Absolute_Kriatura
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Elite deep Archimedea Bossfight is amazing!
Absolute_Kriatura replied to Terrifying.88's topic in Deep Archimedea Feedback
Try to explain that to every single player that joins the group, it's useless as people does not read the chat tab, some times does not even open it. We can run in circles all day long. Not worth it. So I think it's time to bail out for now. Also people just want to run it once and done. /offtopic. -
Elite deep Archimedea Bossfight is amazing!
Absolute_Kriatura replied to Terrifying.88's topic in Deep Archimedea Feedback
Overguard does not prevent you from getting energy leeched by nearby enemies... It's one of the debuff from this week. Getting swarmed in a tiny room with no way to escape and low ceiling is the worst trap, I already told you that. -
Elite deep Archimedea Bossfight is amazing!
Absolute_Kriatura replied to Terrifying.88's topic in Deep Archimedea Feedback
I'm aware of this iteration but in the end you need to choose: Silence or Nourish. I went with Silence to prevent Eximi to use their abilities as much as I could. You can't use both :s and you can't expect other players to have similar thoughts. I just went with the mindset of preserving my teammates the most time possible while they deal with the boss and do not worry much with the Eximi. And it worked in the end. Took his damn time tho. -
Elite deep Archimedea Bossfight is amazing!
Absolute_Kriatura replied to Terrifying.88's topic in Deep Archimedea Feedback
Not true with this week EDA iteration, 2 energy leeches which are immortal + no energy if enemies are nearby + mag procs + any other thing deleting your energy pool if it dare touches you no matter what you play, besides Lavos, makes even Styanax impossible to play to keep your group alive. I do not mind a hard boss fight, I do not mind some perma debuffs on me but for this kind of content the boss spawning non-stop Eximi units was way overkill for any kind of group. Not counting bad RNG on bad weapons... The boss fight was fun at the start but 2 minutes later it turned into a visual cluster thingy of Eximi everywhere with an epileptic chore of FXs... way far from fun. Also we had the bad luck of getting the tiny battle arena with nowhere to run or jump high, it was really claustrophobic and stressing. So my feedback for the EDA assassination: the boss can stay no problem BUT it SHOULD NOT spawn Eximus units, maybe a couple if at all. -
@[DE]Megan Reward screen after completing a Railjack mission does not show how many credits you got during the mission or as a reward. Also it does not show the total amount of Endo gained during the mission only one of the tiny packs you might get as reward.
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Dante Unbound - Dev Workshop: Inaros Rework
Absolute_Kriatura replied to [DE]Megan's topic in Developer Workshops
That means nothing, it's not how it should be by default. -
Dante Unbound - Dev Workshop: Inaros Rework
Absolute_Kriatura replied to [DE]Megan's topic in Developer Workshops
The obnoxious number of particles this game has these days ruins any and everything new you might want to implement within the game. Players are blinded left and right due to the huge massive clouds of particles. I strongly think this should be changed asap as a big QoL thing before the big update. That way we all will enjoy any future warframe changes, new visuals and FXs. Keep rocking. -
I've done all that already, nothing changed. I have this fully disabled since day 1 when I installed win 10. I know this after investigating on my own, I've not installed any peculiar codec pack (As I said before I use AIMP to listen music and K-lite codec pack for movies, same apps I've been using for years with the old Win 7 with zero issues when playing Warframe). And you'll be surprised the audio files for the launcher at least were changed to mp3 recently and not opus like it was previously. DE keeps changing little things here and there, still sound is borked for me.