieved the Typhoon rank, it definitely isn't some impossible herculean task that only a few of the select demigods have completed. Last point, without knowledge about the game mode you cannot give proper feedback, nor discuss how the game should be balanced.
  12. -CheffDegu

    Lock Conclave Feedback to Typhoons

    Well, but you see, people who have not played conclave extensively usually don't have much knowledge on the subject matter, most just keep repeating "Conclave trash, why can't I get my conclave skins". And to be quite honest, steamrolling/farming Recruit Conditioning with a broken weapon is not really playing conclave. Restricting access to Typhoon rank, which is very easy to acquire, is a good idea. Keeping the game mode afloat and giving good feedback is more important than constantly whining about it being "too hard", and not worth your time. Conclave is struggling as it is, pointlessly hammering in the point that you don't enjoy it, and bashing it 24/7 is just pointless, keep that in mind.
  13. -CheffDegu

    Fortuna: Hotfix 24.1.2 + 24.1.2.1

    Make Conclave Great Again plz
  14. -CheffDegu

    [PC] THE PYRUS PROJECT (LIVE!)

    Mmm mm mm... Now that's what I call an event! Can't wait to get my juicy noggle and a reactor blueprint!