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The_Wolf_Studios

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  1. This seems like it'd be great for players new to it or who didn't like Inaros before, but I'mma be honest and say that I have a few things I am not a big fan of. Notably, I am not a fan of loosing armor to status being the default mostly just cause I have a build where the status doesn't matter to begin with so it's just a small trickle of armor loss cause of it. I will also miss Inaros' second ability cause it was nice to use to kinda just go afk for a second with out worry and also cause allies could also use it. Another thing is changing sandstorm to duration from channeling I am not the biggest fan of as well. Additionally splitting the fourth into two abilities makes sense, but with the number of held/tap abilities out there now in Warframe I feel like it'd be more understandable, especially if you gave some way to show that it has different effects. Although the changes to the Spectres and Inaros' bleedout passive are VERY nice. Plus Sandstorm not YEETING everything away from you. Also, Wasn't the armor you gained based on a percent of the armor you have already? (In pre-rework Inaros)
  2. Adding a spoiler tag but I won't go too much into the lore; However, this isn't anything too complex, I just think it'd be really cool to have Kahl, Clem, or other kinds of factions as crew Members. Out of all of the promised things in Railjack, this is one we've seen a lick of and I think it'd be really cool and I'd really love flying around in space with my chooms like Kahl and Clem and other fun NPCs we've fought along side. The Kahl Beacon Air Support is so far the closest thing we got, but it would be really fun! Additionally, it would be a fun idea if we could bring our crew into other missions with us beyond the ability to use the on-call ability every ten minutes, something like a solo-but-with-team option. If the Railjack intrinsic were expanded further or however it would go, I feel like there would be some fun ideas you could do, liiike: Friendly Faces - Some of your allies you have met through out your time have offered to join you. Advanced Expeditions - Your crew can now be set in the tactical menu to join you or your squad members when you go after primary targets. Full Timers - Your crew now can optionally join you in non-railjack missions (Perhaps at the cost of your revives or affinity returns) Increased Capacity - Your whole crew will remain even if you have squad members (This one I feel like is not likely, but could be fun. So yee, I will hold out my hopes for being able to yoink grineer or corpus or whomever to join my space crew... I mean, ay, there was a bow that was added that was the exact same idea, concept, and almost exact same execution as a bow idea I came up with like a few years before it happened so perhaps the peeps up at DE already have this idea and might implement it someday. c: Who knows, but thank you for your time.
  3. the other funny side of it is also having no mag and ammo requirements so you are able to keep just firing away at enemies no matter how pointless it may seem.
  4. honestly, ngl, having to surgically mine your enemies to death would be bloody hilarious. XD
  5. true which makes the request even dumber, yes? c:
  6. Just a dumb lil thought I had but it'd be fun if we could equip the mining laser as a secondary. Like, no damage buffs or stat changes, just the mining laser as it is, just as a secondary and modable. that would be beautifully memey.
  7. A bit bummed about the fact that the Life-steal Link can no longer max-heal my pet, also my companion lost 2K HP from the update as well which is some major rip, but that's mostly rip to me cause I am a number junkie for big HP pools. (Pre-update HP values for me and my pet) (Post-update HP values for me and my pet) EDIT: Also it bugs me that I don't see my pets HP under mine by default now.
  8. oh, yeah, nah, it's super easy to do, slide mid-air while aim gliding and heavy attack.
  9. Nothing much to it, just think it'd be fun to have a Warframe with a Crocodile or Gator theme. Would be fun too cause you could have an idle animation of them doin a chomp. Could theme their kit around causing health orbs to drop from enemies to heal allies or generally around the idea of healing allies and using finishers. Additionally, to the idea of health orbs they could have a passive where health orbs naturally heals a percent of their maximum hp as well as giving them a high HP pool to make a sort of face tanking healer frame. If I get more ideas to fill out this concept more I shall edit this later, but lemme know what you guys think.
  10. Is there a possibility that we could get the option to use the old damage numbers instead of the newer ones? I find the new ones to be more obstructive of my visuals and too slow and a bit distracting. Like, with a high fire-rate or multi-shot completely obscures the head area of the enemy. EDIT: I found the option to change it, nvm.
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