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BL4CKN0ISE

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Posts posted by BL4CKN0ISE

  1. 27 minutes ago, (PS4)Mono-Pop said:

    The community isn’t confusing, you’re just taking all the outrage you’ve seen in the past month or two and assuming it comes from the same people. It seems ludicrous because it is, it’s different people that have different opinions.

    I literally said that. 

    2 hours ago, BL4CKN0ISE said:

    I know how this works. They're not always the exact same people, but sometimes they are. It's just fascinating. 

     

    • Like 1
  2. 34 minutes ago, LSG501 said:

    To be fair it's a little hard for players to do harder content when the only way to get harder content is to go into endless missions where the enemies go high enough or do the once per hour arbitration mission and to be honest not everyone wants to do an endless mission but would still like to have harder enemies to fight in said mission....It's not like level 100 is hard for long term players with everything sorted out etc. 

    Players have been asking straight up for 'harder enemies' on the star map and DE said recently we're supposedly getting a 'level select' on the star map (about time)... we'll see if/when that comes to game.

    Yeah, I really wish DE would just give us this. I remember they said something about giving us the ability the pick enemy level, but I don't know if/when that's coming. It definitely can get kinda boring for the first 40 minutes or so. Arbitrations pick up a bit faster, but it would be nice to just start at Sortie 3 level enemies and go from there. It's crazy because sorties don't even let us continue with endless missions. 😕

    • Nerfing the Catchmoon is a problem because apparently it's necessary for harder content.
    • 75 Vitus Essence is a problem because it's too hard to get.
    • We have too much energy and it makes the game too easy.
    • Melee will be dead if we can't hit enemies 20 meters away and keep CO and BR as they currently are.
    • Anything else?

    This is the most confusing community. I was a new player at one point and Warframe was harder. I'm not a new player anymore, so I play harder content. Is that choice a struggle for certain players or something? Arbitrations doesn't take that long to get pretty challenging for a lot of frames. 

    I read so many topics that seem to contradict each other and they're all popular. People hate power, but they hate nerfs. People want challenge, but they avoid harder modes. I know how this works. They're not always the exact same people, but sometimes they are. It's just fascinating. 

    This is basically a pointless topic, but I guess my overall point is there's no easy answer for Warframe. Balancing, creating endgame content, new player experience, etc. This must be so difficult for DE. 😟

    Edit: Just to be clear, the bullet points are just stuff I've been reading here the past few days/weeks. They're not my opinions. 

    • Like 19
  3. 19 minutes ago, taiiat said:

    which takes extra time and is not that suitable unless you're standing still in which case how would you blow yourself up anyways.
    it's a change that only benefits people that are standing still, and how do people standing still have any problems with self Damage anyways.

    maybe if the Charge was more like 250ms - though even then the variable Charge matters for aiming so...

    Just charge in the air. I never stand still in Warframe. The extra time seems irrelevant since it's being thrown. It's not like I can rapid fire it. Idk, I just don't see the problem, but to each their own. 

  4. 2 hours ago, Alles_Glaubt said:

    No, people should DEFINITELY dig deeper in their minds. This postmodern diseased mindset of making everything banal and "relative" is the bane of nowadays society. 
    The increasing complexity makes everyone a skeptic which in return makes them banal and reductionist and that is how you have posts like "Yeah I'm addicted, so what?". The core of your morals surely speaks of a story of addiction being a serious thing, but where's the reaction? It doesn't happen because you've made it banal.
    If people around you mindlessly throwing their life away and entering a state of life-long regret doesn't create a reaction out of you then what's next?

    "Yeah, I'm addicted, so what?" That's because people have a difficult time explaining addiction. Most addicts don't even try because it's pointless. How do you explain, "I love it and hate it at the same time?". Fairly easy to understand personally, but not the easiest thing to explain to others. 

    You can absolutely enjoy something, but still have problems with whatever you're enjoying. That's just life. Being in love, abusing alcohol or other drugs, gambling, playing games, etc. Outsiders might only see the bad, but you accept the balance that comes with the things you enjoy doing. If the balance ever tips too much in favor of the bad, you move on if you can. Until then, lovers will love, drinkers will drink, gamblers will gamble, and ninjas will still play free.

     

  5. 8 hours ago, taiiat said:

    the Throw feels pretty cool, IMO. Crits are a bit unreliable without a Riven but alas. but bonus Damage based on Magazine state is cool, auto Reloading while it's out means that you can usually just Throw it over and over (hah!). can also do some silly things like sustain a Gas Loadout since it has high Status and is base Elemental.

    ofcourse, they added a delayed Explosion to it so i haven't used it much lately, since a delayed Explosion means that i Throw it, and then die a second later because it didn't explode when i Threw it. nice """feature""" that just makes things worse.

    You just need to charge it and it won't have the delay. The normal throw has a delay, but also shows you the explosion radius similar to the Lenz, so it's not too hard to avoid.

  6. 5 hours ago, Rahlence said:

    If anything, I think 25 vitus is way too cheap, especially considering you can bring 3 friends along and you don't lose the key on failure.

    I got 66 just from drones from a 40 wave defense (mercury, the tile with the reactor in the middle; infested).  I assume somebody on the team was running the resource chance booster, I was running the resource booster and had my smeeta; no charm for the majority of the drops.  Above average, but not uncommonly so, on drops for a random arbi defense group.

    Thank you. With no boosters or smeeta I get around 20-30 for a decent run. I usually use boosters and that doubles or even triples that amount. You can literally get hundreds for the amount of time people say it will take to get 75. I just think people aren't actually playing Arbitrations. 

  7. 1 minute ago, XaoGarrent said:

    A LOT in this game has changed since the days prior to AoE weapons being meta. You don't understand the argument: Nobody's saying you can't sortie without Catchmoon. But also, nobody is saying you even need a secondary period. This kind of whack a mole balancing will just make a moving target that will, eventually, over a long enough time, throw the entire player side of the game's balance and design out of whack. It wouldn't be the first time this has happened either.

    This is just one of many reasons you don't balance based off usage statistics. It's not just argumentum ad populum, it's an entirely ineffective if not outright counterproductive effort to bringing the entire game into better balance with itself. It's several layers of myopia one atop the other.

    This is the part of the argument I don't understand. Many frames do a ton of AoE with abilities. Many weapons do a ton of AoE. Why do people think the Catchmoon is the only AoE weapon? Why do players even think the Catchmoon is the only AoE Kitgun? How many missions actually require killing a ton of enemies? I'm definitely confused. 

    People get so dramatic about stuff like this. Just like the Melee changes. Why are people acting like anything will change? I NEVER use the Catchmoon anymore. I'm proof that you shouldn't care. I rarely play content with low level enemies. I'm confused about the argument, but I'm not confused about reality. I just don't think it matters. There is only one mission that requires AoE, and if you're using guns for that mission, that's on you. AoE is nice, but just not needed all the time. Sometimes killing is just not needed at all. 

    Get a simulacrum key and get creative. DE is trying to help guide you guys. Some players only look to others and end up getting stuck on one thing. There's more out there. You balance based on usage when players pick the obvious/easy solution. There are different types of balance. This is not about power because there are more powerful weapons. 

    Players are just using the same weapon, so DE is trying to change that. I understand why some people might have a problem with that, but I'm just saying why I don't. Just look at the arguments. Players act like the Catchmoon is needed to play Warframe and that's actually kinda sad. That's the problem with weapons like the Catchmoon. People just get kinda weird about it. It's great, but not the best and it will probably still be great after the nerfs. 

    • Like 1
  8. 2 hours ago, KingGladiator88 said:

    Here go to https://warframe.fandom.com/wiki/Category:Secondary_Weapons and tell me, what weapons here are useful for running in sorties? They need to have high DPS, they need to have good ammo economy, and since warframe is a horde looter shooter, AOE, rapid fire, and punch through are preferred.

     

    Would you recommend I build the bronco? How about the Seer? Maybe the Furis or Ballistica?

     

     

    Because nobody did Sorties before the Catchmoon? Or are you saying DE changed Sorties just to make the Catchmoon the only viable Secondary? 

    Wait...are you trying to tell me the Sniper only Sortie I just did was really a Catchmoon only Sortie and I didn't actually beat the mission? 

    tim-and-eric-mind-blown.gif

    • Like 4
  9. 20 hours ago, Alles_Glaubt said:

    After coming back from a 2 year hiatus I played a few days, had plenty of fun and uninstalled the game. But what kept me bothered was that I saw a lot of people playing who had been playing whole day every day for 2+ years in a row with thousands of hours under their belt although in the game's core nothing inherently has changed over the past 2 years.

    What keeps you playing the game after experiencing the content as a whole?

    Surely there's no additional emotional value from killing the same Eidolon for the 100th time? 

    Is it not tiring seeing the same map and playing the same thing for quite literally for 1000th of time?

    If it's the social aspect, are there not better and more meaningful places for that?

    What's the value of leveling up a weapon for the 100th time while not even using it?

    You cannot lose, you cannot die, you cannot experience anything negative - is the mere abuse of time creating an emotional value?

    Just curious and nothing else; I simply don't understand the rationality of it and would like to hear your experience.

    You know the answer. They want to. It's not complicated. Why did you start playing Warframe in the first place? There's only more now compared to when I started. It's not perfect, but I can still have fun and create new builds. I can try out new frames, weapons, and new content. Bullet jumping and shooting enemies is still fun. Using melee and abilities is still fun. 

    I understand people want more. I do too, but this game is free and it's still fun from time to time. Don't over-complicate it. It's just a video game.

    • Like 2
  10. 3 minutes ago, Pyr0Knet1c said:

    I use the Catchmoon because it's the only secondary I have currently that keeps me alive in Sorties and other high-tier missions. Sure, It's insanely powerful, but sometimes you need a powerful weapon as a last resort to survive. I've tried out quite a few other secondary weapons, and Catchmoon is one of the only ones I've used so far that has actually worked for me in a way that makes me want to keep it after ranking it up. It's my go-to for all sorties because it doesn't take me forever to wittle an enemy's health down, unlike others I've used. This nerf affects me quite a bit.

    Build any of the other 3 Kitguns.

    I get why people love the Catchmoon. I love it too. It's super strong, but just like Zaws, every single Kitgun is strong. Before modular weapons, there were other crazy powerful weapons too and there still are.

    This nerf will affect anyone who used the Catchmoon as their main Secondary, but it might get people to check out the other three Kitguns or another great secondary. I got a Riven for a Gaze and it was awesome because it actually got me to build one. Now it's my favorite, and I use it for enemies much higher than Sortie3 level. 

    5 hours ago, EmailSoup said:

    I think that most of you are forgetting that the catchmoon isn't being nerfed solely because it is being used too often. That is one of the reasons, yes, but not the only reason. The catchmoon has been known to be extremely powerful for a while now. It's not a secret. They've held off on nerfing it for a long time. The playerbase percentage that uses the catchmoon is just further evidence that the thing is so stupidly powerful that using anything else is a massive disadvantage. It has come to the point where it's been in such an obviously absurdly powerful state for so long, that it can no longer be ignored.

     

    Incorrect. It's almost 100% about usage data. DE has created how many Secondaries? Players only want to use one. Devs never want that. Every single game that considers balance always focuses on stats. 

    Notice how they never actually talked about or showed off how powerful it is. It doesn't matter. The list of weapons would be too long if that was their focus. It's about the unbalance of usage. Obviously usage is connected to it being strong, but there are weapons that are just as strong. People just don't care, but DE wants to change that. This nerf is basically telling players to maybe try something else for once. I can't believe how many people hopped on the bandwagon. It's problematic for a game like this.

  11. 10 minutes ago, CptPantyRaider said:

    And the trade was an unrolled Komex Riven for a 60p and an unrolled Mutalist Cernos Riven. Komex is about 80-120p and Mutalist Cernos is around 20-30p I believe.

    Oh my bad, when I read "unrolled" I was thinking veiled for some reason. Yeah, that's weird they did that. Sorry to hear. Hopefully everything works out for you.

  12. 8 minutes ago, HIGHDAMAGE said:

    like i said wer not talking about game mode a frame or anything its just a weapon which im sure can be fully tested and optimized by staff on short time

    A lot of weapons are strong in the game. People don't know how to chill tho. 50%?! 🤣

    Just use it sometimes, like the rest of us. It's just funny when people talk about the Catchmoon. "Why would you use anything else?" And then they get surprised when it gets nerfed. It's not getting nerfed because it's actually OP. It's getting nerfed because players can't control themselves and DE has no choice but to nerf it. 

    They just don't want 50% of players using the same weapon all the time. It's basic, boring, and problematic for new players who just follow suit and now everybody is doing the same thing in a game that's all about creativity. Yuck.

  13. 24 minutes ago, CptPantyRaider said:

    Hello fellow Tenno,

    So I got a message from support when I logged in this morning about a series of suspicious trades that they reversed on my account. I found an unrolled riven that I had traded for a different unrolled+60 plat. I was missing the 60 plat and the riven I'd received, and I put in a ticket with DE. When I got home from work, I found that I'm missing another 60 plat, but have the riven that I had traded for. No messages back from support.

    May not seem like a huge deal to most people, but being a couple months into the game with very limited plat, it kind of stings. Is their support usually this bad? I'd rather not invest another few hundred hours if this is going to keep happening. 

    Any advice on what to do next?

    Thanks

    Idk, I just try to be as detailed as possible. 24 hours is kinda long for what you described based on my experience. Your issue does sound kinda strange tho. The phrase "series of suspicious trades" is the thing that stands out to me. Also, who would trade an unrolled Riven +60p for another unrolled Riven? It just sounds kinda weird. I mean, "a couple months into the game with very limited plat" doesn't seem like it would fit with a trade like that. 

    I think it's possible that strange trades are flagged. So try to explain why a trade like that would happen in the first place. DE may not know why it makes sense. I don't even know why a trade like that would make sense, so just give more details and try to be patient. 

  14. The Catchmoon is great, but I always loved the Tombfinger more, and for the past month or so, the Gaze has been my favorite.

    Anyways, it's kinda surprising the meme is actually real. It's like when you see a bunch of Rhinos in the Index. I honestly didn't think that many people were using the Catchmoon. Those stats were hilarious. 😂

  15. 16 minutes ago, -VS-Equi said:

    Isnt that good. In low and midlevel okay but not good in bit higher levels.

    What? Fix your build. The Fulmin is more convenient, but don't act like the Arca Plasmor isn't doing similar numbers. You can actually get better results from the Arca Plasmor with the right build. They stop being strong around the same level. If ammo isn't an issue, I honestly don't think one is that much better than the other. 

    When is the last time you actually used the Arca Plasmor? I don't use it because I have a Catchmoon and a Fulmin, but the Arca Plasmor is still super strong. I just don't like the way it feels to shoot compared to the other two and I also don't like dealing with ammo issues. Damage is really similar tho. 

  16. First of all, I've been loving Arbitrations. It's currently my favorite mode in the game and I love the changes. The one problem I have is the single life we get. It's mostly fine with groups, and most of the time I play it like that, so it's not too big of an issue. That being said, I like to play Disruption and Survival by myself. I just think those modes are more challenging and fun for me solo. 

    For me, endurance was never about whether or not I can keep myself from dying in general. It was always about being able to deal with enemies as their level increases. I think failing after one death is a misinterpretation of how players look at endurance. I always hated dying while playing Endurance, but it was still nice to have the option to keep going or bail because it's just not working. People who do the longest endurance runs still die. That has always been the case, but that shouldn't mean the mission is completely over IMO. Part of endurance is learning from your mistakes, but also the random insta-death you just could never prepare for. Warframe is a game about dealing with hundreds-thousands of enemies and sometimes stuff just happens. 

    So many things in Arbtirations are focused on making the mission harder, so what's the point of giving us one life? It's still more fun to keep trying to compete with those enemies as you go on. Even if you die, you wanna try again with those same enemies. This is probably more of a meta issue. I can easily play a frame that would never die, but that kinda forces you into a box. I love Garuda, but I don't know if I trust using her in Arbitrations if I'm actually going for resources. I can easily lose 20+ Vitus Essence from one mistake. It's just so stacked in the enemy's favor. One life doesn't make any sense in a mode like that.

    To put it simply, I think of challenge as "Oh wow, this is getting much harder. Enemies are doing so much damage and it's taking a lot of damage to kill them.". Challenge is not, "Oh wow, the mission is over". Dying during Arbitration makes the mission easier than the easiest mission on Earth, because you no longer need to worry about anything. The mission is no longer active. That's how I interpret it. The game forces the player to forfeit when the player still wants to try again. I just think that aspect is problematic for creating a fun mode. 

    I still love Arbitrations, but I just hope you guys consider changing the one life aspect OR just get rid of the Arbitration Drones. Those two things kinda stack together in a frustrating way. We don't need both. If you die, it's probably because there's multiple drones, an Eximus Nullifier or two inside a snow globe+bubble, Ancients, etc. Things get crazy. I just think Warframe is too random for zero revives. I haven't seen much toxicity in squads, but players always express how bad they feel when they die. They know it's a hassle for their squadmates. It's just unnecessary IMO. Keep it challenging, but keep it fun. 

  17. 4 minutes ago, DarthIronclad said:

    The main advantage of all 3 weapons is being able to clear crowds,by firing large hitbox projectiles,but the best crowd clearing weapons will still prob go to beam weapons like the amprex and ignis wraith.

    Exactly what I was thinking.

    The Fulmin, Arca Plasmor and Catchmoon are so unique. You can still play Warframe like a normal shooter. You're still just clicking heads, but it's way easier and does more DPS than normal firearms that allow that playstyle. Beam weapons don't feel as good if you're looking to play like that because of the ramp up. Huge projectile weapons just feel like normal guns, but more user friendly. Just the perfect combination for dealing with hordes of enemies, while still feeling like a normal gun. I think for some people they just feel too good to use, so they must be broken... 🤣

  18. 8 hours ago, (NSW)Galerunner said:

    It's the best main weapon in the game from a damage perspective, hands down. If there's another weapon that remotely rivals it, I haven't come across it.

    Then keep crafting.

    I love my Fulmin, but that's mainly because I like the convenience since I rarely use companions, so the infinite ammo is perfect for me. That being said, it's not the most powerful primary I have. If I want damage, I don't even think about the Fulmin. It is really strong, but there a too many really strong weapons to count. I honestly don't understand these types of posts unless they're about the Redeemer Prime. That's the only weapon in the game that kills absolutely everything easy.

    Anyways, I'm not saying this is you, but this is a classic thing you read about weapons like the Fulmin. The same has been said about the Arca Plasmor and Catchmoon. All basically the same type of weapon. There are better(higher DPS) weapons, but those three weapons I mentioned are easy to build and even easier to use, so I think people give them more credit than they deserve. Strong, but not the strongest. 

     

  19. Not sure why people keep saying "nerfs". Do we really know yet? I definitely don't think nerfs are needed anyways. If you want DE to re-balance the entire game, cool. Just nerfing one aspect of the game wouldn't make sense tho IMO. It would just be unbalanced. Melee only works up to a certain point anyways, at least as far as CO and BR are concerned. 

    I'm excited about the changes, but I don't think melee nerfs are needed. Anyways, I'm surprised spin2win is still a thing for some people. I'm more into the bonuses you get from using combos. Double or triple damage, forced status procs, etc. It's just more fun to actually play the game instead of just holding one button, but to each their own I guess.

  20. It was just one step forward, two steps back for some of us. The instant switching is nice, but the only real benefit if you were already into melee was how well it synergized with CO. The thing is, CO was already strong enough with just using quick melee. So in a sense, many of us always had instant switching. The new changes just meant we couldn't block when we wanted, sometimes we would block when we didn't want, and it was really hard to just play melee only when you had other weapons equipped.

    Basically it was a bit worse than it was before the changes for some players. I think the new update will be a good compromise for both types of players. I can't wait!

     

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