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LegendaryNeurotoxin

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Posts posted by LegendaryNeurotoxin

  1. On 2021-02-12 at 11:00 AM, [DE]Megan said:

    It's a MUCH more user friendly experience. You see exact % progress towards the drops - alleviating the 'did I get it yet?' question.

    There will be some growing pains no doubt, but it has great changes for transparency that our old system lacked. 

    If we get in late and don't achieve the minimum, will the new system let us get the rest of the minutes somehow?

  2. 19 minutes ago, [DE]Megan said:

    DUPLICATE PROTECTION!

    Intermission rewards are sometimes a repeat of the previous Nightwave series, and while newer players might delight in getting some of these new items, we wanted to add a way for it to still be rewarding for returning Dreamers! We accomplish this by giving a 50 Nightwave Intermission Credit reward instead of a previously owned item. This does not apply to items such as Warframe Slots, or consumable items (such as Forma), but rather for owned, unique items such as previous Nightwave Cosmetics.

     

    Riven auto-unveiler items for duplicates please? That'd be far more useful than 50 creds...

  3. There's four places for pods/modules in the Transference/Operator room of the ship. I believe one should be the Disciple Drive, a device used to teach and broadcast the teaching of the five ways to companions and allies. 

    How it works:

    1: Players may equip focus lenses on Sentinels, Kavats, Kubrows, and Moas.

    2: This accrues Companion Focus, which feeds into a shallow tree that provides some additional abilities that compliment the Operator in their tasks.

    3: When the "Crew" system is expanded, focus lenses can be added to crew members so they accrue Crew Focus, which has a different tree that allows crew to be more supportive. This applies to all allies, so entities like rescue targets and Kavor defectors will also gain a slight boost. 

    I don't know if they use the same focus at the operator, or they can choose one independently. 

     

    Does this seem like a fun, useful, and compelling feature?

    Do we need this sort of boost for our non-player allies?

    What sorts of things would you add to each of the five ways?

  4. Yeah after 2 tries that didn't go far, and reading the comments here, this is more frustrating than inventive. As a game developer I say this is fake difficulty that has a poor user experience. This is the Deadly Towers of Nightwaves--yes there's a great idea in there somewhere, but the presentation is frustrating and poorly explained.

    Edit: Good fix, now at 5 per attempt and falls just cost a bit of time, it feels like how it should have been from the start. As it often happens, design and QA teams become complacent in difficulty testing because they come in knowing the mechanics and how to get through, so it is too easy in testing--I've fallen in that pit many times--and I feel like that might have just been the issue as to why it was so poorly balanced at first.  

  5. 10 hours ago, [DE]Danielle said:

    We are doing just that in the Hotfix we have planned on PC coming up real soon! We've added permanent in-world markers on Avionics and Salvage so that you and your squad mates can't miss them - this has been a huge request considering how important loot awareness is in general, and especially important since Avionics are such a core component to your Railjack. This is in addition to also adding Battle Avionics as potential drops from Elite Fighters in Deep Space. 

    As for the discussion on the Railjack's vacuum range, that is something we are currently reviewing! 

    I'd love to have a toggle to turn them on or off with a key press, or be able to set my aim mechanism to filter out loot and restore loot indicators in standard zoom. 

  6. Update: This appears to happen if you die while using melee as archwing. I seem to go from full to dead pretty fast, so I can't tell if it is a specific source of damage that does it, but crew ship shots seem to do it. This is still Prisma Veritux and Plague Kripath (Seekalla), 

    1) Disembark railjack

    2) Space melee stuff

    3) Die while space meleeing. It may alternatively be dying while thrusting after having used melee. 

    4) Self-Revive.

    5) Board an in-mission base, observe the results.

    Result: Archmelee does not disappear after landing in the base, causing it to match the swinging of the grounded melee, and to not disappear during hacking and other activities. 

    Expected Result: Upon boarding anything and disembarking from archwing, all archwing equipment should disappear from the Warframe. 

    Replication: Unknown, possibly 100%. 

  7. I'm not entirely sure how I executed it, but my Prisma Veritux came out instead of my Plague Kripath zaw when I boarded an enemy station. I can't remember which it was, but it was on the later half of the Earth Proxima missions. When melee was supposed to be sheathed, the Prisma Veritux would not go away, and obstructed the lower portion of the Grineer hacking wheel. 

  8. Can you think of what you were doing, either at the moment, or within a week of it happening? Do you possibly have payment issues, and they're getting chargebacks as a result? Are you saying things that you think are "not that bad" but could possibly violate the ToS anyway? 

  9. Some time during or after the Empyrean update, I'd love to see the Grineer faction get pulled a few different ways:

    1) Vay Hek completes the invention of a device that lets him issue commands with the same systemic authority as the Queens--effectively wresting some control from the Worm Queen to some extent. He then begins a forceful takeover of the Kuva Fortress.

    2) Being declared a high crime, Worm and Kela begin to lead the counter-offensive against Vay Hek, using Kuva-juiced criminals led by and Kuva soldiers as the main fighting force.

    3) After the Ropalolyst incident, Alad V goes his own separate way, and manages to rebuild Tyl Regor as an Infested Amalgam, who begins building a new line of "perfected" Grineer as well as offering "upgrades" to existing ones. 

    4) Not wanting to be left out, a Lotus-driven initiative sends Amalgam Proselytizers to Grineer settlements, converting all they can to her will while enhancing their power in dangerous ways.

    5) In the chaos, many eager interlopers took on an unregulated dose of Kuva, making them liches, but the self-administration of the dose allowed them to break free of the Queens will and form a new loyalty to Kuva itself. They are now independent liches, and constantly hunt for Kuva when they aren't actively pursuing a specific Tenno. 

    6) All the while Cressa Tal is sweeping through where weakened, trapped, and isolated Grineer are located, and begins recruiting and converting them to a larger scale. She got part of the research from Vay Hek's new device, and was aided by Quills to complete the allegiance removal serum. 

    Players will get missions from whomever they're aligned with to push that agenda forward, while receiving rewards and changing the nature of the contested areas. Players may support Vay Hek in his attempt to become supreme ruler while keeping the bloodline pure without Kuva, or support the Kuva team in their attempts to wipe Vay Hek from the system and regain control of the Grineer to end all the in-fighting that Vay Hek caused. Cressa will be displeased if you go with either of them, and would prefer you support her in an attempt to lead a Grineer rebellion to remove their existing leadership and return the Grineer to a stellar nation of builders. Every now and then, smaller engagements between Alad V, Lotus, and/or Independent Liches may come up, which offer different rewards and risks for supporting or opposing them. 

  10. That's awesome! But it also means that an account hijacker can take it over in full if they have your email or 2FA too. And that people may be more emboldened to sell their accounts later on. But hey, features is features, those are issues for CS to deal with 1-3 weeks at a time! 😄

    All that aside, this is extremely useful. I've had two different email addresses from ISPs that don't exist anymore. Kudos to the team for adding this, it is a really useful feature, despite the risks. 

  11. In the past I’d spend weeks picking at a Warframe’s design and get no love because it was too elaborate or powerful. So I was like “no, never again” but here we are again. I kinda thought some sorta street influencer/revolutionary/propagandist would be a fun theme. All effects and numbers are just a suggestion, they aren't meant to be finely tuned. 

    The Old War wasn’t won on the battlefield alone. As the various civilizations remained huddled in secrecy, or were committed to building up and sustaining one of the vast imperial war machines, changing the hearts and minds towards Tenno support was critical in bringing the end of the war. Propagane was the master of this, being able to share a message that made those who witnesses it think about it, and accept facts presented as the prevailing truth to follow. Both in the streets and on the battlefield, Propagane would inspire all in proximity with their defiant communications, leading them to topple their oppressors.

    Innate ability: Familiar with making quick escapes, using different movement maneuvers will cause Propagane to be attracted towards doorways and openings, actively bypassing small lips and ledges that high-speed Tenno often get stuck on in motion. Allies in proximity of a bullet jump gain this effect temporarily, and can dodge roll to end it. 

    1) Meet Them Halfway (exalted sparring, default / accommodating stance focused on modern breaker dance moves) - Sometimes the first way to reach out to a crowd is to impress and entertain them. Propagane knows that a physically-impressive performance has the power to break the ice before a single word is spoken. While this ability is active, melee combos impress nearby enemies and cause them to stop what they’re doing to watch. Being hit will stop the effect on them, but the hit itself is delivered with 35% true damage.

    2) Logical Distraction (single target, spreads to nearby) - A logical argument is offered to the target, who will stop to address the argument. Pressing 2 will only affect a single target. Instead of pressing 2, hold 2 to make the target spread the argument to nearby allies of the target. If Influence Bomb is used while affected by Logical Distraction, targets stop fighting Tenno and seek out any other targets in the vicinity, and always start smashing up destructible objects nearby with an increased drop rate, but each affected enemy increases energy drain.

    3) Influence Bomb (affinity radius visual hallucination) - The enemy is forced to see images that challenge their indoctrination, whether real or fabricated. Grineer see the Tenno holding the scepter over the defeated queen, Corpus see a video log of how Nef Anyo sold them out before they were even born, Infested see Helminth telling them they may self-terminate because their purpose is complete, Corrupted see Vor commanding them to retreat, Sentients see Hunhow demanding they enter hibernation and that the battle hasn't started yet, Amalgams see Alad V telling them they’re assigned to new research. Walls in the affected area have a graffiti-like appearance to them, and enemies see images in front of their faces. Enemies slow down, look the wrong way, stop attacking with full intent, ignore when they’re in peril, all while they’re being exposed to a message that violently shakes their perception of history. Speed, damage, reload speed, ability usage, and response time, all worsen, while damage-specific status effects gain increased duration, and critical damage against them is amplified.

    4) Viva Tenno (range-restricted team boost) - Fellow Tenno are provided encouragement, sometimes from the unlikeliest of sources. Without enemies present, Propagane and all allies gain a slight increase and restore-over-time boost to health, shields, and additional defenses (like Rhino’s Iron Skin). Each enemy within range increases final damage output by 1%, up to a limit based on Propagane’s Strength. If used while Influence Bomb is active, enemies suffer enthrallment and cheer for Tenno (which wears off reasonably fast) leaving them with 0.01% armor until they start defending themselves again. 


     

    And as a bonus… Darvo: “I sell Propagane and Propagane Accessories.” I couldn’t decide whether to put Darvo’s helmet on Hank, or Hank’s face on Darvo, so I figured I’d just leave it up to the imagination.


     

  12. Level is the enemy level, not player. They are not synchronized. They don't expect a player with a catalyst/reactor and multiple forma to take on level 80-100 sortie content

    I had created an alt due to some silly circumstances and didn't find the experience nearly as painful. I know they ended the FREESWORD code this year, and a potato'd heat sword to start off with is kinda nice, and I found that I was fed all the melee mods I needed to be worthwhile in the first couple planets. It felt to me like they wanted me to focus on melee from the start, that the pace of firearm mods dropping doesn't really pick up til later on. 

    So.. I guess that'd my advice, review the melee mods and plan to be a smasher. Health and shield mods on the frame are all you need early on, if you can cut everything down with ease. 

    Alternatively, you could offer a few starter plat to someone bored in trade chat and have them feed you a pile of basic mods. 

    .....but I kinda felt like the new intro trailer they showed around TennoCon is going to be part of a new New User Experience to help with just these kinda issues. I agree the new user experience is rough, and it is still a tough game to stumble into solo as a new user.

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