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IvanMortem

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About IvanMortem

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  1. It's a great idea too, but i cannot understand what you say last when cataclism is removed. Also more possibilities could help DE find even a better solution.
  2. DISCLAIMER: This post was only made with the purpose of adding more feedback to this game. First thing I thought was that Limbo's banish is very annoying for other team mates because it makes enemies unkillable for everyone who doesn't have the effect of it. The changes I want to implement are some synergies with Cataclism, I mean, changing the way enemies are affected by Banish could make it more convenient with just adding a feature near the energy pool as a wheel that appears when you cast Cataclism, that wheel shows the amount of charges you have with Banish to "banish" the enemies inside the bubble of the rift. Those charges could be augmented in number with power strengh. Edit: Allies won't be affected by this synergy.
  3. Recently the access on the top right corner for the foundry has became a bit slower than before, and also fails more times.
  4. Some times, when you go hunt condrocs or mergoos ,because they are the only flying creatures, they get stuck in mid-air and makes really difficult to claim them if you don't have archwing or even for the majority of players results in a bug really annoying.
  5. Just to ensure that DE see it
  6. IvanMortem

    LOCKED DOORS

    In every tileset of the game there are some doors that stay locked for non-host players and they can't continue to extraction or mission objective, also corpus doors don't open completly, they stay mid-opened. Please DE fix this, it bothers lots of players.
  7. IvanMortem

    LOCKED DOORS

    In every tileset of the game there are some doors that stay locked for non-host players and they can't continue to extraction or mission objective, also corpus doors don't open completly, they stay mid-opened. Please DE fix this, it bothers lots of players.
  8. IvanMortem

    LOCKED DOORS

    In every tileset of the game there are some doors that stay locked for non-host players and they can't continue to extraction or mission objective, also corpus doors don't open completly, they stay mid-opened. Please DE fix this, it bothers lots of players.
  9. IvanMortem

    LOCKED DOORS

    In every tileset of the game there are some doors that stay locked for non-host players and they can't continue to extraction or mission objective, also corpus doors don't open completly, they stay mid-opened. Please DE fix this, it bothers lots of players.
  10. thanks for your info, and i wish they finish it soon
  11. I have some issues to mention: -Tatsu glitched animation after making finishers. -Tatsu doesn't finish some enemies like Ancients. -Critical stats is too low and that makes this weapon worst than nikana prime (When this is a big nikana). If this should pass as a status weapon DE must improve it's base damage because status can't augment base damage as crit stats do. -I don't know if the passive was real, but if it is, it doesn't work at all.
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