OwlOfJune
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Posts posted by OwlOfJune
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Just now, Drasiel said:
Yes I am aware and I stand by the statement that someone wanting a method to opt away from the focus system to get rid of that obnoxious glowing orb shouldn't have to deal with eidolons to do it. Focus already sucks to get into because of eidolons, why would I want it to suck to get out of too?
It was suggestion because for some players being careless/stupid and accidently clicking to crack lens may be the issue why they are not allowing.
I personally wouldn't mind if it was easy/hard/whatever. Just want a way to get rid of those without rebuilding everything.
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11 hours ago, Drasiel said:
we don't need more things locked behind eidolons especially not more things tied to focus. Focus is already a huge pain in the butt for people that can't play eidolons.
...Are you aware the topic here, destruction of Focus Lens would be walking away from Focus?
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I can see if it was like simple yes/no option in mod selection section that some stupid or careless might whine about it.
So instead, it would have to be convoluted somewhat to destroy lenses.
https://warframe.fandom.com/wiki/Eidolon_Shard
So why not use this unused item? Having that implies the player has done killing Eiodolons and would have a grasp on what Operator and Focus stuff works.
Make Quill sell a 'Lens Breaker' BP that requires say a dozen Eidolon Shard.
I dunno I just want ONE way to destroy my installed lens to the levels of obsession.
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On 2020-05-04 at 1:48 AM, Marine027 said:
If you go solo on such it is your own fault, why woudl anyoen do any relic alone?
4 players, 4 choices in the end.
I agree the reqiem rewards are a desperate attempt to fill drops tho in them, Weapon Exilus you can get from Syndicats to, Amber Stars you can find very often, Riven Shards are the only thing unique and the Requiems themself.
Kuva is debatable also.
But blamign the system which is clearly layed out to benefit coop and choosing to go solo is your own fault, making it purposly harder on yourself.
More often than not, there is no one who is looking to open them in recruit chat, and even if one tries general open squad, there will not be 4 players. I often end up soloing it anyways or have one other player who half finished mission.
Also minor nitpick but Riven Shard from Steel Path Eximus enemies and once you start doing it you get it in hundreds.
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Yes to all of those idea! Let some life into my ship!
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You can already turn off other players Octavia sounds, it's accepted and don't get called 'music police'
I do not see why this would be 'fashion' police.
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There really is nothing he adds to the game except very cheap jump scare.
Now, I don't mind it much, but I heard a few players who have more trouble because of medical/psychological issues they have.
I say add option to silence it at least for such ppl with default on.
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Bump because agreed, this is info obscuring for no good reason
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As one of few people who actually liked the challenge by doing it with ppl, forming strategy and combinations with limitations put on us(we were unaware of heavy slam spam trick), it was just.... way too drawn out.
20 Min survival, 15 waves of defense, 8 Excavators. Each for a one part bluepoint of one frame that wasn’t really great on launch.
Not really satisfactory given the time expected to put into. And that is before talking about Arbitation Vitus Essence required for each key. (I am aware you can share the keys, but good luck finding someone with other keys months after initial release...)
25 per locator(key) is not really trivial, and even for ppl who have a lot, it feels inadequate price for they will use only once or twice.
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Would be lovely addition for sure.
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The worst part is they DO have guides and tutorials, but all of those are scattered into tips, junctions, quests, small text hidden behind a popup that is hard to get, so results in unhelpful confusing mess. They need to give up a little on being 'very fancy and much mysterious' vibe a bit and just put a short essay of basic guide video after Vor's Quest, always accessible from Codex.
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46 minutes ago, TheArQu said:
no we are only about pretty looks since... first screen of that UI came. Nobody wants QoL only pretty visuals matter
You need /s on the internet, or some ppl would go on a rant because they thought you were serious.
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Ah yes I was complaining about same thing but OP here has showcased it much better with screenshots!
This truly is a staggeringly worse exchange. Please revert back or give us the very basic qol features we had in last UI.
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We used to be able to see how much standing we will be giving away with visual hint on daily cap, but that is removed? I don't know why you would ever downgrade a working screen like this...
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Agreeing to this, if anything it will make a lot of players use up and buy more forma. (It would use up 5 forma and some extra, I assume)
And just to be quicker than ‘but dats power creep’ argument comes up...
Did Aura Forma made anything more powerful? No. It made some frames more versatile in builds.
Universal Forma is impossible to be power creep when the power limits (max number of mods and capacity) are gonna stay same.
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Is Cross-Save only option? I think Cross-play only could be a compromise that won't crash and burn markets of each platform.
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Solution : Remove timers, because they don't add anything to the puzzle except for failure that is often outside player's fault.
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At least change them to different color (green, purple, whatever), that way we can avoid them at very least
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15 hours ago, vomder said:
Or just get rid of the arbitrary limit in the first place, since there is no reason for it to exist anyway.
Seriously, whose idea was it to arbitary put a limit on number of loots available on a loot game?
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Or for simpler solution, color them anything different.
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I have farmed all the focus I wanted for unlocking all the nodes, and now the Focus Orb in missions are nothing but extra annoyance and confusing additional mark on screen. I REALLY would like an option to turn them off.
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1 hour ago, 844448 said:
And the reason? Sentients are able to hijack your tech and who knows if grineer and corpus are able to hack it, you don't want to find out that the second you leave the cockpit your security systems are ready to make you a swiss cheese
Not too hard to make compromise if the Sentinet hacker skill somehow is issue despite Cephalon Cy being perfectly okay with going against Sentinent warships.
A single Tenno intercepter that has automated cannon and self-filling replicator.
In other words, a beefier Archwing with missile launcher taped on to it with void magic.
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2 hours ago, Jemmies said:
Since Interception missions are intercepting enemy communications, then, in my opinion, it could be made to be a little more fun.
For example, after completing one (or two or three or whatever number), it unlocks a one-time special sortie or something where you can get some interesting drops. Then in order to run that special sortie again, you gotta complete another set of Interceptions. The reason being that after intercepting enough communications, the tenno pieced the clues together to locate a secret enemy stash or something.
Of course, I will be accused of suggesting a grindy game to be even more grindier. =D
I like it, promotes more focused play.
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1 hour ago, (PS4)robotwars7 said:
In terms of ship functions, yes, a human can man the guns and such as easily as a Tenno, but bear in mind that ships get boarded in combat, and warframes are far, FAR superior in CQC: a human crew would just end up getting decimated by boarding parties, even if they had their own weapons to fight back,t hey would sustain heavy casualties. whereas a Tenno can easily wipe out an entire boarding party single handed. I'm guessing that with Command Intrinsic there might be a "security" role where we get NPCs solely to help against boarders, though personally I'd be fine with turrets on the inside of our ship (seriously, if boarding is a thing in space combat in warframe, why in the blue cluck does NOBODY THINK TO HAVE AUTOMATED DEFENSES? if I could design my own ship, you bet your a$$ every room in the ship would have a turret or two, one step out of that ramsled and you get turned to swiss cheese!
Well in higher level missions Tenno-sided Operative seem to be handle to take a few shots. And half the stuff we do in the Railjack can honestly be done by a trained Kubrow/Kavat alone Moa/Sentinel which should be able to be programmed to do so. All of which we already do take into Railjack.
Also we do have sideturrets but I assume you mean automated close quarters turrets and honestly same answer here. We could leave it to half-lunatic Cephalob (Hi Ordis) and it will be a few hundred times more effective.
Honestly as cool as they sound when we got AI-like stuff and missiles the very idea of manned (tenno-ed?) ships are practically stupid idea.
Slap a couple Cephalon, one for drive, one for pewpew, and have automated recharge system. You got best space fighter that doesn’t have to worry about boarding.
This right here is why I hate Requiem Relics.
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.....That sounds WAY better.