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Luminati07

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Posts posted by Luminati07

  1. Final Fantasy XIV: A Realm Reborn.

     

    I was always against subscription based games, but this game changed me. The $15 I pay each month is more than worth it.

    For a fraction of what I have spent on F2P games, I get a storyline, incredible graphics, massive community, a friendly server, great new player experience, great mid-game experience, and a tonne of difficult endgame content.

     

    It literally ruined F2P for me :|

     

    Check out what the next patch is adding! 

     

    I really don't play all that many other games, though.

    I still play the original Unreal Tournament quite a lot. That is one of my favourite games of all time, and I don't think I'll ever stop playing it.

  2. Thread for the Final Fantasy 14 players out there.

    I'm sure most of you have seen the 2.3 patch video already, but here it is again. (Because, let's be honest, who doesn't want to watch this again?)

     

    What are you looking forward to most?

    For me, it's the Syrcus Tower. That place is [expletive] gorgeous!

    Also, Hullbreaker Isle....No words are needed.

    Ramuh...

    Stone Vigil (Hard)

    Tam-Tara (Hard)

     

    Ok, I'm looking forward to it all :|

     

    Direct link - 

  3. Alright...

     

    I gonna re-up and patch right now.

     

    Can ya'll send me a pm with names in game so i can find ya ?

     

     

    If that's cool with you to have a n00b run around asking you for advice, of course.

    Easier for me to just reply here.

     

    My IGN is Nugget Highwind

     

    Always happy to help out new players :)

    I run through all the low level dungeons as a tank/healer with my friends to help them out, don't see why I can't do it for you

  4. It's nice to see that FFXIV finally looks almost as good as AoC did years before.

     

    Kidding aside, it seems like they really did somehow manage to turn that thing into an actual game. Good for them.

    Had to turn the graphics settings down a bit to record, haven't updated my PC for a while :|

    Can't record at 1080p max graphical settings. The game actually looks phenomenal :P

     

    They've made something truly amazing with A Realm Reborn.

    Turning that pile of [expletive] that was 1.0 into this was a mountain of a task to undertake.

  5. Hey forums,

     

    Long time, no see!

    Came back to see what all this Perfect World drama was about, after several people I knew from Warframe told me on Steam.

     

    Thought I'd share a quick video I made for FFXIV.

    Just a short video of me showing off the various costumes/outfits I've acquired over the months. Complete with a catchy tune in the background!

     

    Enjoy!

     

    Direct link -

  6. Seems Nugget_ tried in vain.....

     

    Ah well, you tried buddy.... you tried to get them to change.

    Really is a shame.

    I heard about all this Perfect World drama, and decided to check it out for myself.

     

    I'm not a fan of Warframe, or DE, at this point, but being acquired by Perfect World is something I wouldn't wish for any game out there, especially Warframe, which is a game I always wanted to see succeed.

     

    Ah well, heading back to Final Fantasy XIV guys!

  7. Sounds pretty much like you want a bar to slowly fill upon its own and the more enemies you kill or the more xp you gain the fast it fills up

    Not exactly.

     

    The bar wouldn't fill up on its own at all, every "action" you do will fill it up a small amount.

    Killing enemies, dealing damage, healing allies, using powers etc. etc.

     

    You can't stand still and expect the gauge to fill up, it won't.

  8. Gone, but not forgotten.

     

    You guys <3

    Read through that entire thread with a smile on my face.

     

    Even though I'm gone, I've even made friends on these forums. Wading through the ocean of...less than admirable people, there are a few gems out there. (ie. you guys)

     

    The bitterness is at its peak right now in regards to Warframe.

    From today, I am absolutely, positively done. Both with the Forums and the games.

    Numerous issues with Forum staff and game mechanics has led me to just say 'enough'.

     

    I might login every now and then, but (assuming this actually gets approved) this will be my last post.

     

    Thanks for the good times, everyone. It's been one interesting year.

    (Feel free to hit me up on Steam, link is in my profile)

  9.  Good luck finding a game that doesnt have an overpowering flaw, Nugget.  You won't.

    At what point did I ever mention that I am going to find a game without flaws?

    Finding it hard? Right, because I didn't.

     

    "Don't you dare call DE a joke"

    Mate, I don't care if its a game developer, a person on the street, or a @(*()&#036; circus animal.

    If someone is going to break promises on numerous occasions, I'll call them a joke, no matter what their background story is.

    The fact that they worked for 10 years to create Warframe (and I seriously doubt its current iteration was their original vision) is irrelevant.

  10. Dissidia Duodecim

    Great choice!

     

    I'm at 600 hours and counting. One of the greatest games I have ever played.

     

    Which characters are you planning on using?

    My mains (in order) are Jecht - Squall - Yuna - Kain

    Jecht is really hard to use, but he will absolutely demolish anything once you're skilled with him.

    Squall has ridiculously powerful combos, and one of the most insane Ex Modes you can find. (can wipe out 1500 bravery like it's nothing)

    Yuna is great at keeping people away from you. She has a great Ex Burst as well.

    Kain because...Well...He's Kain.

     

    Have fun with Dissidia. It will keep you entertained for a long, long time.

  11. The game itself can become a MMO since a lot of the game mechanic are similar to other MMO games that I know..

    "Running an MMORPG Is Like Running A Country"

    Hell, running a game IS like runnning a country..

    Warframe is a great game and it has a lot of potentials..

    Although the game has a lot of contents hidden behind layers of RNG,

    DE has reasons to do it..

    I'm still enjoying this game although the gameplay is repetitive but still,

    you will never meet other Dev that willingly to do something for the fans...

    Edit: But the most important thing that still make me play this game is the community and our clan :3

    That's the thing with player retention.

    Devs are usually torn between 2 areas.

    One being the issue of releasing content that is instantly available to everyone. This means players can get bored fast.

    The other is putting up time/RNG/grind walls. This means they "work" towards it, and get burned out slower.

     

    Both have their pros and cons. DE just doesn't have the balance between the two. Like...at all.

     

    You're right though, there are very few devs out there that will do the things DE does.

    So many people think I hate DE (seriously. It's astounding), but I don't. I love the guys (and girls) who work there, and they do awesome work, but they just make decisions that make no sense, and go back on their word.

    Mere peanuts to the vast majority of other dev teams out there.

     

    CDPR still takes the cake as best PC dev for me, though.

     

    Last point, yeah. I would have quit the game months ago if it wasn't for our awesome clan, thanks again for taking up the mantle :P

  12. the problem with RNG is just that you want something from the game and not play the game for what it is.

    It's look like you don't even like to play and kill mobs you just want something "new", badly...

    I play the game for killing a lot of mobs, loots always come even if it's not instantaneous, they will eventually drops.

     

    play for playing not for looting...

    I was playing the game for what it is. A farming simulator.

     

    Plenty of players use this argument, that you should only play for fun. I agree with the statement, but what do I play for when the game is no longer able to hold a player with the novelty of mowing down thousands of enemies without a shred of difficulty?

     

    You can tell me to ignore RNG and grind all you want, but let me direct your attention to Update 13.

    Melee 2.0 - Hyped to hell and back building a tonne of player anticipation. Locked behind multiple layers of RNG, and put behind a massive grind wall.

    Vay Hek - Hyped to hell and back and locked behind RNG and grind walls.

     

    Tell me again how I'm just supposed to enjoy content when it's locked behind these walls. Please do.

  13. The thing here is... you're assuming that this comes out of no where. If we suddenly have this with no event, no lead up, then yet it will be bad. But noting that there will likely be some form of ingame event that helps bring this in as they have before which may well deal with a lot of the "unknown" lore reasons you question. 

    Well then you should release this content alongside with lore.

     

    There's no reason to release this content without any explanation other than DE not knowing either.

    Content first, lore later, is the viewpoint that DE seems to have.

    And by later, that means several months from past experiences.

  14. Yes it's RNG but RNG can be both beaten and mitigated by proper planning.  Failure to plan or use efficient means, is a personal problem.

    RNG can never be beaten.

     

    It can be lessened, and even managed in some cases, But, never beaten.

     

    No matter what planning you have, at the end of the day, you are still rolling the dice.

    Doesn't matter how many factors wind in your favour, there's always that chance of the game giving a heart "screw you" and going on its merry way.

  15. the " unhealthy obsession with graphics quality" is... not that right.

     

     

    Gameplay is  required.. .but the  unhealthy obsession with " we don't need graphics" is completely idiotic as well.

     

    Gam with great gameplay and  horrible graphics is worth just as little as a game with graphics and no gameplay. Both suck. Iv yet to see a mmo with "obsessive graphics quality issue". Majority are still quite weak and already outdated.

    When they mention an "unhealthy" obsession, they are speaking from a point of view where it means that gameplay severely suffers because of the dev team's obsession with the graphical quality.

     

    They used FFXIV 1.0 as their example.

    To have some fancy graphics, almost every single other aspect of FFXIV 1.0 suffered in a MAJOR way. Seriously...That game was a complete mess.

    photo3_thumb1.jpg

  16. That's a lot of generics and common place statements some are even laughable like 'lack of MMO knowledge is bad for MMO developer' ORLY? Thank you captain Obvious!

    The fact that it's common sense is the problem.

     

    There might be a dedicated team to create a new MMORPG, but only a select few of them might have the experience and competence to do so.

    Not directed at DE, that's a blanket statement.

     

    If your post was a way at waving off what I posted, then I say your post is "laughable", not the content in that image.

     

    First point: DE doesn't need to consider itself a government, because this game is NOT an MMORPG. Heck many things are missing here, we barely have a market standard in warframe. But yes the Dev should consider sometimes what's good for the player, but at the end of the day, it shouldn't mean 90% of the game needs to be ran by the community unless the game is completely broken, and at that point it's not the dev's game is it?

     

    Like I said, I know Warframe isn't an MMORPG. The same principle still applies, though. Warframe players are the citizens. Digital Extremes is the government. Whether or not Warframe is a full fledged MMO is irrelevant.

     

    Second: I don't think every single game needs a specific long term goal. In fact MMORPG's suffer from this alot, but the game still is enjoyable by many. Most arcade games did not have a point in them and they are still player for 30 years. Warframe is mainly focused on the gameplay itself, if you were to provide an "endgame" it would be either Tenno would dominate the Solar system or be destroyed to the last man/woman. They even said it themselves it's not really "endgame" it's just another goal at the end of the day.

     

    Well, I disagree here. A goal doesn't mean that a dev team needs endgame projects and a 5 year goal. It could just be knowing where you want the game to be. And, to me, DE doesn't seem to know this. The lore is all over the place, and the mod system is already reaching its last legs unless a serious change is made.

     

    "While grinding, we have to deal with RNG for stances."

    wut? how does RNG even play a role for stances. In fact the only RNG you would see active in the game is the critical chance, unless I am confusing with some other factor that even going through 50 pages of google search is not going to provide an answer to?

     

    Tell me how to get Stances.

     

    You can't avoid grinding, it's part of the game, if you were to do it, you would change it. In fact Warframe had mods which are directly achieved through weird skill tree, but of course it didn't work out so instead they provided hunting for mods. 

    I know you can't avoid grinding. It's an integral part of a lot of games out there. I've always said that grinding and RNG aren't necessarily bad things. But, when a game has almost complete reliance on them, that's when it becomes a problem.

    I know about the old mod system and the skill tree. Look at my join date

     

    Under the 4th picture. IT IS EXACTLY THE PROBLEM! You can say "hey look at what I made" but you can't really provide honest self criticism at least in front of a crowd. However you might have misunderstood the point, BUT knowing how a a power point presentation works, the file itself is only a debrief, the REAL detail comes from the person speaking, so unless you might have access to a video or can directly quote the presenter much would be appreciated.

     

    I'll definitely look to see if there's any video of it. I'm at work right now.

     

    "I feel they've done nothing but lost touch with their playerbase." again debrief with no explanation. In fact I think most of the updates as of late were actually kinda community driven except for melee 2.0, which really they were putting us in the dark on this one, but then again they wanted to AVOID player Hype because it is a dangerous move to begin with.

     

    I say that because that's all I've seen. The RNG and grinding complaints are real. However, with the several apologies and promises of change, we have seen nothing of the sort. Since the incident of the datamined drop tables, DE has promised time and time again for change, and what have we seen?

    Like I said, most updates have brought nothing but more of the things they promised they would lessen. Maybe it's just me. Maybe they were never in touch with the playerbase to begin with. Who knows.

    At the end of the day, all the things I post are my opinion, as much as some people like to think I take my word as fact. I know how much weight my words hold

     

    Funny that you mention that they wanted to avoid player hype, seeing as DE had hyped melee 2.0 and update 13 to no end

     

    "So, why does a card immediately teach my Warframe how to use his melee weapon in a completely different style? It shouldn't." This is video game logic for you. IT NEVER MAKES SENSE...But at the end of the day you will still play right? In fact to give you some examples: Is it really realistic that Super heroes will be able to lift 50 tons of a certain object? You may say yes, but this is exactly the trick in the question: Super heroes are not a realistic idea to begin with. Legend of Zelda, using quantum physics to travel in time THROUGH A FLUTE. Magically healing wounds using Colloidal Silver. Mass Effect achieving FTL speeds without any explanation whatsoever what did the gates do in the quantum scale.

     

    Yeah, you're right. Video game logic. Generally I can see some semblance of realism in even the most ludicrous games. But there isn't even a shred of it in the stance mods

     

    "Fun"...it's a funny word...considering it is very subjective so you can't really bring in an argument, you can only give a majority-minority scale, but you can never claim that RNG aren't fun. WHAT IF THEY ARE? What if I told the mere chance of luck which they would be an exact concept as RNG is what keeps casinos running? In fact RNGs are addictive.

     

    Yep, you're right, completely subjective. Take all my words as my opinion (please do. So many forum goers like to assume I talk like my words are fact, which they are not). However, like I said above, I don't think RNG is inherently a bad thing. However, when games have almost universal reliance on it, that's when it stops being fun (for me, and many others)

     

    Amazement...I can't speak for the community, so I'll tell you this: it is REALLY hard to amaze in this industry as of current, and as of current I AM amazed. They provided melee 2.0 with great animations, great viability but a dangerous risk as well. This is what's important in a game: the challenge, the challenge should be not so hard, but a risk-reward. For the real hardcore players, just amp the difficulty to the hardest. Melee 2,0 was one of the things presenting the community's personality and DE's personality. DE WERE skeptical this hype is going to hurt them...but eventually they did put it on, and so shall it be a great example of not backing down.

    Backing down is not the fact if you have amazed someone or not, it is the fact you TRIED to amaze someone, and TRIED your best at it. You seem to completely misunderstand the point here.

     

    I didn't miss the point at all. I know exactly what you're saying. I said several times that it's all my opinion. To ME it seems like Warframe is only aiming to keep players content. Nothing more.

     

    As of current it is BETA, even IF you aren't acknowledging it, unfortunately that's the only way: to patch things.

    But if warframe IS broken as you say it is a long process to fix it, because what you are talking here is gameplay, and it is going to change the game itself if we were to apply that. But not just "oh mods work differently" you need to patch THE ENTIRE FREAKING GAME at this point. I don't think DE is up to it. Beta is where you fix the majority of the problems, including graphics not fitting the game, glitches and bugs, etc. Beta is an enviroment made to fix these things...

    Of course it doesn't mean we shouldn't stop criticizing which is where people fail, and alot of people also fail to recognize Beta as Beta like you. I will agree that the game seems finished though, but maybe DE doesn't and that's why they call it Beta.

     

    Yeah, Warframe has a BETA tag slapped on it. But tell me what about it is a genuine beta, and not just a way to charge large amounts of money for a product that is called 'unfinished'.

    As far as I am concerned, the instant a developer team has a full marketplace, and is charging money for it, it is not a beta, no matter how many pointless Beta tags are attached to it

  17. *Disclaimer*

    1) I know that Warframe is not an MMORPG. The ideals present in the following images are still relevant.

    2) This is NOT a dev bashing post. Do not treat it as such. This thread is purely here to incite discussion and for people to provide their points of view.

     

    ______________________________________________________________

     

    Hey everyone,

    Nugget here, yet again.

     

    Those who keep up with the threads I post may have noticed a particular game that I mention quite a bit. That game is Final Fantasy XIV: A Realm Reborn, a game that I have been playing plenty of.

     

    Fairly recently, I noticed a thread on the forums. It was titled "SE's Ideals".

    It housed some fairly interesting images, all of which, at least to me, can apply to nearly every single developer team out there.

     

    I wanted to share these photos with you for a few reasons.

    1) So I can give my feedback on whether or not I think DE's actions apply.

    2) So I can hear your points of view on the actual content of the images.

     

    Time to begin!

    (Under each image is a spoiler tag. These house my opinions on DE in regards to that image)

     

    photo12_thumb.jpg

    Not so much I will say in regards to DE with this image.

     

    However, I do agree with it.

    It's a fair comparison. If the dev team is the 'government' of the game, and they are not providing for their "citizens", then those people are likely to move on.

     

     

    photo23_thumb.jpg

    Clarity, vision and willingness to listen.

     

    Clarity and Vision

    It's hard to say if DE really has clarity and vision for Warframe. It really is.

    On one hand, you have them announcing three content additions (I won't call them endgame, because they aren't) that make it sound like they have things mapped out.

    But, then you have the other hand which just makes it seem like there's no real long term goal.

     

    Warframe's content additions are good, but when added, it doesn't seem like they are thinking long term, especially from a lore standpoint.

    So, it's really difficult to pinpoint where DE stands on the clarity and vision side of things.

    In my opinion, they had a vision of where they wanted to go, but I feel as if they lost it along the way.

     

    Obviously nobody knows this except DE themselves, but this is the impression I am left with after the last year of Warframe. Lack of direction.

     

    Willingness to Listen

    To me, this is one of DE's weaknesses.

     

    They do listen. They do fix things.

    However, with the release of Update 13, it seems like a LOT of feedback has fallen on deaf ears.

    Mainly those of RNG, grinding and dilution.

     

    TIme and time again, we have been told:

    "We know that grind is an issue, and we promise to lessen it"

    "We know that RNG is an issue, and we promise to lessen it"

    "We know that dilution is an issue, and we promise to lessen it"

     

    And, time and time again, those three issues constantly arise.

    We were told that the Prime parts in the Derelict would be a temporary solution. It's been how many months now?

     

    Update 13 brought nothing but frustration for myself and plenty of others.

    Melee 2.0 was hyped to no end, and what did we get? Grind, RNG and dilution all in one.

     

    We have to grind for stances. 

    While grinding, we have to deal with RNG for stances.

    All the while, the addition of new mods has brought more dilution.

     

    This is not just Update 13.

    Every major (and some minor) updates have done nothing but bring in massive amounts of RNG, grind and dilution.

     

     

     

    photo3_thumb2.jpg

    This isn't so much directed at DE as it is to the Warframe community.

     

    Warframe has a fairly vocal community.

    Lots of complaints.

     

    Those that myself and others call "white knights" are those that refuse to insult or accept any criticism to the developers.

    I was like them at one point. However, what they do benefits nobody.

    Obviously it's all just a point of view. However, when I see players insult those who provide criticism, I can't help but get angry.

     

    Complaints are feedback. Endlessly praising a developer, no matter what they do, is detrimental to the game.

    If a developer releases a horrible update, and are showered with praise, then they think they are doing right, and will continue.

     

    Just a message to those White Knights out there. 

    Learn to accept criticism to the developers. It's far more helpful than you may think.

     

     

    photo4_thumb1.jpg

    This is one advantage that DE seems to have over most developer teams out there.

     

    DE openly shows them playing their product with the Prime Time streams.

     

    However, I have to question how much they really play it.

    Megan and Rebecca do, sure.

     

    But, I just can't believe that everyone does.

    I don't see how they can genuinely be playing from a player's perspective with the market prices, RNG, grind and dilution.

     

    Probably just me being my usual, negative self. But, I simply cannot believe that they are attempting at playing from a newbie perspective. Especially when they have, what...a million Platinum?

     

    Props to Megan and Rebecca for the Prime Time streams, though. Far more than the majority of other dev teams would care to do.

     

     

    photo6_thumb.jpg

    1) Never forget the fans

    Months ago, I might have said DE is good at this.

    However, with the consistent dishonesty on their part, I feel they've done nothing but lost touch with their playerbase.

    Nothing more to say.

     

    2) Fun comes first

    Update 13 sure could learn a lesson from this.

     

    Update 13 had the potential to be a great update, but fell flat on its face with the walls of RNG, grind and dilution.

    Why seal stances behind mod cards? Does an ace of spades magically make me a better card player? No.

    So, why does a card immediately teach my Warframe how to use his melee weapon in a completely different style? It shouldn't.

     

    These mod cards achieved nothing but a frustrated playerbase.

     

    The same goes for Vay Hek. 

    Hyped him up for months and months, then put him behind a grind wall.

     

    Update 13. Good in theory. Absolutely horrible in execution.

     

    I genuinely feed bad for whoever gave these grind walls the green light. 

    The frustration and disappointment of the playerbase falls on their shoulders.

     

    3) Never back down

    Always aim to amaze. Something I don't feel Warframe is doing.

    Right now, it feels like Warframe is aiming to keep the playerbase content. Nothing more.

     

    Warframe has MASSIVE potential to be an excellent game. But it just seems like it's perfectly happy being a unique shooter with generic elements.

    The fast-paced, sci-fi element really is carrying the game at this point (in my point of view)

    Build on it, but make the players 'wow'.

    Nothing of recent memory has made me genuinely interested in the game.

     

    Melee 2.0 had my attention for a short while, right up until I realised the grind walls.

    My anticipation for Vay Hek was demolished before I'd even updated my game.

     

     

    4) Don't forget your roots

    See 1)

     

     

     

    BLJZinX.jpg

    I really just wanted to touch on the last point.

     

    I know Warframe is tagged as a "beta", but I refuse to acknowledge that.

    Warframe seems to be suffering from point 3.

     

    The fact that issues can simply be changed in the future.

     

    Stances being the perfect example.

    The backlash could easily have been avoided if someone at the office had simply said "will players enjoy this?"

    Discussion ensues, and if DE is in touch with the playerbase in the slightest, they would instantly know that, no. No they will not.

     

    So, I believe that with these major kinds of changes, DE is perfectly content to leave solutions to the future.

    However, it seems like DE forgets about these changes.

     

    Derelicts. These were a "temporary" solution to dilution.

    I called it months ago that they would be used as a band-aid, but that band-aid would be left alone forever.

     

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