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Nobodys-Perfect

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  1. I'm pleased to have the additional difficulty of steel path, even if it's superficial bar raising - the extra rewards are a bonus, but the real benefit is the increased spawn rate. Higher enemy density is better, arguably necessary. As we get more and more items with kill and effect specific (status, headshot, etc) conditionals, using them optimally and taking advantage of the fun gimmicks requires more mobs to clear, and is often dependant on those mobs needing to live for more than an instant to work. I personally think the normal starchart would benefit from greater enemy density too. Of course, new players with no mods or effective strategies need to be accounted for though, so it's not an easy thing to just go and change. As someone who has helped friends into the game and through stuff, having steel path as a goal to aim for (both reaching it via starchart completion, and becoming strong enough to be viable there) seems like a pretty good addition to the journey. Its existence encourages, or rather, gives an actual reason with some material incentives, to optimize your modding and use at least -some- strategy. Yes there are warframes and weapons that easily trivialize it in various ways (insane dps or survivability.) I don't think this is really a bad thing. It lets a player curate their own level of difficulty to some extent, which is a benefit in letting players with a broad range of playstyles and skill levels work together in the co-op environment. Feeling kind of tired today? you can play something with better defenses so you can have a more relaxing time instead of forcing yourself to pay attention and shield gate.
  2. Regulators being exalted is a bit of an odd one anyway. They feel and work mechanically more like they're coded as an ability than an exalted weapon - they have that status just so you can customize the elemental damage they do. If it's a bug, fixing it would make these archon mods even less useful, and it's not a particularly extreme benefit, just a nice build option.
  3. You can make Mesa's regulators full armor strip using this mod and a couple emerald shards. It's quite useful. Prior to emerald shards existing, getting 2 procs out of 1 is a pivotal boost on lavos for increasing the number of procs, as his 4 basically has a CO effect and scales heavily with how primed the enemies are. Saves you an entire cast, which is a large benefit for him considering the cooldowns.
  4. So each account starts with 15 base riven slots, and if you get to MR 30, you get another 30 slots for a total of 45. So each account merged would have either 15 or 45 slots that presumably won't transfer. We know the MR 30 slots are handled in a similar way to the basic slots (the cap is 150 pre MR 30) and you can't buy those slots. I can't tell you whether anything has gone wrong or not, unfortunately, but hopefully this info helps figure it out.
  5. How many additional riven slots did you have on each account before the merge, and how many afterward? If you were hitting the capacity cap of 180 I'm not sure how you'd buy more. The way this is phrased leads me to think it may be a different issue.
  6. When you get extra riven slots from daily tribute and you're already at the cap of 180, those slots are held in stasis until the cap increases, at which point you recieve them. I have no way to tell you for sure, but maybe your slots over 180 are subject to the same effect? If they raise the cap to, say, 200 at some point, you might find you automatically get the new slots without paying for them. Don't take my word for it until a DE staff member or support confirms that though. As I understand things, bought riven slots are held like an owned item, but hidden. As in, you can technically own more than the cap, but the cap limits your access to them. There also isn't any visibility on how many you have past the cap anywhere. I'm only guessing, but if the merge adds riven slots together appropriately, you're probably just invisibly holding those additional 69 or so slots. Hopefully. Good luck.
  7. On the matter of Qorvex and Lavos being ugly - I think their aesthetics are well designed and don't get enough credit. Both of these warframes are "Lab" themed, and heavy-set. Their design is intent is not conventionally beautiful because the aesthetic they're going for is extremely practical. Lavos wears thick, bulky haz-mat like protective gear shaped to deflect chemical splashes mixed with the snake-tubes and vials. The ugliness comes from it being a "mad scientist's cutting edge experimental gear" type of character trope. Qorvex is basically a no-frills built-for-purpose golem body for us to pilot. Gives me the impression that doc Entrati pieced this together for us in ten minutes with whatever he happened to have in his workshop's bottom drawer (technocyte, gorilla glue, demon core) after being struck by the stray idea that what's lurking in his labs might kill us actually. Brutalism is ugly by design, for practical reasons (concrete is a cheap and effective building material) A rush-job design by a genius that looks completely unorthodox yet functions admirably is a fairly compelling and unique idea for a warframe. Not one I'd have expected to get, but was pleasantly surprised by. I like designs that focus on practicality and have a particular sense of their appearance being related to their functionality, or at least have some logical through-line for why they look weird. Honorable mention to Xaku. The Necralisk/Entrati related warframes all have very neat inspiration behind them. As for the warframes I think are visually unappealing? Khora, Rhino, Voruna, Oberon (prime especially), Hydroid, Inaros, Revenant (Just the helmets really), Styanax, Grendel.
  8. From the end of mission reward instead of a tau shard or other arcane, yes.
  9. Here's a useful tip for this farm. There are 3 caves where the room can spawn (for each level of the bounties.) Find it in each one once and throw a loc-pin there. Be sure to label it. Then, whenever you go out into deimos if you see that loc-pin, you know the room is present and what cave it's in. Makes it much easier as you no longer need to actually check each one of the bounties to find it.
  10. I'll go ahead and validate your perspective, when nightwave initially dropped I looked at it, went "This sucks" and quit for 8 series of it. The reason? I saw it as a trojan horse and that rubbed me the wrong way - Alerts only required you to drop in for a single mission for what you want when they occurred. They were missable, but the pool of alerts always reoccurred in a shorter timeframe. Nightwave requires far more complete time engagement. "Finish the whole thing" alongside the sense that these rewards don't reoccur (at least for a way longer timespan) and also "your creds expire at the end of the season, use em or lose em!" (This paragraph is for context, not to argue with you if you hated alerts. The points regarding that are valid and I respect them. Whether we prefer being whipped or doused in cold water is a taste issue and largely semantic.) I don't even mind nightwave that much now when I'm playing, which is testament to the diligent work of Epic game's hired psychologists for coming up with an effective and well proportioned sugar coating for dark pattern abuse, and I guess credit to DE for successfully emulating that formula. If I don't feel the manipulation then it's okay right? (Ps: I know saying that is going to set some of you off, I really don't care to argue this point with other players - It's a moral concern I present at face value. We can discuss it, I can perhaps elaborate and clarify, but I'm not going to jump through hoops to justify this one if you dislike it or take issue. Too depressing to engage with. Thanks 😘) I came back during Angels of the Zariman, and I liked it a lot for many many reasons. adding systems and needling for player retention feels a lot more horrible and shortsighted to me than just adding gameplay content that fits the existing schema of what they already aught to know Warframe players like and engage with. My stance is "stop experimenting on us" (following the market trends of the game industry) to see what we'll take. (because the market trends of the game industry and what they subject players to right now are abhorrent.) It's jarring, and not difficult to notice what's going on. As soon as the weight of abuse ticks higher than fun value, players leave. The evil drive of any evolving live service game is to slowly replace it's audience over time with one which can be more easily abused, and is more desensitized to profiteering at their expense. Envelope push people who care about things out, money dumping zombies in. ("I love FOMO, It's the new extra soft gamer drug all the cool kids are doing. The whiplash from the FO makes me feel totally epic when I don't MO!") Of course, indulging in this rots your game and turns it into something dystopian, cynical, and not worth being proud of. Like any EA title. Profitable? Certainly, but reviled for obvious reasons. The only real meaningful force against this kind of entropy is hoping DE's artistic pride and vision triumphs over their market callousness. Players are just along for the ride until they decide to go. I missed railjack and the lead up to it and it dropping and being wrangled into a playable state. I think any player loss from that is likely the result of it taking a huge chunk of development time, effort, and being a difficult project to the extent focus on it allowed the game's player ecosystem to wither. Fwiw I think the end result is "cool" but also another content island that must be difficult to effectively capitalize on for anything. I consider this permissible enough though, as it didn't sink the company and was more of a "We're making something for our ourselves to prove we can." I wasn't there so I won't tell you to take much stock in my opinion. It's important to highlight the distinction of player dropoff from getting bored, versus dropoff from taking issue. There's not actually a concrete way to isolate this in the statistics. (So I'm inclined to say it's a pain to use in an argument and why I wouldn't bother.) I'm an example of someone who dropped off from taking issue, but I think the "just getting bored" types are the majority. I don't think DE have had any additions that shoot themselves in the foot so hard they've hemorrhaged more players from that versus typical burnout. (Might be wrong, If you're a historian or statistician feel free to confirm/deny this) Primary point I wanted to make through this diatribe: The factors causing player loss mingle together and you probably have to ask the players themselves, en masse, to know for sure what influenced them to go.
  11. I believe back around the time he was announced he went by the internal name vlad or something. There's definitely some clear vampire inspiration. Maybe it's intentional and maybe it isn't, but the fact he uses the spectral theme and vampire theme absolutely makes it reasonable to associate him with our fair pawn and messiah Raziel. Wisp was another frame I saw compared to him, but that's mostly just the facewrap. LoK is great, I'll take any excuse to be reminded of it so thanks. 😌
  12. Got a touch of DID. Not sure it's gonna have particular relevance to this answer here and it's not something I usually share publically, but I'll give what thoughts occur. Warframes are a kind of streamlined ideal - they're hero figures, Idolized and dehumanized in equally distinct ways. Some have distinct clothing, some have simple utilitarian forms. They lack any parts necessitating clothing for modesty so it's all about their visage. Like statues, it's sculpted into them. We could see this as a source of turmoil - Take Excal Umbra as an example, as he was a person warframe-ified against his will, though we know some became the Orokin's warriors by their own will and considered it an honor, voulenteering willingly. (Gara) By those two examples you could imagine Gara would take pride in the adornments she was granted being part of her, and forgo wearing other clothing, considering it undignified and needless when she's been uplifted to her new state by her own choice wheras Umbra might long to don his old dax gear and syandana (but be sadly denied this - or worse, be unable to bear looking at it from the betrayal his masters carried out upon him) I'd say he does have the bestial "I've truly become a monster" leaning where he'd probably feel there's no point wearing clothing now he's non-human. Ultimately, it's going to depend on the context of the artistic endeavour in question. Target audience, Tone, Etc. That one piece of artwork of base Excal in a lumberjack outfit is pretty good, but that's drawing from a place I'd say is much more lackadaisical than my previous examples. How do you envision the personality of the person behind the statue's appearance at face value? There's subtlety there that's fun to think about. I think if they're depicted as frames, I'd say they don't need an outfit. But - you could envision the people those frames once were, and what they were like, and would wear. Basically this becomes more appealing conceptually when you take away the facelessness. Maybe those individuals had fascinating idiosyncrasies versus the frames they became. That's where my curiosity leads. It's a bit of a lore/background context sensitive take, which might not be what you were going for but that's what comes to mind.
  13. To address your points in order OP. 1. Relax dude. Take your time, doublecheck your kit, and you won't have to abandon. If you made a mistake and do have to quit out, take a deep breath and don't let it frustrate you. Happens to everyone. Load times are unavoidable. 2. If you want to make steel essence farming fun you need to find a way to engage with it that isn't just trying to rush through it. Maybe don't play Octavia and do the mind numbing farm strats. Vary your kit and the missions you do. You're getting frustrated with this because of burnout. Give yourself some time away from this grind. 3. Paying plat to avoid having to roll your rivens exists already. You can buy rolls you like from other players. Hence, you can farm plat to do that instead of kuva if you want an alternative. I won't tell you it's much better though. Like the point before if you're getting frustrated by the system just disengage. It's not worth a stomach ulcer. 4. Yeah I don't disagree with this in principle. It's like this to make it harder to farm up your high % weapon or ephemeras though by forcing followthrough. Just beat your lich already and don't create a new one. Maybe get that done instead of farming steel essence. I'm imagining just ringing up the lotus to be like "mommy the bad man is bothering me" and getting a stern "Do not worry Tenno. I will deal with this." voiceline as a response.
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