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xXHell_ScreamXx

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Posts posted by xXHell_ScreamXx

  1. 55 minutes ago, (PS4)robotwars7 said:

    I have a feeling if we got a First person mode, we'd start seeing comments like "Jesus, the textures in this tileset could use some work" all the time. one of the benefits of Third-person is you don't have to make things quite as detailed, and while I wouldn't be against a First Person Option, I feel the game would look really dated in many areas, compared to in Third-Person.

    nope, looks exactly the same, only the camera is closer. Textures are good.

    • Like 1
  2. 21 hours ago, simplygnome said:

    Thats the point.

    Warframe should not be a second job. NW is repetitive, tedious, and easy. Do not time lock these rewards by requiring mindless/unfun grind on a weekly basis.

    your missing the point here.
    Its about earning your rewards instead of having them handed to you, like in almost every game i can think of.
    What is your solution to earn these rewards then if this is not good enough?
    They could just remove the Nightwave all together I guess, rewards and requirements, and we can go back to grinding Profit Taker.

    I'd hardly call them "time locked" you need about 4 hours a week (if that) and you have 10 weeks..... I'm not sure what your bar for comparison is here??

    But like i said, the 1hr "Acts" can die in a fire.

  3. On 2019-03-08 at 7:12 PM, Mr.Fluffins said:

    People don't come home from work doing tedious tasks just to continue doing tedious tasks during their entertainment time. Did YOU have a job at all in your life?

    Also, not all working people do tedious BS that they hate for living... most do, but not all, the most talented and smart ones manage to find or create occupations that are both rewarding and interesting (can't say I am one of those people though).

    Yes, I'm afraid they do, but but the tedium is up to how its perceived by the person performing the task/action.

    I've played games most of my life since the commadore64 in the 80's and i'm sure there's plenty older gamers here too. I've come home many times after work to grind out various tasks in games over the 30 years i've been playing, but the rewards have usually justified the tedium and time required. Games have always been about risk/effort/challenge VS reward
    Not to hand you everything with minimal effort and on a silver platter (its not actually a "game" if your not engaging in it).


    Now a days i don't have as much time as i used to to pump into games, and i doubt i'll have the time to achieve all these rewards, but looking at the requirements:
    the time required is about 2 hours to get all the weekly's done (exception being sorties), 10-20 mins for a daily - so, bugger all time required.
    the difficulty is basic (any Tenno should be able to do these, exception being the game progression requirements) - hardly any skill needed, bar sorties.
    and the rewards are ok, (could probably do with some credits or something on top to sweeten the deal) - rewards are there, but better at the top end to justify the progression (common sense really).

    HOWEVER, these 1 hour challenges can die in a fire!
    I'd be willing to bet the vast majority of Tenno do not want to sit through an hour of that bollocks..... the effort required for those is definitely not justified by the reward, IMO.

     

  4. 15 hours ago, RobWasHere said:

    Switch dont work because its combined. No sprint - normal, sprint - experimental. Archwing need flight system overhaul as whole, not only skywing.

    It works perfectly outside of the plains.... i don't see why they didn't just use the same control scheme that wasn't broken......

  5. Not sure whats been done to the game in the last 24 hours but
    Eidolons bug out even though you have charged lures present and then the Eidolon vanashes to respawn somewhere else.
    Archwings keep dropping inside the earth or rocks, making them unable to be picked up.

     

    this has never happened prior to 24 hours ago to me. now its happening all day.

  6. Skybox that pertains to the archwing on the plains is nausiating. Constantly trying to force you face first into the ground for no reason what so ever.
    Archwing controlls in the plains switch between normal and experimental even though you've not selected "experimental" which blows my mind how something this stupid is still in the game...??
    seriously what the helll?? how long has that ticket been in place?
    is there an SLA to stupid issues? i'd love to know.

  7. On 2/14/2018 at 1:03 PM, Datam4ss said:

    Powers tend not to work on assassination targets as far as I know. Due to how Mesa's regulators work, I am not surprised. The only reason why other exalted abilities work is because they are weapons launching projectiles/firing bullets. Regulators do neither, instead directly applying damage contrary to belief.

    It is not a bug that it ignores assassination targets. Also, for flying enemies, they are just too far away, and Regulator's targeting range is 60 in game meters, which is not long.

    This is normally caused by heavy lag. It happens to Titania's Dex Pixia as well, where you enter razorwing and still carry your weapon.

    This one DE should look into.

    I've near stood on the flying ships and they don't register as a target. apparently they are friendly ships trying to kill you.

  8. Currently Mesa's No.4 ability is unable to target certain flying enemies and is completely unable to target the required targets for some bounties, even if your standing in their face, it wont register as a target, even if your task is "Kill the target".

  9. 19 hours ago, kowalsky386 said:

    Yeah, really take the time to think about IPS changes coz they not good... For inspiration here is a vid:

     

    just in case you guys missed this.
    Happy holidays!!

    But please re-think the IPS changes.... they make little to no sense....

  10. 10 hours ago, Caelward said:

    It's an irritant, not knowing what time it is. I have to actually spend some time out in the Plains to figure out where in the cycle it is when I first get on.

    Would it be possible to add a UI element for the plains that would allow you to determine Dawn/Day/Dusk/Night?

    This would make certain aspects of the plains much less nebulous and frustrating. Knowing exactly when the Teralyst is coming out and when the Grineer are switching to night crew is one example. Being able to know exactly when you should be fishing for dawn and dusk fish would also be greatly appreciated since unless you know the plains intimately, you basically have to guess when it's time to stop using bait like oh... murkray bait.

    A clock and a compass.
    Two of the most basic things in the entire universe.

  11. 10 hours ago, BhruicDearg said:

    Same issue with going low.  I saw a wisp I wanted to pick up, but I couldn't fly close enough to the ground to grab it, I had to dismount.

    I cant even pickup whisps in the archwing. it just nudges them and then they fly off and cant be collected.

    The archwing controls in space are fine, why don't they just use that? why would you change it?? I don't even have roll bound to anything and my archwing still wants to roll with A and D keys.......

  12. I am having the same problem.

    I have to leave cestus and then go back to it to be able to select another bounty.

    EDIT* appears to be linked to the public match making system. If i change to solo, then back to public I am able to select another bounty without leaving Cestus.

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