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BraveDude8

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  1. The objects will light up orange as Helios tries to scan them, but sometimes you'll wait for over fifteen seconds and the object won't be scanned.
  2. Might be all weapons, might just be Exalted Blade, but I figure it shouldn't be showing up in the Grimoire page cutscene at the very least.
  3. 3840x2160, 200% scaling in Windows, custom menu scale of 80 and a HUD scale of 200.
  4. I would expect Tab to cycle through all three available configs in order. Pressing Tab when Config A is selected moves the selection to Config C, pressing Tab when C is selected moves to B, and B moves to C - there is no way to return to Config A in this scenario.
  5. I could run and jump around, but I'm locked into an iaido stance from right before the heavy attack transitions from "charge" to "attack".
  6. My old proposal was bringing back the old wallrunning system entirely, with wallrunning activated by holding down the jump button while touching a wall and the current walljumping activated by tapping the jump button.
  7. Related issue: auto-meleeing with a Nikana at the end of the mission causes your Warframe to hold the blade unsheathed in the extraction animation, which causes the sheathe to float in midair.
  8. Tested a variety of weapons and it seems to happen with every type. The Warframe's hands relax into an open position while they're still meant to be gripping the weapon, and clip through it.
  9. I had a skim through all the quest requirements needed to unlock The New War, as that's the big capstone quest for the story at the moment. For the quest itself, you need a Railjack, a Necramech, an Amp, and to have completed the prior main story quests. Backtrack through the quests and you need Mot (fourth Void path) unlocked for Chains of Harrow, MR5 + Sedna Junction for The War Within, MR3 + Neptune Junction for The Second Dream and MR2 + Uranus unlocked for Natah. Story skips are generally associated with MMOs, where you can buy level boosts to skip to the latest expansion, and the older quests are just seen as a barrier you have to grind your way through to get to the good stuff. In Warframe, the quests ARE the good stuff and the requirements for them are that equivalent grind barrier. My proposal is that it shouldn't be a story skip at all, it should be a grind skip. Sell a "Story Acceleration" pack that gives the player all of the requirements they need for the main story quests, or waives them outright. Give them a MK1 Railjack, a lightly modded Necramech and a Cetus amp - enough to skip over the beginning of each item's progression, and get them through the quests, without removing any reason to interact with these systems later. Any quest rewards given out early in this way can be handled like Warframes; give people Rivens, or some other premium reward, for finishing the Railjack/Archwing/etc quests if they've bought the skip. For the Junctions, automatically unlock the nodes they need to complete any quest as soon as they finish the previous one. For MR, just waive it entirely - I don't think there's any mechanical reason you'd need to be a certain MR for any of the existing quests. Throw in some warframe/weapon mods with partial ranks for general gameplay, and you're prepared for the main questline. All of this should be permanently given to the player, not just temporarily for the quests, so they're nicely equipped to continue playing the game after they finish the story quests. Skipping all the quests would make the resulting dump of mechanics/unlocks/access absolutely incomprehensible to new players. Warframe is a complex game even if you've been introduced to it piece by piece over years, a quest skip would simultaneously grant new players access to Operators, Focus, Sorties, Kuva Liches, Rivens, Quills/Vox/Necraloid, Drifter, Narmer, Archwing, Railjack, Eidolons, and probably some more things I can't remember. Imagine getting all of that dumped on you in twenty separate messages. The goal I'm aiming for here is to give players an incredibly streamlined experience, where they'd pay for this skip and then be guided through all of the quests with all of the barriers removed, so it's nothing but predesigned quest content for the entire duration of the "skip" without having to grind anything. The issue that turns new players away from the game isn't having several hours of purpose-built story content to play through, it's having to grind several dozen hours for the prerequesites to access that story content. tl;dr: The quests in Warframe are absolutely worth playing, unlike 99% of games with a "story skip" mechanic, so I don't think it's a good solution. Good point - a useful comparison here is the quest "The World Wakes" in Runescape. There are no strict requirements for this quest, and it's the first quest set in the Sixth Age, designed to be a jumping off point for new players to get involved in the story. If they'd stuck to their previous logic with quest progression you would have needed to complete Ritual of the Mahjarrat first; the finale to several years of total story updates, requiring over a hundred hours of questing ALONE to get to and a character with high levels in every single skill, which would also take hundreds of hours. Jagex solved the issue by drawing a line under the old quests after a huge story event, allowing new players to start after that (while working on the older quests freely, not locking them out) and just telling them "Everything in the game that mentions the Fifth Age has already happened and you have canonically finished the older quests, so just bear that in mind". I don't think Warframe is anywhere near that point yet, but it was a great way to handle the issue.
  10. Seems to be consistent regardless of what item you're customising in the Arsenal, and also in the Railjack customisation screen.
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