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  1. Holokeys should have GUARANTEED small drop based on Relic rank + bonus for mission success instead of being totally RNG. For example, 3 determined holokey with 2~4 bonus at veil.
  2. OwlOfJune


    There should be old-fashioned 'Nitain Alert' while NW is on rest.
  3. Esp considering when we CAN ignore knockdown from usual gameplay with mods and whatnot, but in K-drive it is forced with ZERO way of competing against it. It is particularly bad with Deimos, and I am convinced no one play tested any of races there because the amount of potential ragdoll there is way beyond any reason. Honestly they feel like they are more susceptible to tiny rocks than IRL boards despite being supposedly 'hovering'
  4. I think WF is fantastically player-friendly in many ways, for example sharing relics and being able to earn platinum through trade. But in some cases, they make a thing completely dependent on chance and when players are expected to do it repeatedly, their lack of time/fun calculations is off. For example, one part of Harrow being in a forgotten awful game mod, Kuva weapons all sharing same chance with no way of player input, Holokeys being not determined drop, putting Oberon behind long level RJ missions etc. They REALLY should look into the 'anti-frustration' token system where players earn a bit of certain currency whenever they fail to loot, making it possible after certain amount of fails players can have a way to guarantee a 'success' (like most of mobile gacha games do, due to Chinese regulation... Which they would be wise to follow regarding their acquisition) Which, btw, they DID already implant in perfect way in Orphix Venom event with many players appreciating it.
  5. Arcanes are basically 'special mods' with being installed on mod slot screen and what not so why not? Asking because trading Arcanes can be pain when either side forgets to combine it and to save up trade limits one has to go back to Orbiter to combine Arcane, which is annoying.
  6. It is fair technically since it is all same chance. But that is the issue. It is completely fairly and play has absolutely no way to make it be nicer gameplay while they keep adding more weapons without addressing the issue getting worse.
  7. I might have bought it if it was a skin, but I looked at stats and decided my time and plat ain't worth it. Sad cause it does look great.
  8. Honestly they should really just delete the attack thing from pets, and just give them CC abilities. Yes I am aware if you can techinically make most pets be able to deal considerable damage to like lich level enemies, but we are not here to play pokemon and stay watch while our pets are doing damage are we?
  9. Warframe's complete dependency on RNG really needs addressing like having 'failsafe' mechanics like some mobile games where they give you small tokens for each failures with lootbox, making it viable for anyone to get certain reward after repeated fails. And before you argue about it, Warframe already DID had such thing in Orphix Venom event and no-one complained because it was neat for everyone.
  10. Which shows another bonus for DE to take this. They can actually have some BALANANCE with Railjack powers without taking into consideration of dozens of ways energy economy is broken.
  11. Each and every case is different, there are pretty much nothing other players can help you, sorry.
  12. Because ppl like what they collected in a game that promotes collecting
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