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jiminatorx

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About jiminatorx

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  1. The general idea is to have a mod that allows you to accumulate focus. Since it is a mod it can be used on different weapons and frames at once. Building the mod would be an alternative to the current "permanent" installation of a lens, although they can be done together for more benefit.
  2. Not for me, since I have been capped on focus forever, but for others. These would apply to either frames or weapons, maybe 4x types (frame,primary,secondary,melee) x 5 schools and would require matching polarity to be slotted. You have to give up a regular augment slot to use. Maybe instead of being leveled up by endo they get leveled up by focus lenses of the matching type. they would work with any equipped lenses exactly the same way, a bump to maxing out the focus per day.
  3. Please Please Please add perls per kill. Make it worthwhile. We need this 🙂
  4. That would be just a great quality of life improvement and make it MUCH easier to search different Stores.
  5. Is it the intent of the developers that new players should go through 3 nightwave cycles to get a full set of auras? Previously with alerts if you played a ton you could get the essentials as they rolled around, maybe one every 2-3 weeks. Having no option, regardless of playtime, but to wait a a bunch of months, that seems to be rather harsh.
  6. to me the big problem with arbtrations are the huge investment of time for the rewards. As I see it there is an easy solution. Change the mission structures to be similar to the regular missions, where you get rewards twice as frequently. Change the drop rates for good stuff to be 1/2 of what they are. Change the endo drop rates to be twice as much but 1/2 the reward. The net results will be exactly the same but overall the greater frequency of rewards will make it feel much much more rewarding. Change the rotations to be AABBCCCC.... Example Rotation A: 1300 Endo 38% -> 650 Endo 76% Ayatan Ayr Sculpture 18% -> 9% Ayatan Sah Sculpture 18% -> 9% Ayatan Valana Sculpture 18%-> 9% Adaptation 2% -> 1% Rolling Guard 2% -> 1% Sharpshooter 2% -> 1% Vigorous Swap 2% -> 1%
  7. Can you make waypoints a client based item? It seems like if someone else hits a waypoint in advance of others it just disappears. This is especially bad in fortuna and certain grineer/corpus tilesets,
  8. Market = endless fraud. One only needs to look at steam for examples of that. As for values, the items in steam used to have "value", now they are all pretty close to trash levels.
  9. Please talk about maiming strike and the way it works with blood rush & combo counter
  10. Can we get some clarity on what this means? * More fixes towards the Adaptation Mod sometimes making players invincible. and can we also get a feature to auto-install stars to ALL ayatans at the same time? 🙂
  11. Increased max rank health from 225 to 375 Decreased max rank shields from 225 to 150 Ember would like this also: Changed from a channeling ability to duration-based. Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use. Ember would like this also for her 4, so people can stop complaining about pressing 4 to win. Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs. Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up. Ember would like any sort of damage reduction ability since firequake was turned into trash.
  12. The 15 hours would not be so bad.... if the phone app worked for these things. Downloading the latest did nothing to make the relay strut components appear
  13. lol revenant, sub-par frame, nerfed, why? because too much disco ball, not because the ability was actually that great
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