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DSpite

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Posts posted by DSpite

  1. As far as Warframe AND the Star Chart is concerned, would it not make more sense to go the other way?

    Rather then raise all the Star Chart - which would in many cases turn a low level mission into _exactly_ the same High level mission higher on the Chart somewhere, instead have more "challenge" style missions appear on low level Star Chart areas, with limits on points/builds/weapons/etc?

    I'm only suggesting this from a "fun things to do" perspective as at least this way we would have to play around with custom builds rather then just grabbing the "old reliable" 20 Forma, dual Arcanes, 6 Revives, etc etc monsters we ALREADY drag around in Level 150 missions. The lower the zone, the lower points available for the build in "challenge mode".

    If you have to fiddle a build to finish a challenge mission it gives you something to do. If you make the entire Star Chart a high level "flat zone" any Corpus area is just like any other Corpus area, while still having your Top Tier build being taken into it.

    If the only thing you actually want is Higher Level enemies "sooner", it would be easier for DE to have more options for high level missions, would it not?

     

  2. This is of course something that changes person to person, but it's particularly bad for me, because my eyesight is not that fantastic to start with. The main reason I'm writing a longer post on this is because as the game gets larger and larger, this issue has also gotten bigger and bigger with me.

    Ok, so, the problem lies in the fact that Warframes have access to large amounts of skills that will paint the entire level all colors of the rainbow, many of which are persistent for long periods (Snow Globe, Mass Vitrify, Bastille, etc) among others that paint enemies or weapons that can fill large areas with color (Arc Plasmor), and yes, I have messed around around with GFX options a LOT. There is only so much you can turn down or off.

    As a result of this effects, there is a general "loss of vision" in a number of things, I'll give examples:

    In hectic fights, when a ton of effects overlap - and this happens all the time in higher level missions - losing track of enemies is very easy, and because Heavy units exits, it's not that hard to be standing right next to one and not notice until it's a bit late. As Trinity, I often have difficulty seeing players Health and Shields as red/blue/purple can be overlapped by effects of similar colors, and the numbers in the HUD don't have enough contrast against the background. In open areas, I often find myself being shot through grass even though i have no visual LOS to targets.

    This is sometimes compounded by tile sets that are "low light" by design and by enemies that very similar color to the tile sets they belong on, and I find myself often quick-scanning across an area and not seeing units that are stationary. As we all know however, the AI, once "map aware" has pretty much infinite LOS as to where players are and have no problem focus firing.

    At this time I have developed a strong tendency now to just play Frames that "tag" things for me. Examples are Nyx and Chaos, Bashee and Sonar, Trinity and Link. I don't do this ALL the time, but If I go on a mission that I expect visibility issues in. I also basically cannot function at ALL without having Enemy Radar running as I probably spend half my mission time looking at Radar then I do looking at what I am actually shooting at.

    So what would I want exactly?

    Well, the answer to that is that I'm not totally sure. Optimally, what I would probably like would be a global game option that auto-highlights (even in a minor way) any enemy that is ALREADY full-tagged on Radar. I mean, if the Radar know exactly where it is why not ALSO put a highlight on it? If that option is too powerful, then why not a secondary function to Enemy Radar to do the highlighting when equipped? If that ALSO too powerful, maybe ANOTHER version of Enemy Radar that is more expensive points wise but has that function? There is already a gun (the Argonak) that puts on a border highlight on enemies, it's not too much of a stretch that Frame tech could have something that does a similar job on a larger scale?

    I find myself almost totally unable to enjoy single shots accuracy based type weapons in most mission types because half the time I will lose track to targets because of a large AOE effect and I have no idea where the head is gone to do headshots, and have been sticking to shotguns and auto-weapons to compensate.

    Anyway, that's my 2c on the issue.

     

     

     

  3. not everything in the game needs pure damage output.

    When I'm farming for say Argon for example, the build on both the Frame and guns is pure utility. Max detection ranges, max range for anything AoE, or max reach on say, a Lecta whip so I can break containers through walls.

    Another common thing against Mid level enemies is to just put the minimum needed to one-shot everything - usually just two elemental mods to get say Blast or Corrosive output, and build the rest as utility to either fast-spam non stop or just have close to unlimited ammo running through everything.

    Also, for things like Spy Missions and also Mastery Rank missions, pure damage is mostly pointless, so you build for utility.

    I can already hear people saying "but around 90% of the END game needs you to do absurd amounts of damage to kill things", yea, I guess it does, but all "end game" in practically all games I know forces you into very tight pigeon holes in order to do it, and optimal damage at the expense of other things is usually the result.

    This game has enough variety and activities that pure damage only becomes an issue at the VERY high end. You can play casually with no Forma and just Catalysts and Reactors - that are given out FREQUENTLY for free - and have fun.

    Even at the high end of the game, we all know that even SPECIFIC guns become "mandatory" simply because a lot of guns don't start with high enough Crit or Status to be boosted enough to quickly kill level 100+ Enemies.

    If you look hard enough, and pick enemy levels high enough, even specific team class COMPOSITIONS become "mandatory" to make Defense runs for 2 hours, etc etc ...

    The open ended nature of Warframe generally means that you actually DONT need to super-optimize all the time just to have fun, that's the great thing about it.

     

  4. I have come back after a break, and I find it very hard to play with the Sentinel constantly getting in the camera viewport, especially when you you turn left as the Sentinel lags behind and is suddenly in the center of the screen. I don't remember it being anywhere near as bad before.

    On that note: The "mission notifications" we get for say, completing something. These are a HUGE banner message smack on the middle of the screen, and this happens as we are in the middle of combat. It's just ... it's bad? I don't have another way to say it.

    Just for example, as I have been playing Guild Wars 2 recently, that game just pops a box in a corner and when you click that box (and the boxes can queue up) THEN you get a large window message. I'm not saying to copy that game, but having your viewport being blocked by multiple things all the times makes it hard to play.

  5. I simply assume it has been setup the way it has because it most common for a player to have two hands active while playing and WASD keys are the most common ones in use, while lots of abilities and actions that are one-key based can be just tied to mouse buttons.

    There is basically zero chance that any player _actually_ playing the game will not move around the environment, even if just to micro-reposition themselves to take clear shots at something, or picking up drops, etc etc, so movement probably seemed like a decent compromise that wont give too many false positives.

    If you are playing by staying in one spot and doing AOE wipes, you still might register as AFK simply because DE, by choosing to put in SOME basic AFK detection system, had to decide on some criteria, and that criteria currently involves "moving".

     

  6. I just want to chime in and say that we shouldn't have to go and fiddle with hardware settings in order to just see the game.

    We are moving around in super high tech Frames that should practically be able to see things through walls, why don't we have actual in-game sensors enhanced HUDS to show that?

    This is not a "real life, outdoor night", it's an LCD screen or TV screen shooting simulated dark at us. We are usually in a room with bright lights in the background somewhere and we switch between bright to dark screens because of menus constantly. Our real eyes do not have time to adjust or deal with constant light changes, it just causes nothing but eye strain.

     

     

     

  7. It was basically a perfect example of something I can't actually do much in.

    The entire viewport constantly shakes because the main bad guy is beating the ground, enemies are just brown splotches against brown ground and plants (and it was at dusk to boot), most of the terrain is constantly covered in green clouds of gas, there is constant massive bubble bursts of blue energy covering everything ... the list goes on.

    All I am saying is that kind of scenario - at least for me - takes away ANY incentive to actually shoot things, and instead just pushes me to metagame the whole encounter with the cheapest tricks I can come with. I already know that many players like to do that anyway, but it's kind of disheartening almost having a need to do that for me, simply because I have no idea what is happening directly in front of me, as it's just a massive blur of color.

    We are locked in to a very narrow and close up third-person view in our Warframes (even at max FOV), we are not look-down Diablo 3 ... I have no idea how the rest of you cope.

    It would simply be nice if we had better visual mechanics in-game to differentiate targets and effects against the taste-the-rainbow maelstrom of effects going off.

    (Oh, I was playing Trinity, so I was actually locking the beams (green energy color) onto things to actually SPOT targets, which helped a bit, at least).

    Am I the only one with this issue?

  8. On 06/03/2018 at 10:19 PM, Yaerion said:

    Limbo.

    I was so hyped and inspired by his theme "Magician of the Void"... And everything about him is a no-no for me since he appeared.

    His spot is "outside of the game". All of his mechanics are annoying and close to an exploit (again, I just speak for myself): abusive invulnerability, abusive crowd control, abusive effects on other players' gameplay, you must constantly switch your plane to actually play...

    When he was just a concept, I had in mind a trickster, relying on cards/chance to trigger random effects, helped by the mysterious force of the Void giving him some effets similar to what we currently have in the Focus Zenurik.

    Now when I see him, I just have mixed feelings, between disappointment, sadness, boredom, frustration, and emptiness.

    Just because you already had your own concept of what he should be and he was not, does not make the Frame bad.

    Frames are tools in a toolbox. If you personally can't find a use for one does not mean it does not have a use, or that others can't find a use, or find a way to have fun with them.

    The point of games is personal entertainment. You have access to 30+ Frames and hundreds of weapons, so it's basically physically impossible to put hundreds of hours of use in each one, that is why we just find what works best for us, and play the game.

  9. 4 hours ago, --Q--Voltage said:

    Screenshot_31.png

    850 days logged in is the equivalent of 3 Sortie missions. That is just disheartening, especially when you know that you basically recieve Endo for 2+ years logged in. What happened to cool cosmetic sigils/glyphs every 50 days and weapons/mods/syandana for 100?

    Logging in does not require any effort. Complaining about free stuff for zero effort is not going to make DE like you more and give you better stuff.

  10. I only basically play Excalibur on my second account. I don't have any issues with him and went through the whole buff-nerf-buff-nerf-buff-nerf roller-coaster that happened with Super-Jump being changed, Exalted Blade being changed 10 times, Radial Blind being changed 1 milliion times, etc etc.

    As long as Frames are being used across the board and no Frame is over-used or under-used, I don't see why DE would go out of their way to rock the boat.

     

    EDIT: My second account is like a "do all testing with one Frame", and he was the starter I picked on that acoount. I do use a Loki for Spy runs as I would like to finish them before the Sun goes out, but I have done them with Excal ... it just takes EXTRA effort and patience with something that can't sneak as well.

  11. I would hate to see the expression on some people's faces when Warframe finally shuts down due to <insert unforseen circumstances here>.

    We don't own anything, not the account, not the contents, not any unspent Plat sitting in there. It will be just gone, and thousands of hours of mission running efforts .... gone, so complaining that some things have already "devalued" seems a tad pointless.

    Considering we can trivialize the game already with a handful of basic things, without the need of the "end game", expensive-on-the-market current stuff, it's kinda weird people even bother.

     

  12. (yes I know its a month old, but I was searching for people Ivara issues specifically at the time)

    I'm currently "grinding" Ivara on my second account. It took me Systems (6) + Chassis (7) + Blueprint (4) runs so far and I'm 5 runs atm for the Neuroptics, actually. I've just been getting on every few days and doing a few runs, then just doing something else.

    It clearly states on the Wiki that because your "random" is not the same as everyone else "random", it could take between 500 to infinite runs to get everything if for whatever reason your "random" places you in the really really really bad part of the bell curve. Technically speaking - but statistically next to impossibly probable - even if the drop rate was 50%, you could still need hundreds of runs to get something.

    Also, I need to point out that your complaint seems unwarranted, since you have gotten an Ivara, and she is now Max Rank, yet only has 4 kills on her, which implies that you simply power leveled her on a handful of endless missions, then just parked her in your Warframe garage. Why complain something is hard to get when you had no intention of using it after you got it anyway?

    WE are NOT supposed to blindly "grind" Warframe for things anyway, what we are supposed to do is just keep playing and gradually acquire parts, and then gradually assemble them.

    We HAVE the option to just mindlessly do the same missions over and over and over, but it's our fault if we spend and entire day doing so and get upset over it.

     

  13. I'm still waiting for DE to make a Warframe "Matrix" where we do missions in a Simulacrum/MR Test looking environment with brand new game rules forced on us - much like forced rules in the MR Tests.

    I reckon we should have been running Spy mission in there from the start.

  14. On 06/03/2018 at 9:45 PM, --Q--XFA said:

    Yes there were discussions a long time ago. I'd really want to have those options because I still couldn't accept the fact that i'm a male operator using a female frame.

    It's not a "female" Frame. They are inanimate objects. You are remote controlling a robot with lumps in it's chest.

    The only reason they even HAVE male/female features is simply for artistic variety. They could all have been formless constructs, but that would have been rather dull to look at, and much harder for players to identify with.

     

     

  15. We seem to be trying to decide on Starter Frames based on players learning and things, but there is still the issue that starting players lack Catalysts, Reactors, high-er end mods, etc etc. New players will always struggle when everything they have is "meh". You hand one of those players an Amprex (yes yes, MR lock) with a Catalyst and the base 3-4 Mods maxed, and they don't need abilities or Frame mods, nothing lives long enough to do anything.

    General Star Chart stuff stops being meaningful after 10-20 hours of play when you have a handful of things on Rank 30. The Frame you picked becomes kind of irrelevant.

    I think at the end of the day it becomes DE looking at the game and saying "what Frames can we hand out as Starters, and not impact our Frames Plat sales too much".

     

  16. 21 minutes ago, Kaotyke said:

    Rhino WOULD teach bad habits with his Iron Skin AND make the content boring for those starting out.

    You use Unranked Iron Skin on Earth, dude: you can moonwalk the whole missions on Earth with nothing breaking it.

    Where is learning the movment, where is the CHALLANGE (And yes, it can be challenging to new players) when you can just use 1 power and walk with no worries? It makes the game boring! And by the time they get to Fossa, they might get hooked on the core systems of the game. It wont happen if easy mode is there.

    The problem, however, is not really Iron Skin.

    The real problem is how enemy scaling works, that being non-linear, and Star Chart levels being rather low for the most of it.

    If a level 30 unit uses one shot to drop Iron Skin will not mean 30 shots from 1st level units, it will mean 120 Shots from level 1 units (4x damage scaling at L30). On most 15-20 level missions you need to be shot by half the level to drop it, and if that happens now, you re-apply it, it gets stronger because it's getting shot at at, and killing you now becomes kinda impossible.

    It balances out with 30+ level enemies BECAUSE of the non-linear scaling, but man, on general Star Chart stuff, other then special enemies, you can just Mod for IS, forget you have a health pool or Armour, and just rely on IS. Other then accidental exposure to poison, you are good to go.

  17. Random people = random results.

    I had a mission where a Frost kept casting Snow Globes that ended up helping the enemy more then it helped us, by not re-casting it on the defense objective, and leaving extra ones up that were exactly where enemies would stop to fire from.

    You just keep playing and work around everything that happens that annoys you OR you leave missions.

    Hard-wiring "punishment" because random from god knows where on planet earth people won't play YOUR way will not work out.

     

  18. You are not going to get Ivara as a starter. She is "locked" behind what can be a nightmarish amount of Spy runs (could take you hundreds of runs to get her), compared to getting Volt - which is just "join a dojo, get blueprints - or Mag - get some mates that have the node unlocked and run missions.

    What I'm saying here, is that everyone would pick Ivara because it instantly removes the "grindy" Frame from the list, ie the hardest to get afterwards.

    The same thing will happen when a new Frame with an "unbalanced" hard-to-get system is swapped out.

    EDIT:

    As far as Rhino being a starter (again? wasn't he at some stage?) Iron Skin trivialized the entire low-middle Star Chart. Even starting out and just gradually adding Mods, you almost never drop the single Iron Skin cast you can do at the start of the mission. Maybe not the best learning Frame? Kinda like having a training bike with 4 wheels.

    Also, Excalibur "was" far more balanced at the start. Switching on the Ultimate now is another Star Chart instant room cleaning machine. It's a bit OP on stuff below 30.

  19. 13 hours ago, (PS4)WINDMILEYNO said:

    Loki invisibility?

    Inaros sand pocket ability?

    Others...

    Yea, they are all bad, and ALL should be looking at, not used as examples to justify more bad being allowed.

    The OP request is basically "why am I not allowed to use Ash to farm Affinity via stealth multipliers with impunity" and the answer should be "because it's too easy".

    Even Loki Invisibility has been toned toned a lot with enemies spotting their own getting killed, being alerted when you move too close, etc etc, to stop the old "clear an entire room with a silenced Tonkor or Penta and rack up free affinity".

    Warframe should be played more, and exploited less.

  20. On 01/03/2018 at 8:32 PM, (Xbox One)DARK SALVATlON said:

    OMG that last post!! 🍌  duh. conclave. pvp. something most people are afraid of. it doesn't take skill, just time, its alot of fun. the stance has no range now its just to easy to stay away from. it got super pooped on. it was just my favorite and now its crap, super crap. anyone with a brain can dodge it now. it was a bit too good after the last major change. now its cosmetic decoration. only because the rage. im boycotting conclave. lol

     

     

    All of your posts in the thread so far favor the fact that the weapon has been "nerfed".

    ALL weapons in Conclave should be as lethal as each other, with the difference being how players make best use of them, and situational variables.

    If ONE weapon, in DE's log files has a MUCH HIGHER usage rate then other weapons, then it needs looking at, especially when people have 30K kills with THAT one and close to ZERO kills with anything else on their account.

    The reason it was changed was people like YOU and your weird usage, which stands out in logs.

  21. 3 hours ago, Teoarrk said:

    My wife recently started playing and has trouble identifying the enemies against the terrain. Would it be possible to add an option to highlight enemy silhouettes so that players that are starting out can get used to what enemies look like and how to spot them?

     

    Glad to know I'm not alone with this. My vision is kinda bad, and I have issues ... and I play on a 40" TV, about a foot away from my face (because of that), to compensate for it.

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