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kuryux

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Everything posted by kuryux

  1. We are well aware of that, the problem is it often resets in the same cycle. Sometimes cycle changes and they dont reset too...its quite a mess Being intended or not is not mah point sir... its simply annoying af having to walk over energy 3 energy all the time to cast a single spell. Same way it was intended for companions not to to have vacuum and eventually we got fetch... Ppl dont nag about archwing much cause we got itzal and its also a fairly quick transition, unlike mechs... On cetus you can check the cycle when taking the bounty so u know how much time u have before the
  2. More free space, thanks DE! Just what I needed. Wait a minute....
  3. Cool cool cool. Based on my extimate, it should take only ~38h to finish downloading this patch!
  4. Yeap, happens often...also, sometimes the cycle changes...and it moves on to next tier anyway.
  5. DE, plz consider taking a look on the following issues: - Subsequent vault bounties often not being t2 and t3 as expected - Not being able to use archwing after leaving mechs - Fetch/vacuum not working while in mech - Not being able to pick up stuff/revive tenno while in mech - Mech often not spawning but triggering its cooldown Fixed! gj - Missleading waypoints/loc-pins in HoD - Amps self knockdown - A way to check cycles BEFORE entering HoD - Cant release pet with son if you have max standing (even though it doesnt give any standing) - If your mech is destroyed while not b
  6. Can relate. I actually have it installed on SSD, but I dont have enough space to free up space in order to optmize space... Basically, in order to free ~2GB, it requires the full ~35GB of the whole game of free space... Just hoping it wont be the same with this optimization... PS: we need notifications for dev workshops! They are far more relevant for most than, say....homestreams, yet they often pass unnoticed
  7. How many waves are planned for HoD? Are we still getting a 3rd fortuna wave eventually?
  8. Can we get notifications on dev workshop posts? Just like we do from homestreams, patchs and such.... these are really hard to keep track of!
  9. Yea.....0 complaints about this I'm pretty sure... also RIP arquebex and the forma (many of us didnt get the refund)
  10. DE, plz consider working on the following issues: - Subsequent vault bounties often not being t2 and t3 as expected - Not being able to use archwing after leaving mechs - Fetch/vacuum not working while in mech - Not being able to pick up stuff/revive tenno while in mech - Mech often not spawning but triggering its cooldown - Missleading waypoints/loc-pins in HoD - Amps self knockdown - A way to check cycles BEFORE entering HoD - Cant release pet with son if you have max standing (even though it doesnt give any standing) - If your mech is destroyed while not being host u
  11. Can we link 5 different twitch account to same account? Asking for a friend...
  12. Whats wrong with fishing beside the lack of fish spawning in HoD?
  13. DE, plz consider working on the following issues: - Subsequent vault bounties often not being t2 and t3 as expected - Missleading waypoints/loc-pins - Amps self knockdown - No mod upgrade screen for mechs - Mechs not appearing on mission result nor profile - If we have fetch/vacuum equipped, it should apply to mechs too - A way to check cycles BEFORE entering HoD - Scintillants spawns (or lack there of) fixed! noice, gj
  14. It does take u there. U gotta be in operator though, like in Cetus
  15. Yeap, thats what u expect to happen...but it often doesnt, event at same cycle. Sometimes the cycles change and it does.... in other words its a buggy mess. Also there is no way to check it properly except when you realize there is only one guardian instead of two and by then its too late.
  16. Nice! plz consider taking a look at the following issues: Bugs: - Subsequent vault bounties not being t2 and t3 as expected - Scintillants spawns (or lack there of) - Missleading waypoints/loc-pins - Amps self knockdown -No mod upgrade screen for mechs QoL: - A way to check cycles BEFORE entering HoD - Fast travel to Loid after first visit done! gj
  17. TYPE: in-game DESCRIPTION: No mod upgrade screen for necramech VISUAL: not relevant REPRODUCTION: arsenal->upgrade (on necramech) -> mods EXPECTED RESULT: it should bring you to a list of installed mods to upgrade OBSERVED RESULT: it brings to a generic mod screen and the option to check installed mods is not there REPRODUCTION RATE: 100%
  18. Top list of things to fix: - Subsequent vault bounties not being t2 and t3 as expected - Scintillants spawns (or lack there of) - Missleading waypoints - Amps self knockdown Much needed QoL: - A way to check cycles BEFORE entering HoD - Fast travel to Loid after first visit
  19. Based on the patch notes they are supposed to spawn randomly in the vaults, like wisps in lakes...however I never ever saw a single one, nor anyone in all of my squads. Only saw it in youtube videos and people were saying they disappear after u kill the guardian, which would explain why I aint finding any...I (or someone in my party) go straight to killing it. Still, it doesnt seem to be intended...
  20. TYPE: In-Game DESCRIPTION: Cant gild rank30 pet in deimos VISUAL: REPRODUCTION: Get a pet to rank 30 and try to gild EXPECTED RESULT: Expect to be able to gild it, since its rank 30 and I have enough tokens OBSERVED RESULT: Got the error message above saying I dont have a proper pet REPRODUCTION RATE: Happening 100% of the time with me. tried relogging and all. Also I have already released an exact pet like this, not sure if it has any influence
  21. After 20+ h farming vault bounties....I have 2 scintilants. And that was from the mech, cause I found none laying around and I did look around quite a bit. Maybe make them show up on radar? or make them easier to see? or more common? IDK, but it sure needs some tunning
  22. Farmed 10+ birdies...it always appears...its different than other animals though...
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