Padre_Akais

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About Padre_Akais

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  1. Padre_Akais

    The time has come. Primed Streamline

    Just stop... Playing obtuse ain't gonna cut it at this point. Three of you saying it wasn't capped due to duration have since pulled 180°'s and said it is. That means 3 of you either didn't read, explained poorly, or are fibbing. I don't really care which it is...it's enough to ask DE to ensure that it's working as intended. The question of whether it is working as intended is rhetorical as far as you are concerned. So you can leave off with the additional commentary, weak insults, and generally fishy behavior...I am not interested. Have a good day.
  2. Padre_Akais

    The time has come. Primed Streamline

    That means it's capped... This is literally what I said in the first place... ...Ya'll are actually making my head hurt at this point. Did it stop being capped or not? All your cited source is saying is that "Yes...It is capped." Which means if it isn't.... It's not working as intended. I completely understand the relation between low duration pulses on toggle abilities and how the efficiency seems higher. Over a set interval the amount still shouldn't be going under the 25% minimum though. My question regards whether that is not in place anymore. If it is in place... it's still capped and abilities can't cost less than 25% (even if that 25% is split out over multiple intervals). If it is not still in place....It is not capped and they can cost less than 25%. If it is not still in place and, as such, is no longer capped...Is that working as intended. All you are doing is disagreeing with me and telling me I am right in the same sentence imo.
  3. Padre_Akais

    The time has come. Primed Streamline

    K. I, personally, don't require convincing... And you wouldn't be equipped to convince me even if I did. The ticks clearly aren't capped...Is that working as intended or not? I don't know. I haven't seen anything cited saying it is or isn't working as intended...I can plainly see that it's happening though. With no offense to you...Unless you work for DE, you telling me it is tells me nothing.
  4. Padre_Akais

    The time has come. Primed Streamline

    It either is or it is not. if it is not...Then the question remains to whether it is working as intended imo. It won't be the first time issues like this have cropped up due to how stuff got calculated.
  5. Padre_Akais

    The time has come. Primed Streamline

    @Furybone and @SneakyErvin I think I get it...I am going to have to consult my tax advisor though.😃 Is it working as intended in that respect?
  6. Padre_Akais

    The time has come. Primed Streamline

    Efficiency is capped per the devs and has been for years now. It's not a UI error...They purposely capped Efficiency to ensure, as you noted, all abilities have a minimum energy cost of 25%. If your experience has differed do please let me know and provide proofs because that sounds more like a bug than an updated feature. I think what you are saying is that you can mod for more than that and you certainly can. The rest would be diminishing returns though...which means taking up mod slots for little effect imo.
  7. Given that the reward structure and quality differ dramatically from them and that your idea is more of an Event than it is an Alert....It's not like saying that at all actually. Events and Alerts currently award the player for their individual effort...Your idea has the ability to reward a player who did more with less due to blind circumstance and vice versa a player who did less with more for the same reason.. As such, people will do things they shouldn't to ensure they don't miss out...That's the last thing anybody should want in a repetitive Event. Still too generous imo...There's literally no where to go with rewards once those eventually get stale. That said, I like the bones of your idea, if not your reward structure, and I hope DE does too.
  8. Padre_Akais

    Limbo causing players stress

    I hear ya... Sadly, even if they were highlighted in a blazing bright red, people would still complain. How do we know? They complained about the marking on Bladestorm.
  9. Padre_Akais

    The time has come. Primed Streamline

    Anyone mention that Efficiency is a capped attribute yet?
  10. Padre_Akais

    Too many open worlds in Warframe

    K. Fun Fact that someone only watching Youtube wouldn't have caught: They said it during the Devstream immediately following a month long Event. But if you feel like it validates your point...Read back up to the post you initially replied to. Still don't believe it?...Go watch all the Devstreams and find out. You say you need content, are bored, and watch a lot of youtube...It's only about a hundred hours or so. Based on your posts though...I expect you'll just strap yourself behind the next closest strawman instead though.
  11. Padre_Akais

    Too many open worlds in Warframe

    How would you know?
  12. Padre_Akais

    Too many open worlds in Warframe

    DE apologizes about the time taken to release something yearly. They're Canadian...It's what they do.
  13. Yet, I'm seeing number of posts from this Tenno phrased like they have a ton more time in-game. ...I find myself slightly confused.
  14. Padre_Akais

    Too many open worlds in Warframe

    I always get a kick out of "Well no offense, but..." comments. You fully mean to be offensive, in a passive aggressive kinda way, but don't want to get in trouble for having done so. ...It's fine dude, I promise not to take offense. WOW is a Themepark MMO. You don't get regular levels in PvP (or you didn't...did that change?) You need to have gotten up to certain levels/gearscores to do Dungeons and Raids Quest are locked out by the difficulty of the mobs in the area and greyed out by level Linear as heck. This game went almost 4 years before POE was added... That meant the rest of us had procedurally generated corridors for the entirety of that time. Perhaps you are new here and your frame of reference is more narrow. Back then, we had to make our own challenges, content, and progression paths inside the bulk of that time. Open World Maps in Warframe are just dungeons here...Walls and all Bud. Someone gives you incursion instructions every few minutes, you go pick a fight, or you get to go pick up new quests...still inside walls. Nothing wrong with that imo... Most theme parks have them. Granted, It's a really really big dungeon...But it's still basically just a dungeon. Disagree? You have every right to do so—Differing opinions will vary. Using your SMB reference, You also wouldn't complete the level either...In other words, you wouldn't have progressed. This has nothing to do with Warframe since you actually can choose to progress in different mission types What MR are you? How did you get to it? Simply answering those questions will prove my point. How do I know this? Because there is as many ways to accomplish those here as there are mission nodes, frames, and weapons. In other words...Not linear. MR locks players from content progression which means you have to get to it...But no one tells you specifically how. Quest progression is required for more quests, which opens up still more content. So without a hint of disrespect to you... You are either new or being willfully obtuse at this point imo. I never said it did...In fact, kindly quote me where I say that open world= sandbox. Non-Linear progression= Sandbox Minecraft, for example, is a sandbox... It's still a sandbox if pvp is turned off It's still a sandbox if you are using another players, or a generic, modpack As such, Emergent Gameplay doesn't, necessarily, equate to being sandbox either...It's merely a style of sandbox game featuring non-linear progression. Asheron's Call: Sandbox game that made no use of emergent gameplay elements Anarchy Online: Sandbox that did make use of emergent gameplay via factions and held areas. In my opinion, You've applied pinhole logic to form your own opinions...That's fine because it's harmless. Don't be foolish enough to ask me to apply that same logic in forming my own opinions though. When I told you ,"YMMV" it wasn't me saying you were right or I couldn't argue the point ...It was my way of saying that the point was both subjective enough and irrelevant enough to not be worthy of debate.
  15. Padre_Akais

    Too many open worlds in Warframe

    Gotcha. Consider taking a break and coming back in another four years? ...That should give you another 3 months of content at least.