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IvanMortem

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Everything posted by IvanMortem

  1. Originally i thought of making the shurikens bounce between targets, but i ended up simplifying it
  2. All energy numbers and percentages are written as an example and are not set in stone as it would require previous testing and consensus.
  3. ASH REWORK Just some changes i thought would give Ash new gameplay uses to compete in today's warframes atmosphere. Suggestions are appreciated. Passive: stays the same, maybe add parkour velocity as an extra ninja feature. Shuriken: - Shuriken number is now 3 at max rank - Updated VFX - Energy per cast reduced to 15 (Like Volt's Shock) - Damage scales up to 4x on subsequent casts (Like Rhino's charge) - Improved targeting and fixing issues with phasing through obstacles Seeking Shuriken augment: - Shurikens remove 70% armor, scaling with strengh (same as before) - Added plus 2 thrown shurikens (scaling with strength, maybe) - Added VFX to indicate armor removal (Like Banshee's augment) Smoke Screen: - Base duration increased from 8 to 9 for better scaling Smoke Shadow augment: - Critical bonus now scales with strength - Same base duration as the ability (9 seconds) - Blinds enemies and adds +50% more range to the ability Teleport: - Instant finisher animation on cast at enemy (as the augment does now) - Added bonus melee atack speed on suscessful kill Fatal Teleport augment: - Extra finisher damage stays the same - Removed energy refund on kill (see later) - On suscessful kill, spawn 2 Ash clones around him that perform 1 attack to two other enemies in a small radius as if they were casted from the ultimate Blade Storm: - Clon attack animation sped-up by 15% - Clon number increased to 3 - Aim selection in marks changed to a wider reticle (size to be determined) - Energy cost per marked enemy reduced to 8, removed reduced cost while in invisible - The ability if tapped, will start the sequence of attacks (as before), if hold, the clones will leap from Ash's position and all the enemies marked will be damaged at the same time and consume all combo gained. Rising Storm augment: - Each enemy marked will be attacked after a set cooldown automatically (cooldown reduced by duration) - Extra combo duration passive and extra combo count remain Ability Synergies: - While invisible, 2 more Ash clones will appear on Bladestorm tap option - Teleporting from invisibility will cost 50% the energy - Holding down teleport will put Ash in the Bladestorm frenzy automatically - Ash will retain the invulnerability from joining the Bladestorm for 1 additional second after leaving it - While fighting in Bladestorm Ash Smoke Screen's invisibility will remain paused until he leaves the animation.
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