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Setakat

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Everything posted by Setakat

  1. This is an issue I know was fixed years ago, but I'm getting back into solo Eidolon hunting, and it seems that at some point there's been a regression. I know I'm definitely not fast my any means, which means that I've consistently had my Eidolon lures deciding to park themselves between me and the Eidolon, obstructing my shots. Even if I've move forwards to try and get ahead of my lures after they've parked themselves infront of me, they will soon drift back to being infront of me, once again blocking my shots. It seems that the lure's behaviour is to try and get as close to the Eidolon as possible whilst still remaining in proximity to me, which means that the point they choose to stop at is directly infront me of. I would expect that they would remain outside of my frontal 90 degree arc provided they are close enough to tether the Eidolon, so that if they have to move infront of me in order to tether the Eidolon, once I move closer they should stop behind me, and not move infront of me again.
  2. They're not removing the ability for Blessing to affect companions. Currently companions are in the same category as Defense Objectives, which means they only get up to 50% DR instead of max 75% we get from Blessing. They are removing this restriction so that companions are getting the same amount of DR that we get when we cast Blessing. All of the listed abilities in the OP don't affect companions in the same way that they do for us (they might not apply, or they do, but at a reduced affect). They are changing it so that however those abilities affect us, they'll affect our companions the same way. I'm wondering if the line in question in the OP could possibly be edited to be a bit clearer, it seems to be causing a bit of ambiguity.
  3. Found a 3rd, Agkuza this time. Like War, it's offset to the left.
  4. Question: How will this interact with the Vulpaphyla Devolution mods? I can see two possible interactions. Devolution mod applies first, setting the new base revive time to 30 seconds, with Medi-Pet Kit further reducing this by 15 seconds to a final revive timer of 15 seconds. Devolution mod sets the revive time at a fixed 30 seconds regardless of revive timer changes granted by Medi-Pet Kit (so its 30 seconds regardless with or without MPK).
  5. It's not a nerf, its a buff. Currently Blessing treats pets as being in the same category as defense objectives, and limits the effectiveness of Blessing (It caps at granting 50% DR). With the changes, that restriction is being removed, which means your pets will get the same DR buff that you get.
  6. Might as well reuse this - found another weapon with an incorrect Foundry appearance - the Pox. It's not the clearest, but its the little orange pip just above and to the right of the rightmost 3 vertical pips. Link to a larger picture.
  7. As someone who quite enjoyed Titanfall, I've enjoyed playing Necramechs (levelling them however...) and I'd certainly like to see more places where we have the option of using them, because as much as I like my big stompy mech, I know that there are others who don't, so it isn't fair on them to be forced into using something that they don't want to use. The name of the game is Warframe after all. That said, I'd also like to see Corpus/Grineer* takes on Necramechs, maybe as an elite enemy that appears on The Plain's/Orb Vallis that drops Necramech mods/weapon parts (maybe as part of a special bounty mission?). Again, like the enemy Necramech's we encounter in the Isolation Vaults, we should have the option of being able to defeat them with either our Warframes & regular weapons, or fighting them with our own Necramechs. * I'd imagine that a Grineer Necramech would probably be something like a W40k Killa Kan, except with with Grineer aesthetics, while the Corpus would probably be an oversized Moa/Ambulas except with side mounted weapons instead of the usual head mounted one.
  8. Saw this topic get raised elsewhere, it seems that DE updated the Skybox around the time they started teasing Whispers in the Walls for Tennocon. As for the Skybox itself, it's been around for a while. DE occasionally swaps it in before reverting it back to the usual Eris Skybox IIRC.
  9. As per the title - The War sword is offset to the left a fair bit on the foundry preview once it's finished building. I'd expect it to be positioned more centrally over the Foundry workbench/surface. Platform: PC, Steam (Windows 11) Warframe Version: 33.6.6
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