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SmokinDice

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  1. Sadly you completely missed the mark here. This was THE opportunity to finally, easily and elegantly adress the main issue with the games gameplay... health survivability. You buffed Shieldgating, and gave players EVEN MORE reason to go with shieldgating. Yet a vast majority of the playerbase thinks health tanking already is JUST trash. And while I dont agree with that mindset and tend to play many health tanks successfully and find it much more enjoyable, there is NO denying that health and armor become almost irrelevant on their own in higher levels. Currently there are two states you as a player can be in in warframe, alive at 100% health or dead. there is no inbetween, there is no gameplay in managing your health, there is no sense of danger, no sense of "oh damn my health got low better heal up". You are either set up to never die, or you get oneshot. And one of the main reasons I haven't played much in the last 2 years is that this issue has become more and more extreme to a level where even I fall back to shieldgating more often than I like to admit. and it is so funny and sad a the same time to me that you write "This outcome is a significant buff, which is not the intention of this system change. ".. no.. because JUST increasing it by this tiny amount doesn't even qualify as a buff, it would be a meaningless increase.. 100% more basehealth across the board wouldn't even change much in high levels.. this is such an unelegant and visually ugly solution.. why 370? 300 was a clean number, 370 is just a random number to fit your outcome. AT LEAST make it an elegant 400 and dont even think about it as beeing a buff but rather just visually pleasing and non-random. The update could have come with this exact change "Rank 30 Excalibur now receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600." and health tanking from this point onward would at least feel somewhat comparable to shieldgating. Now I know, and you know, that the real issue is every scaling in warframe right now, but with the bandaid status we are in until a complete rework of all defences and health and damage scaling issues. Just flat out increasing our health by about 100% would at least show that you care for anything other than shieldgating and having 90% DR. For everyone reading this who doesn't understand how math works and might think Im insane. increasing health from 740 to 1600 on excal is a 116% effective health increase for 216% effective health. But 90% DR from ANY of the bandaid abilities actually gives you 1000% effective health! and this is the BASELINE the game requires you to have to live for more than a second right now. 95% DR, what some abilities have, dont make you 5% more surviable, compared to a 90% DR it DOUBLES your effective health from 1000% to 2000%, the higher you go, the more insane it gets. So by "just" a tiny tiny increase of double base health you actually dont even change that much.... and yes, ofcourse together WITH DR it would also result in turning 90% DR right now into basically the same as 95% DR, BUT STILL even with this you die in 2 second.... so actually giving you a bigger base health pool would AT LEAST visually help preparring you for the damage you recieve and MAYBE finally enable a sense of danger and actual health managing again, instead of just beein a binary system of dead or alive... I'd MUCH rather see a high level excalibur at 3000 health, with DR abilities capped at 60% (7500 effective health) instead of a 740 health excalibur with 90% DR (7400 effective health). and according to what I just said before.. we would honestly still need more DR to make health tanking a viable alternative to shieldgating with the games current state.. non the less, this change would at least result in a healthbar you can see go up and down maybe.. ofcourse this would need testing, but still, health managing is a GOOD THING in a video game.. Warframes needs this again... EDIT: Also, you just set the best example yourself with the release of kullervo. Just look at how well recieved he is now. why is he SO much fun now? because you have REAL gameplay with him, you actually have to manage his health. And how is this possible? well because he has 20.000 health. THATS what it takes to have compelling gameplay again, a healthpool that you can visually see go down and do something against. yet there are still people who argue and think he is squishy, and yes, he still dies within seconds if not careful. He is the prime example that we need more health as a bandaid until we get a full rework of the entire system. Make Health matter again. And deep inside myself I hope Kullervo was a test for you to see if people like more health.. if so, the answer is YES! YES we need more health! (for now)
  2. FINALLY!!!! Just, THANK YOU! NOW, can we also have a HUD for a 2024 game? this 1995 hud doesn't work anymore on 4k
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