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Schmerdvana

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Posts posted by Schmerdvana

  1. I'm currently on the experimenting state of using set mods and encounter this. After reviving myself, and holster, the reload per second is gone. My sentinel is still alive, and i have synth reflex on my warframe so regardless of whether my sentinel is dead or alive, reload/s should still be active. Yet, it isn't. 

    And reload/s on simulacrum is not working. It's just stuck on the percent of magazine it has on holster.

  2. 46 minutes ago, hackedraptor said:

    didnt salad get kicked out of the corpus?

     

    24 minutes ago, Spoop3 said:

    Alad is still exiled and is doing his own thing. He mentions that he’d prob get executed if any of the other prominent corpus guilds found out what he’s up to.

    Oh yess, I forgot this. But still, even Nef is doing some sentient research himself. While the grineer are still behind their thicc armor. 

  3. As of the latest lore on WF, Corpus recently created, or at least are now testing their Amalgams as weapons. Aside from the Wolf of Saturn Six (which was also sentient-ed/amalgam-ed by Alad V), the Grineer has no weapon strong enough to counter these. Even most Grineer on the Plains of Eidolon are very inactive at night due to the Teralyst roaming there. As Sentient Lotus said, the new breed of sentients bears no weaknesses. These will obviously tilt their war to overpowering the Grineer. What do you guys think?

  4. I don't mind if they change blink tho. I really want to use other AW too. But everytime i don't use Itzal, the bounty is done before i can reach the point. So it's kind of boring to not have Itzal.

    They can implement things on kdrives that AW lacks. Like for example, equipping mining/fishing gears, tranq rifle; or kdrives could have an innate open world resource radar. Something like that. They can also increase the speed of kdrives that is faster than a modded AW - kdrives do need to mind the terrain still.

  5. The recent devs showed Garuda deluxe. GARUDA!!! Which is not yet a year old frame. And she isn't even ugly!!! And her tennogen skin is amazing. And yet frames like base Hydroid has not even gotten one yet. Common, Hydroid needs that thicc legs reduced. There more fames like Zephyr, and Mirage. (their prime variants are good looking though).

    • Like 4
  6. I just think that her 1 is very tedious to use; by Wisp or by another frame. You have to cast it then take it. There is a lot that can happen between those 2 animations.

    And her 3 is very non-existent. They should have put it in her 1. It's because her 3 is useless without casting her 1. I know synergy is a thing, but this is a forced synergy. IMO. 

  7. Update: [I just saw a similar topic, So I don't mind if this is unnoticed]

    I just finished leveling my recently forma-d Plague Keewar. Then I swapped the polarities, and it resulted in removing the stance polarity.

    At first, I didn't notice, because all the mods i have now fit, and it still has 4 excess capacity, but due to the not matching elemental combination, I swapped the polarities. And it removed one mod. I panicked, I didn't know what happened. And i noticed that the polarity in the stance mod is not green. and there i realized that the stance polarity is gone. This is frustrating!!! 

  8. I am not one of those people who has issues with the long foundry crafting time. Just putting it out there.

    You know how difficult it is to open the Foundry every 1 minute to claim the finished foundry item. Especially in the Gear, Keys, Modular, Fishing, Mining, and Miscellaneous sections. We are deprived of just having 1x, 10x or 20x of the item production.

    My suggestion is to make it where we can input the number of items we want to craft. Of course, the number of resources and time needed will correspond to the number of items to be crafted. E.g., inputting "200" 10x Cipher = 200 minutes, needs (3,600 ferrites x 200) and (3,600 nano spores x 200) and the credit needed x200; or "10" Equinox = 30 days to craft, needs 30 day form, 30 night form, 30 formas and the credit x30

    In addition, we can retrieve the crafted item when at least 1 is finished; and if the input number of item is finished, it will ask us to craft it again.

  9. Passive: Anger - Innate health regen and rage. Movement speeds up and health regen amps as more damage is dealt to him.

    1: Giant's Punch
    Harnesses earth power creating an image of a fist punching forward. Enemies are violently thrown forward. If enemies hit a wall or obstacle when thrown, deals double damage. If enemy survives after the punch, they are stunned for 3 seconds.

    2: Sonic Clap
    Claps violently causing a massive sound wave that stuns enemies around him. Enemies are deafen and confused for a duration.  First half of duration, they are open to finisher. Remaining half they are just CCed. 

    3: Thrash
    Jumps multiple times shaking the ground. Enemies are pulled towards him.

    4: Earthshaker (Moddable)
    Summons the spirits of the ground to strengthen him. 
    -He grows twice his size. 
    -Gains another Passive: Massive - Falls faster. Jumps lower. Movements may outbalance enemies around.
    -Cannot weild weapons (weapons became too small). He is barehanded. His barehanded attacks have aoe. His attacks causes small self damage. Base damage is impact and blast.
    -Amps his defenses. Armor and health regen multipies. 
    -Higher range on Sonic Clap and Thrash. 
    -Bigger hitbox and aggros enemies LoS.

  10. PHILOSOPHER - The Alchemist frame. 
        A support-buff-heal Warframe based on different chemical reactions.

    1: Exploding Flasks

    •     Throws up to 3 exploding flasks that deals impact and x damage on an enemies hit with guaranteed knockdown and x proc on the area.
    •     x damage/proc depends on the secondary weapon mod elements.
    •     This will have 3 rounds of flasks. The flask will refill over time. Refilling requires energy. The Flask will not refill when there is no energy.
    •     Holding the skill key will throw the 3 Flasks simultaneously on a horizontal manner causing a larger area of explosion.

    2: Ooze

    •     Throws a pool of white fluid on the ground. Allies that passes through the pool will gain increased movement speed and acrobatic maneuvers. Enemies that passes through will reduce its movement speed while on the pool and has a chance to trip.

    3: Oasis

    •     Throws a pool of healing water on the ground. Allies while standing in the Oasis will heal over time and gain damage reduction. Enemies near the Oasis will be pacified and will not attack. Affected enemies will slowly walk towards the Oasis.

    **Pools of chemicals are limited to 6. (e.g. there can only be 6 oasis on the map, when a 7th is thrown, the first Oasis will disappear)

    4: Philosopher's Stone

    •     Creates an orb from a number of enemies killed. This orb creates an area that siphons the life of enemies in it - deals small bleed damage to enemies in it. 
    •     The duration is based on the number of enemies killed by the frame.
    •     While this is active, enemies killed in the area of effect of the Stone will have a high chance of dropping a health orb.
    •     While a Philosopher's Stone is active, all pools have greater effects and needs less energy to cast. 
    •     The max number of Pools are doubled. (Before PS, there can only be 6, after PS, there can be 12, when the PS duration runs out, the last 6 pools will remain if there were more than 6 pools active during that time.
    •     When an ally is in the area of effect of the Stone, they gain energy efficiency on skill cast. 

    Passive:
    CHEMICAL REACTION
    - Skills will have different effect when combined with another:

    IGNITION = Ooze + Exploding Flask

    •     When Exploding Flasks is thrown on the Ooze pool, it ignites it causing a pool of flames. Enemies caught in it will receive x damage over time. 
    •     Exploding Flask explosion will have a greater range when thrown on an Ooze pool.
    •     When allies stands on the pool of flame, their weapon gain x elemental damage (flask elemental damage). 
    •     Ooze will no longer slows and trip enemies.

    BUBBLE = Oasis + Ooze

    •     When Ooze is thrown on an Oasis, it boosts the Oasis buff. 
    •     Now, Allies that passes through this pool will slowly gain a protective bubble that reduce damage, heal over time, and increases movement speed. The bubble is health based. It's health is affected by how long the player stayed on the Oasis (and health, armor and power strength mods).
    •     HoT of the bubble is additive to the Oasis heals, however, damage reduction will only account on where the player is - the bubble when outside the Oasis or Oasis when standing on it.

    ERUPTION = Oasis + Exploding Flasks

    •     When Exploding Flask is thrown on an Oasis, the Oasis pool slowly pulls nearby enemies then erupts. Dealing a burst of heals to allies and deals x damage to enemies. Enemies caught up in the blast are momentarily confused causing them to attack allies.

    Further Reactions after the first combination of skill will not happen. (i.e. when Explosive Flask is thrown on an Oasis + Ooze, it will not explode or ignite or both)

    This inspiration of this frame is from Uncle Sven of Gigantic, anime Fullmetal Alchemist, and book The Alchemist. I am not good with naming things so these skill names are cringy for me. This is just a concept of a frame i would love.

    • Like 1
    • They new hovering when casting 1 or 4. It displaces/jumps Garuda upwards (while hovering), it's very uncomfortable when aiming since it's confusing where it was aimed after the jump. (I think it hits the crosshair before the jump, but when the dread heart was thrown, it is not on the crosshair, after the jump.)
    • I am accidentally deactivating her 2 when aiming at an enemy aligned behind the current altar (not close but within range). I think it should at least be it deactivates some other way, like when the key is held, or when a 4th altar is casted. Also, terrible players leave their altar on defense missions, and its slowing the waves. (The same can be said on Nyx's mind control and Titania's Lantern.)

    or maybe im just terrible with her.

  11. I don't know if this is a bug or just haven't reconfigured it yet for Nekros but when I use SotD while farming those Toroids, the spawns' energy colors are still blue (the default color of the enemy). It's very difficult to distinguish enemy from spawns. Especially Nullifyer Bubbles.

  12. Straight to the point, Set Mods are 2 levels downgrade from the necessary mods. My proposed rework would be that stats on the set mods should be the same as their similar mod, however (there should always be a downside) it should need more ranking and probably a higher mod capacity. And you cannot put these similar mods together in a build. 

    For example, Gladiator Resolve (similar to Vitality) should have R10 and 440% Health but they will need lets say 15 mod capacity; and when this Gladiator Resolve is equipped, you cannot equip Vitality. Vigilante Pursuit has the same +30 enemy radar as the Enemy Sense, but it should be a exilus as well. You get the gist of it. It is like an upgraded version of the previous mods.

    This is my opinion will make set mods worth putting in the build to not downgrade the total effectiveness of the build. The set mods right now are not worth it as a set. imo.

     

    • Like 2
  13. I have been playing bounties non-stop since Fortuna dropped and have been playing the same loadout. I just got tired and all. I was wondering what your loadouts are. I want to try it myself. 

    Warframe, Primary, Secondary, Melee, and Companion.

    I have been using Khora, Lenz, Atomos, Dehtat(/w Riven), Smeeta Kavat. 

  14. I built my Revenant around his Enthrall because Danse Macabre is very boring and slow (actually, Revenant is boring as a whole). So i was thinking what if the pillar's damage (both the homing projectile and pillar explosion) scales on the enemy health rather than power strength. It will be like the Sobek's [Acid Shells]. This will at least give Revenant more reason to use his 1 than his 4. 

  15. Since Fortuna is nearing, my concern is that PoE will be left behind. These are just some of my suggestions of improvements that can be added to the Plains.

    1. NPCs on the Plains
    By the nothingness that the Plains provide; Fishermen, Miners, and Hunters for example can be added. It will give it some life. Not just some annoying grineers. There could also be a non-bounty/incursion type of play where we help some of them escape from them. Like in Skyrim where NPCs suddenly enounters enemies then start a fight.

    2. Access through Navigation from the Plains
    The statement stands for itself. However, it is only available when the player is currently not under a bounty or incursion. Going back to Cetus is a pain. Cetus is the place where my fps drops.

    3. Enemy difficulty rises the more the players in a party.
    They have mentioned that it is dangerous to run at night since the enemies are more difficult, but the only thing i do at night is hunt Eidolons. Maybe their levels increases the more the player.
    To be honest, difficulty is one of the things Warframe lacks.

    4. To have more players in a party.
    It's an open world. At least that's how they advertised it. But 4 players are too small for an Open World.

    5. Players can accept more than one Bounty at a time.
    -Bounties will have a number of players needed indicated in it. (Eidolon hunts will retain the 4 player party)
    -There can be more than one bounty accepted;
    -There can be more than one Incursion while in the Plains since there are more players. 
    -And like classic mmorpg, there are like a quest bar on the UI that indicates the bounties/incursions they have.

    6. A save point in the Plains
    I don't want to go back to Cetus all the time to save my loots from disappearing once [host migration] happens then never get reconnected. I heard that Fortuna will have this NPC where one can accept bounties while in Fortuna. This is good, but i'm worried about the migration.

    7. Seasonal Change
    Just aesthetic on my part. But what if Plains and Cetus is linked to the real world about its season. Like Pokemon, there seasons depending on the time of the year. I don't know if this is applicable because of the lore stuff. But maybe? lol

    8. Safe Area
    I know Cetus is the safe area. But i mean like the MH games. There is this camp where the player can restock his equipments. 
    They could put here the save point i was talking about.

    9. Different Assassination targets
    I mean the whole star chart has different bosses with different ways to defeat them. The plains assassination target sucks, like The Sergeant. They could at least put a boss-like enemy here. Even a re-skin of the existing Grineer bosses is acceptable just make it at least challenging enough.

    10. A rentable house in Cetus
    LOL. Hahahahaha!! I just want one. Where i can decorate like the Landing Craft. This way, i can collect my foundry while in Cetus and have my dog/cat roam around and not always have them in stasis.

    I know most/some of this is not possible. But maybe? I just want to voice out my suggestions.

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