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Loza03

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Everything posted by Loza03

  1. How 'bout I do anyway? Angel is one option, and notably one we are called. Transcendence does has us levitate surrounded by radiant light with energy flowing out of our backs like wings. But anyway, in much Christian Mythology, Angels and Demons are functionally interchangable, the difference being who they work for. Indeed the term 'Angel' derives from Greek - Aggelos, pronounced Angelos. Indeed, the armies of heaven are typically described as being mightier as the armies of hell so one might make the argument that it's a more apt description, especially since Tenno also raise the weak and humble to power a lot. But of course, that would imply the being that empowers us is in any way 'good', which is... a dubious assertion at this time. Of course, there's also more... eldritch inspirations. Perhaps you could refer to us as akin to the Folk of Leng from the Cthulhu mythos - creatures that live in dreams and serve, wittingly or otherwise, a dark god that seeks the fall of mankind and the spread of madness, akin to Nyarlathotep. If so, that suggests that the Man is not the master, but merely 'middle management' to an even greater, darker creature - some void-born Azathoth that Wally serves. Now THAT'S a concerning thought.
  2. As far as we know, it refers to the Operator. The Helminth (presumably due to being connected to the Warframes and thus sensing transference), is aware of at least part of what's going down regarding Wally, and views the Operator as an agent of it, willingly or unwillingly. This fact terrifies the Helminth into obeying, presumably, in the ol' 'Make myself as useful as possible so they don't kill me/kills me last' type way. And given that the Infestation hasn't had an update since Deimos and is thus presumably relatively dormant right now, and the next time it's showing up appears to be it following Albrecht Entrati into the past/alternate timeline/whatever in Warframe 1999, we can assume the wider hive mind may have cottoned on and may be just as frightened. Which suggests just how powerful the Void and the Man in the Wall actually is.
  3. You're right. Unfortunately, given how vital it is, it feels a little bit like misinformation spreading. Surely, though, given that each Warframe past the first couple have dev histories on specific Devstreams, surely it's not information that's impossible to find, right? Burden of proof and all - you make the claim, it should be something you can realistically back up.
  4. 'Specific source'. I need a source beyond 'trust me bro'. All the frames are able to use the same animations and are even conspicuously the same height give or take a few inches for the helmet. They even referenced the Drifter being able to use armour and syandanas because they use the Warframe animation skeleton, singular. One animation where a character crouches =/= an entirely seperate set of animations and altered proportions for easier, readable, and good-looking quadrupedal animations which also needs to have the character hold a gun and use melee weapons.
  5. This is true, but I would also like to remind you that even with existing models and skeletons, this fact still sometimes applies. After all, Lagiacrus hasn't shown up in a mainline game in 6 years, and a large part of that is the model and skeleton not playing ball, specifically for its absence in World (we don't know about Rise) Even with the tech, even with the existing content, sometimes stuff like this just does not fit. (It's worth noting that whilst I don't know about Valstrax, Xeno/Safi and Nergigante definitely don't use the Magala Skeleton - they use a custom skeleton and a modified standard Elder skeleton respectively. Tigrex doesn't use the Rathalos one either, though the point still stands since both Nargacuga and Barioth would later go on to use that skeleton. Tea Common Shark's video makes liberal use of applying different animations to completely different skeletons.) Is this true? I've seen it stated confidently a few times, but it doesn't match with my existing information. I know that he needed more time for animations, and some of the original showcases used different animations, but in the modern game to my knowledge he uses the same animations as everyone else, which would suggest that he uses the same baseline Warframe skeleton. Likewise, other frames can use his animations fine too. To my knowledge this wouldn't be possible, or at least would break very obviously, if they weren't using the same rig. Do you have a specific source for this - I remember the devstreams around this time but it's vague. I mean, that would definitely be more workable, because now there's no pressure to take the vast wealth of stuff reliant on the existing animations and animation rigs, or existing cinematics. It'd vastly drop the amount of stuff that'd need to be done. And well, I'm certainly not opposed to more dragons. Don't make the mistake that Enemy skeletons can be used for players though. There's a reason that Kahl doesn't use the basic Grineer model, nor has the basic Grineer model been replaced with one based on Kahl. The standards are not the same, and the resources used aren't either. I mean, yes. The point wasn't the feet specifically - it was... well. Exactly the point you make about the Hrothgar. Divinity had more time and it was more of a priority to make a more ambitious model and have more equipment models than Baldur's gate did, so one got the fancy treatment, one got the cost-effective one.
  6. Nobody is saying 'it's impossible'. People are saying 'it's too hard for too little reward'. Here's a counter-example: Larian Studios two most recent RPG's and their resident scaly races. Dragonborn and Lizards. Most notably, that the former have basically-human feet and basically-human, whilst the latter do not. Now first of all - yes, there's lore differences in how they look. However, whilst there's some precedence for Plantigrade Dragonborn (and WOTC artists seem unusally unwilling to show us), the most up-to-date depiction we have, Fizban's Treasury of Dragons solidly depicts Digitigrade Dragonborn, and the Players Handbook art seems to be doing so too and the description notes them as 'claws'. So what gives? Why are Larian's Dragonborn not up on their toes then? Well, simple. Because there's dozens of boot items that'd require entirely separate models. The same is true for most Gloves, since canon Dragonborn only have four fingers, whilst BG3 Dragonborn quite distinctly have five. So clearly, Larian just can't do it. They're not clever or intelligent, or passionate enough! Except... The Red Prince Divinity 2 - Imgur (Tried to insert an image directly, forums are being a pain to that end). Completely different model, animations rig, armour designs. And actually two - Lizards in Divinity are extremely dimorphic, with even taller, more slender Lizard Ladies with dramatic head-crests, which necessitates that they get all those same trimmings too of unique animations, unique armour, unique rigs. And the thing is this is the same Devs. So clearly, they're not stupid. They didn't suddenly forget how to make completely unique reptillian races (though their scale texturing and head models certainly improved - BG3 Dragonborn are beautiful) with completely unique animations and armour designs. Especially since completely lore-accurate Kobolds show up, digitigrade and all. So what's the difference? Simple. Playable Lizards were a part of Divinity Original Sin 2 right from the word go. Original story plans had an entire Lizard-focused area, which was sadly cut (maybe for D:OS3, if we ever get it), and the Lizard Lore overhaul from some of the more regrettable depictions in earlier entries was a major theme. Dragonborn, by contrast, were added late into development. Compared to other races, there's very little Dragonborn reactivity in spite of most of it being 'Wow it sure is rare and unusual' - and yet none of the kids or racists of the game are like 'Eek a dragon!' Dragonborn NPC's only show up in Act 3 and in the Dark Urge's campaign, both of which are later-development additions. So the answer becomes clear - Larian COULD have delayed the game to make entirely lore-accurate Dragonborn, with their own equipment models and unique animations. Nothing was stopping them creatively. But it would just have been a bad idea to delay the game even longer for so little reward. The same is true for Warframe, with the addition of the constant pressure of the next update being just over the horizon, and always needed to feed an ever-hungry playerbase. I would adore a non-humanoid frame or a playable Zanuka. But I sincerely doubt we'll get one.
  7. The point is less that it'd definitely go poorly again, and more the reputation developed. Like, yeah, this is probably an update that'd work pretty well. It's Warframes and Tileset focused, after all. All stuff that's usually pretty polished, plus they have that fortnight to fix it. But also, why risk it? Empyrean tanked DE's reputation f, and the release date was a huge part of that. And the extremely public release put even more eyes on it. They can't lose out on the advertising of course, so there's gonna be an ad there, but why push a release when a launch trailer gives them just a bit more leeway for a good release? I suppose the idea of players being able to catch unforseen bugs is a possibility though, but I still am personally kind of doubtful. Perhaps I'll be proven wrong though.
  8. They could. I also distinctly remember how well that went, and I don't doubt Rebb who was the community manager in the firing line at the time remembers as well. So probably not. It's a tileset/cinematic quest type update. Those are always more polished. Broadly speaking, the more new tech's at work, the less polished the update, and DE got their big, left-field update way earlier with Duviri.
  9. We don't have 100% accurate player numbers (The playerbase is split three ways on PC, across two Playstations, two Xboxes and one Switch), and the best we have are Steam charts. Even if we assume it's the biggest slice of pie, it's a fraction of a fraction of a fraction - the current players of one part of one platform. And it measures the highest peaks (even if it was only one day, like Tennocon, or bad luck like mass powercuts). So whilst trends can be looked at Now, you do have a point about general playercount trends, but I think there's a factor you haven't considered. A little game called Destiny 2. Or more accurately, it's terrible launch in 2017 and awful release schedule throughout 2018. And the fact that every 'Influencer' and their mothers were looking for an alternative for a high-fantasy space opera shooter. Which Warframe, especially at the time really was. So a lot of disgruntled Destiny fans flooded to Warframe. Don't get me wrong, DE didn't handle things great, though I mean. Nightwave is probably the most harmless addition? It's ignorable and free, mostly cosmetic stuff to do between major updates. I'd point fingers at Fortuna's bloated release, Kuva Liches being revealed before any actual gameplay was planned and the truly terrible state the incredibly promising Railjack had were far more to blame for any player discontentment than 'Holll up. Detectin' G L A S S rezzonence' or the tank of Saturn Six.
  10. Key omni-man characteristics: Very powerful by the standards of his universe, but not necessarily the most powerful. Hard to kill. Part of an evil space empire. Battle plan is mostly brute force. Came to realise the goals of his empire were evil, and starts to fight back. Consequently gets captured. Get's saved by another guy who goes on to be his best friend. Clem! GRAKATA!
  11. The developers probably knew some level of the twist whilst writing that lore. But they also very probably lied so that the twist would, well, exist.
  12. They're infested at base, so I assume it'd work in one of two ways: 1: A Warframe infects a host with their unique strain of Helminth. This produces a new variant of the same Warframe, with slightly different abilities - similar to how Excalibur Umbra is distinct from the baseline Excalibur series, with distinctions that tie him directly to his Dax origins. 2: A collection of Warframes deposit a fraction (presumably very small) of their Technocyte (Helminth?) mass into a pile together. When fed with mass (not biomass, Helminth eats metal just fine), the creature grows into a new Warframe, with capabilites that blend those of their parents. Notably, I doubt this would be limited to just two 'parents'. In either case, this would suggest that the tamed virulence of the Helmith strain was no longer applicable, which would inevitably result in the destruction of the Origin system unless the initial infection hub was destroyed. Though notably, this would probably resemble a Xenomorph invasion, with a smaller number of extremely powerful hosts that capture humans to be used as hosts or added to the mass of new creations as distinct from the Infestations more zombie plague type deal, which spreads more like a disease.
  13. For that matter maybe also a mod-scaling overhaul so that all the different weapon types, Warframes and Operators aren't operating on completely different maths either. To expand: Weapons scale through damage, elemental damage, multishot, critical hits existing as well as crit scaling and status effects, and any properties innate to the weapon too. Warframes scale through power strength and the ability's properties if they're lucky.
  14. I'm honestly in favour of there being on foot stuff, provided that the Pilot AI got reworked. Oh, and it's not just 'Do a regular on-foot mission with a 5 minute mini RJ segment at the start'. Or the abomination that was RJ Scarlet Spear. I mean like. Actually integrating on foot and space combat, with reasons to board crewships and space stations, and ways for the Railjack to interact with the away teams and vice versa. Railjack's gimmick is as much the fact that it's all of Warframe's mechanics in unison, as much as it is just the ship itself, so RJ really should have leaned into using that. More consistent boarding parties, making boarding vessels actually worthwhile. I say this a lot, but some kind of defense mode where you need to jump between defending the outside of the ship with the Railjack, and internal systems on foot (maybe repairing the objective with Revolite?) could have been great. Or imagine if, in some survival type mission, it was centered around a Shipkiller platform or something similar, and whilst the equivalent to life support modules exclusively dropped in the Railjack, the players also need to fight for control over the shipkiller platform - keeping it disabled, or perhaps even claiming temporary control over it to blast enemy ships. Or for the non-endless players, a sabotage mission, where one player (or an AI) is archwinging inside an objective whilst a player (Or AI) outside fends off hordes of enemies and uses the forward artillery to hit sensitive systems to blast open routes. Honestly? This is all just using systems as described. And you could even use the teleport system to allow more seamless travel between RJ segments and the Warframe/Archwing parts. But no, the most we have is 'Railjack shoots a target on the outside of a goober twice.' And pilot AI can't even do that if you're solo. Railjack offered perhaps the most possible variety and quality in content. It was mega-hyped for a reason, but it was let down by an extremely disappointing set of missions and a complete lack of proper bug testing - Especially for the multiplayer side of things, which was especially bad from what I remember, with launch matchmaking actively breaking, and things barely getting better from there. And this was compounded by the fact that Railjack was intended to be a multiplayer-targeted system. Moreover, Railjack also followed up the Old Blood, which got its proper 'reveal' alongside the full reveal of Railjack, but it was revealed in what we must assume was a completely conceptual state, offering the Shadows of Mordor nemesis system - a system that, patent or no, is almost entirely incompatible with Warframe's core design system, and as advertised, would have been a complete pain to play (Consider how many people complain how long it takes to do a Lich. Now imagine if it took a month.), which resulted in disappointment. And this in turn, was on top of waiting for the New War, which had been teased the year before. The late 2010's was not a great time to be a Tenno.
  15. To be fair, another hypothetical tool-using species with dramatically different physiology might look at us and say that we have terrible form too - for example, a species more similar to ants would probably design tools intended to be used collectively, and would look at human tool use as primitive. But that also lends to the fact that different sentient species would be entirely different to us psychologically too. Humans can only practically measure intelligence on the metrics of our own intelligences. We can even see this with how badly people interpret the intelligence of AI, because that's another type of intelligence that's fundamentally different to how humans think. So there's really no reason to believe that we'd be able to recognise another intelligent life form (and concerningly enough, vice versa, if the species was interested in colonising or harvesting... something they consider valuable from Earth.)
  16. Noting 'The lore disagrees' really isn't an argument, because DE writes the lore, and they've very much used a soft sci-fi element that comes with a 'I do what I want' permit. The Orokin's technological abilities go up to and as of recently include literal magic. If the Orokin wanted to have a human turned into a Warframe take on a quadrupedal gait, have multiple arms, or be a literal tree, I'm sure they could. However, do not underestimate the 'amount of work' argument. Quite apart from the technical aspect of making a whole new set of animations for everything, a fairly pertinent question is thus: If the Warframe walks on all fours, where does it hold the gun? How does it use Melee?
  17. Regardless of whether or not certain individuals use the term poorly (or horrendously inaccurately, as I've seen several times myself), the term does in fact have an actual meaning. I mean, I could have said 'In fairness, the kid is dripping in iconography that narratively identifies them with a child', which would have said the exact same thing, but a much longer-winded way that was harder to read.
  18. In fairness, the kid's extremely infant-coded in the very first appearance. You are 'born', are all but completely helpless and carried into a cradle by your mother... I mean they 'grow up' pretty fast after that but I could see why somebody might assume they're really young with miscast VA's if they weren't thinking too much about things.
  19. There's some statblocks for the Warframe's that I know of here: series: warframe | Harvey Wright's Writing Site (thewrightspot.co.uk) Which might be helpful. As for any DM suggestions, part of Warframe's appeal is the tension between the space opera/sci fi military shooter aspects and its more esoteric, magical and eldritch ones. I'd suggest keeping the latter to a minimum at the start to let it hit harder in later sessions. Beyond that, I can't really make any proper suggestions since we know so little about the tone of the game you're running, the power level and the vibes the players want to bring to the table.
  20. Probably its trolling potential and encouraging of low-effort gameplay. Whilst I can't really say if either was the main appeal of Undertow, it's likely a reason why they decided it was more trouble than it was worth.
  21. Well this is as subtle as a rock painted blue thrown into a neon bullseye sign! Sometimes stuff like this is good. Not often. But sometimes. Perhaps if they come up with some good original ideas, DE can steal them right back. But I'm hardly worried at the moment. One of Warframe's problems is that it's a unique blend of various different genres, so it can rest on its laurels somewhat because there's not a great alternative. You can get as good if not better mobility shooters, RPG's, Hack'n'Slashes, etc. but not all in one lump like WF. Unless they crib the style directly, as in this case.
  22. It's definitely post-Narmer - there's references to Pazuul who can only exist if Erra's dead, Daughter makes post-veil references, and Kahl mentions the other factions being active, which suggests they've come back out the woodwork.
  23. Yes, that's what it is. That is the intention. DE thinks it is too good with too little drawback. So. You get a drawback now. Just one.
  24. As far as I'm aware, this isn't supposed to be a Buff. Shield-gating was overtuned in the current meta, so it's received what can only really be described as a DE-classic slap on the wrist minor nerf. Which granted do tend to be effective at getting things out of the spotlight.
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