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Muminidas

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Posts posted by Muminidas

  1. august. A while ago i was predicting end of july, but it seems like progress isnt going as fast as expected, especially with the parkour rework changing halfway through. I really want the starchart rework though, so im more awaiting u17.5 than anything.

    There is a small chance star chart 3.0 will be delivered with U17. It's release date is "unconfiremd" either for U17 or post-U17. 

    I'd love to get it with next major update so DE can even deliver this update mid-August for me. 

  2. This game grows A LOT! 

    -parkour rework & capes (year ago I wouldn't even imagine sth like that) 
    -star chart rework ( 3.0 version!) 
    -buffs&nerfs 
    -trials
    -quests&lore expansion
    -quest crafting maybe?
    -Archwing will surely expand
    -sharkwing
    -bosses reworks
    -minor graphic improvements etc. 

    .... and I could go on and on with this, I guess this shows that Warframe develops with each update. Unlike other games I've played, I always have something to come back to and rediscover in Warframe - how neat is that huh?  

  3. The problem with coptering was never that it was too fast.

     

    The problem was that a select few weapons made you insanely fast, while if you chose anything that coptered like arse, you were always left behind.

     

    It is a stupid feature.

    Now we will be able to BJ(bullet-jump ofc) w/o using Tonbo or Dual Zorens etc. Yaaay!

    I think it'll be way better now as long as it cooperates fine with other parkour maneuvers. 

  4. I opened myself to Oberon a while ago, and I was quite impressed with his performance. He is a fantastic, and well balanced frame.

     

    After his Radiation buff he is rly good I must say, before he was less impressive. Hmmm, I may check him out in the Void from time to time. 

  5. So how about you get Mesa? , host your own game? you aren't forced to join only their games , if you want to farm another way with different frames fine but are you gonna be as efficient as Mesa? are you gonna do a decent job? why complain about their playstyles?

     

    I am not complaining about anyones playstyles, just the way ppl are now ... casuals should I call them? The only reason Mesa is better than ... give it Vauban is that Mesa-player don't have to move from a spot, right? That's what efficent to you? 

  6. It's his helmet attachement, probably the longer one? I've noticed 2 short ones and one long hanging from the back of his helmet.

    Can't wait to see Ash P full body image. Maybe he'll get some nice cosmetic armor too with his Prime Acces, who knows.

    Beauty-frame confirmed!

  7. It may look slow but it looks like you have so much more control and precision over what you want to do or where you have to go. 

    Personally I can't wait for it.

    That's the point of the rework! That was the point of parkour in Warframe when they implemented it for the first time ... I guess, but it somehow was forgotten in the age of rushing and coptering. 

  8. Mesa is pretty much the sole reason why I can't find any squad in the recruiting chat. I don't have her and I am not going to in the near future (other frames are more important, Primes too - like Ash soonish). 

    Imagine. Every 5 seconds in the Recruiting chat channel there goes something like this:

    "Mesa, Gpull Mag, Hydroid, Nekros"
    "2 more Mesas needed" 
    "Need 1 more, preferably Mesa"
    "1 more spot for Mesa" 

    Wha de Hek?! So Disarm Loki, Slow Nova, Chaos Nyx, Vortex Vauban, Blade Storm Ash, Warcry Valkyr, reworked Excalibur, Snowglobe Frost, Disco-ball Mirage, hard to play Limbo and any other frames that are useful don't exist ... it's just Mesa?

    PS. I just used those nicknames to point the role more, using 4th only is still a noob play for me) 

  9. I still say there should be a gamemode where you take control of a Grineer/Corpus ship's turrets and open fire on one of their own ships in the distance while the rest of your team defends you and another guy - Archwing enemies could show up there attacking you from space and you have to shoot them down..

    Yeah. This idea only shows the possibility of how much Warframe can evolve to be an amazing game!

  10.  With what we saw today, this Grineer turret thing and deployable covers... just wow! This can possibly expand the gameplay so much. 

    Grineer fortifications on the long hallways or at the end of transportation rails in Asteroid/Shipyard tiles.
    Turrets in Grineer defense missions, we can hijack and use to defend the pod? I know I am overhyped right now, but it sounds so ... suuuuper! 


  11. What I saw on devstream reminds me of this video:

     

     

    You're too young to remember when we actually were space ninjas, wallrunning all around and climbing everywhere, but I do. I do and I miss those days. 

    Nowadays the only thing new players can do is rush pressing E and Ctrl. It's lame. 

     

    Will parkour 2.0 be more slow? Maybe. But certainly it will be way cooler than it is now. This is a game, not a race and not a job, so enjoy it, learn to do cool things even if it takes time, even if it's not 'efficient' (I hate when people speak about how 'efficient' a way is to run a mission; that's ridiculous). 

    Learn to be a space ninja. That's what you are, if you're a real Tenno.

    Wanted to write something similiar but I am glad you did it before, with such a beautiful words! 

    This our game folks! This is Warframe, game about space ninjas! We are not rushers, we don't have those amazing tilesets to just copter all around them. We ought to discover them and learn how to freestyle around the maps just like in that video. 

    Parkour 2.0 will uterly change the game, if what they showed today on the stream will ever be released and even more polished I am bought. This is it guys! This is it! 

  12. Thanks for the overview, missed few bits due to heavy stream loading times :'( *sip* 

    I am so excited about the Parkour, wonder if they implement wall-latching and previously showed zip-line changes. Would be neat if they do! 
    Also, new solar map or should I call it "Celestial Atlas" now? Region based, lore expansion, still looking for any news about lowering nodes number and decreasing the farming maybe.... 

  13. 1) Archwing/ship transitions. How will it look like? Will it happen via cutscenes or will it be more fluent? 

    2) Zip-line parkour changes that you showed few streams ago. Will you implement it with the current Parkour 2.0 changes? Also, any tileset changes with the upcoming parkour rework? 

    3) Due to a recent star chart rework. Is quest crafting still a "thing"? If yes how will it look like? How will it influence the game? 



     

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