Let me start off by saying how pleased I am that we're almost at a truly sufficient tailwind mechanic, but not quite.
The rest of Zephyr's kit and passive I've no issue with anymore so I won't be going into detail on them. I will instead be focusing on Tailwind, its mechanics and its' augment Target Fixation.
Where the ability fails: The ability fails in being cohesive, and reduction of strain on play hands. How does it fail in cohesion? Let me explain. In order to go zooomy super speed you need only tap the ability on the ground or in the air. Neat. Works just as it always ha