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TioHunt

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  1. Having the same problem, mostly on SP void cascade apparently this has been a problem since 2019, and it was supposed to be fixed "soon" early 2023 Whatever happened, the problem is back, and its infuriating when you're dealing with lvl 9999 enemies because when the armor strip fails the first 2 times, you often die to some eximus that can't even see you This is extra bad because this is a very timing sensitive game mode, and you dying ( or just failing to kill the enemy under x amout of time ) will put more pressure on your teammates an dying often means the end of the mission for everyone, not just you anyway, i'll try to detail my experience with the bug as best as i can; I would say it fails 80% of the time at melee range ( 3~5 meters away from enemy ) Only fails like 20~30% of the time if i'm at least 10 meters away When it decides to fail, IT WILL FAIL no matter how much you spam that ability... until it doesn't, usually around 2~3 seconds later i know the shrurikens DID hit the enemy, because of the slash procs, so it's not that they're aiming for different enemies Problem is probably how the augment triggers, and not the armor stripping itself, since primers work perfectly no matter the host/ping/range from enemy etc unrelated: please add a "don't wanna host" option PLEASE 🙏, ty
  2. 1 - Work as is kinda 2 - Tap/Hold to summon ball of light or a mini blackhole or whatever, this is capped at x% effectiveness or add to mirage passive that the effectiveness of light/dark stuff works x% better on her Should be easy enough to implement, solve all the problems and gives the ability to nerf the helminth if it's necessary
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