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angetrox

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Posts posted by angetrox

  1. falo isso como alguém que chegou um ano depois... mas mantenho sempre meu amor e carinho por Warframe, eu acredito que é meu porto seguro dizendo momentos de entretenimento, relaxamento, aquele momento meu, egoísta, como tambem o momento que quero compartilhar com quem eu amo, também é o momento em que eu conheço novas pessoas, esse lugar é WARFRAME e sua comunidade, seu jogo, seus desenvolvedores, estou escrevendo em Português mas o google ajudando em tentar dizer o que eu quero dizer em outra língua não materna kkkkkkkkk gosto de ver os rostos novos que NAO SAO MAIS novos ja estao integrados na equipe e conhecidos pela comunidade queremos conhecer-los mais, agora a expectativa se voltara para a proxima devstream2024 muito ancioso para tudo que nos aguarda olhando para tras na lore do Warframe , sabemos que sempre foi um desejo mexer com viagem no tempo... A HORA É ESSA@ [DE]Rebeca não tenha MEDO... vamos de viagem no tempo sim, mundo paralelo sim, e façamos esse jogo o MAIOR GAME SCIFI DRAMATICO DE ACAO QUE EXISTE... porque afinal Warframe é o nosso porto seguro, nossa casa, nosso espaço... feito com muito amor, muita luta, e muito talento, obrigado a todos vocês já tenho 47 anos... e quero le e viver muitas aventuras nesse mundo no nosso sistema origem... e quem sabe TAU nos faca um convite.

     

  2. An Idea about the Mastery Rank in the Warframe

     The rank of mastery in the Warframe  should have more importance  and thus really be desired by all players,  not  limiting  only  the release  of certain  weapons  and the syndicate  point  limit,  for example. Mastery rank should offer unique features for Weapons, Warframes, Tennos, Mods, Arcanes, Companions, Sentinels and even unique missions. Mastery Bonuses as slots will continue to be welcome.

    We found several features of MMO present in the game and we find this very cool. In an MMO it is

    important  to want to be powerful  and for this you need to level up, and in Warframe  often the arrival at the top is frustrating because it is devalued in chats and forums by other players saying that mastery means nothing, they also say that probably the account was acquired already at this level by the lack of ability of the player and others even say that it is something cosmetic, "fashionframe".

    In short,  we  can  say  that  many  players  do  not  show  their  interest  in reaching  higher  levels  of mastery  in  our  opinion.  Compared   with  other  games,  players  struggle  to  reach  the  maximum   level available, they are always anxious for new upgrades and with that the possibility of raising the cap level and thus can make their characters or heroes even stronger. This was the reason for this text, we want to draw our  developers  attention  to  this  need:  to  make  the  player  aim  for  the  benefits  and  power  that  will represent  the  increase  in mastery,  not  just  limiting  the  maximum  level  of weapons,  this  could  also  be flexible and dependent on mastery.

    We have seen since the launch of the game, the effort of developers  to make available a range of possibilities  in  the  configurations   of  their  Warframes,  skill  modifiers  being  discontinued  and  attaching directly  to the Warframes,  we had the creation  of a space for the "Auras"  and the capacity  doubling  of points  to be distributed,  then came  the "Exilus"  slot, new arcanes,  passive  skills, augments  and synergy between skills. Currently there are augment modifiers that make the skills much more interesting in power, control and support, but with the limitation of slots we must choose to use them or not, sacrificing others that could be essential and more interesting.

    Thinking like this came our first idea: Why not link the extra percentage of vitality, armor and shield to the Rank of Mastery? Since these mods (Vitality, Steel Fiber and Redirection) are important for warframe survival. This way we will have more slots available to use other skill modifiers, mods forgotten or not used by lack of space, for example,  MAGLEV,  SHOCK ABSORBERS,  REFLEX  GUARD,  etc. The Vitality, Steel Fiber and Redirection  mods  would  no longer  exist but would  be modified  or corrupted.  Our second  idea: The focus pool could start with the same rank of Mastery Rank instead of zero, thus giving more points for the player to initially spend.

    The ideas presented in this text is a way to add more power to the Mastery Rank in the game. We consider this sketch as a simple way of extending such ideas by modifying other parts of the game that can easily be influenced  by mastery rank. We believe that this would already be a considerable  change to the game and would help players see the increase  in Mastery as important  and necessary  to true "High End" content as we have found in other games.

     

    "And we will then see players happy to evolve all available weapons in the game because he needs that next Mastery rank because it will make him more powerful, not only want a certain Mastery rank to be able to use one more weapon ... "

    Ideas suggested by players who love this game:

    Adapa

    Angetrox

    https://imgur.com/KwdwkGC[/img]

  3. faz sentido mas eles estao adotando posturas novas... entao pode ser uma surpresa ou tb podem colocar aquela ideia de pacotes com os prime access ... sei la ... mas o unvalting sera uma surpresa eu acho. 

    valeu por compartilhar.

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