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MangoSlic3

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Posts posted by MangoSlic3

  1. the only thing i hate about this is the gold piece, never have i once gotten a gold to drop, also i hardly do bounties cuz i have to solo(not a problem, but my PC sometimes cant handle all the grineer) much rather do eidos since i can do the tridolon solo without any problems also should take some of the rewards away so the table isnt as diluted, i dont need gara twice

     

     

     

  2. Just now, Linerax said:

    Drops now have specific dates on when they appear.

    Starchild Diadem

    On the following days, watch any Warframe Stream for 60 minutes to get this exclusive Operator Cosmetic:

    June 15 - 16 (Friday to Saturday)

    June 22 - 23 (Friday to Saturday)

    Teshin Statue

    On the following days, watch any Warframe Stream for 60 minutes to get this exclusive Orbiter Decoration:

    June 17 - 18 (Sunday to Monday)

    June 24 - 25 (Sunday to Monday)

    Cherry Tree Glyph or Forma

    On the following days, watch any Warframe Partner stream for 60 minutes for a 50% chance to receive either the Cherry Tree Glyph or a built Forma:

    June 18 - 22 (Monday to Friday)

    June 25 - 29 (Monday to Friday)

    yes i was watching today litteraly just stopped watching and logged in... and today is the 15th so i should have gotten the diadem. lol

     

  3. no, umbra polarities should be unique to umbra warframes. so as to set them apart from the rest, using them on other frames can be cool but you will have to figure out how to build around them, but an umbral polarity should only go on an umbra frame.

    Apart from that, i agree with everything else

     

  4. so my 2 cents on this... Saryn is awesome, the rework is awesome. Much more interactive and fun than her previous version. however my only issue is the spores damage ramps up too quickly, if you are gonna re re rework her, i hope you guys keep her the same as now but maybe slow down the spores scaling damage. other than that 10/10 on the rework

  5. Slash: keep it how it is or change it to how they were proposing
     
    Puncture: should definitely give innate punch through/finisher damage on each proc, this will make high puncture weapons viable
     
    Impact: I think impact should reduce the enemies armor effectiveness on each proc, due to the fact that when armor gets impacted it dents, armor that gets deformed becomes less effective. ive been trying to write out a formula for it, but it isn't coming to bare.
     
    what I propose:
     
    The more you proc the less reduced dmg reduction it causes(now hear me out, this is in order to not have impact be a replacement for corrosive) but it drops form the current value and start it at 10% of current damage reduction, then 9% then 8% ..>>..1% this would drop logarithmically for an enemy with 97% dmg reduction to around 58% dmg reduction and then "flatten out" as to not completely take away the armors effectiveness only reducing it by around .5% a proc onwards. This would work very well in lower levels as well, since they are %'s. say an enemy with just 50% dmg reduction would then drop to 45%, 41%, 37%, 35%, 33%, 31%...>>...28% and then this would only drop at around .28% per proc onwards for that enemy making impact extremely viable throughout anything and not making it in such a way that would replace corrosive and make impact over powered. The stagger can stay as well, just no ragdoll

    Thanks!
  6. Just an FYI for those that may not know. If you go into options>>controls then scroll down to archwing section there is an "experimental flight" option. By enabling this , the controls get much better(you slow down to a full stop within a few meters when you release forward key, 180 turn instead of a backflip) some aspects do still need some changing. the camera on experimental flight is somewhat unadjustable but it makes sense cuz there really is no up or down in space, but it feels weird when everything, with respect to the player, is upside down or sideways, although you can get used to it. This option does make it much more maneuverable in the tight corridors in the space tile set as well. It honestly made me like archwing much more with experimental flight enabled.

  7. I very much agree with the 2% of Max health per tick. So maybe have void spines deal that 2% for a certain % that you take. And then switch stone skin for 18%-20% damage reduction instead of flat armor, that way it can scale as well and be extremely valuable for long endurance runs and high level missions.

  8. Unairu being my favorite school, I wish it was better. However damage reflection does not work at all, well it does work, however its lacking. I think instead of damage reflection maybe you should outright put damage reduction. And have it no more than 20%. In fact, I think an 18% damage reduction at Max would be perfect. Thoughts??

  9. Yo! I'm having this same issue just after the new hotfix dropped 22.0.2 I believe. my network is fine, passwords are good, everything is fine, I just cant log in. on one of the attempts I managed to get in game for a whole minute, I made it to my arsenal and then it kicked me off and then it has continued to "login in fail" and Network error

    EDIT: so I restarted my computer and now it works fine. lol

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