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Rakosta_Kai

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Everything posted by Rakosta_Kai

  1. Limbo and Equinox come to mind as possibilities but I have to admit I don't use those frames much. Octavia is easily my least liked frame and has been since it was announced. Shame too as I was hoping for a Bard frame but I can't rock with the Disco Duck. At the end of the day, I think the differences in Frames are a good thing, as it can appeal to diverse playstyles, but it can sting when a Theme or Archetype isn't a fit for your personal playstyle or preference. My solution is to accept that the frame isn't for me and move on.
  2. On the contrary, you chose to take insult—Which anyone familiar with your post history would find rather ironic. Next time, I would suggest you avoid quoting me if you don't want me assessing what you've said— Alternately, as I found this exchange rather amusing, feel free to... Apologies for the minor derailment @Sir_Basti. Looks like I have some miles to go on my own tactical restraint 😀
  3. Thanks for asking : Growing some skin that's as least as thick as your general commentary, is derisive, would be an excellent start. Letting go of the notion that you might actually be special as a mature Tenno on the forum as many of us have long since been caught by AARP. Not crapping on new players asking innocent questions would also be nice. Alternately, have the good sense to not quote me— That dramatically reduces the chances I'll feel a need to reply back 😀 I'm not trolling you Tenno, I'm humbly inviting self reflection and perspective. Likewise, only one of us is a self-admitted troll and that one isn't me...
  4. Allow me to point you at the portions of my reply you didn't quote for that illumination. It's understandable, given that the bulk of your commentary tends to be varying degrees of embittered and high-handed that you might not find those labels illuminating. Still, given your post history, I'd have thought you were made of sterner stuff... Likewise, I do find your need to apply a mention of age to a concept that has more to do with being territorial and abusive enlightening. Was it the black socks or the flip flops that set you off?
  5. Don't wound so easy... You breeze onto these forums and spew your high-handed and embittered commentary regularly whilst claiming folks who take offense don't understand you. Take a page out of your own book Tenno 😀 You just assumed a whole bunch of extra stuff into one simple sentence and none of them are right— That said, It does sound like you have a number of glass walls in your house that are taking up head-space though...
  6. Somebody get this Tenno some black socks, flip flops, and a lawn to keep kids away from...
  7. 1. You aren't the A-hole for being bothered by it. It's luck of the draw. If you run up on a good group try and keep running with them if possible. 2. It's a very not new behavior and is not necessarily console specific as it's driven be player behavior. 3. PUGs are PUGs so temper your expectations accordingly. When they added Relic missions they made it statistically inefficient to run them solo if you are hunting specific items. Sadly, the mission parameters can easily call for members to show strategic restraint and humans are notoriously poor at showing restraint in groups. Think of it like this... You likely have seen someone literally race to a stoplight for no other reason than to be the first to have to stop at it. It doesn't make an ounce of sense to do this but you will still hear someone try and justify the behavior.
  8. I'm looking forward to seeing how it works. The mod has the potential to allow new build options and I'm of the opinion that new options are great.
  9. We always "just got done with another post on the same topic". The topic of server hosting (much like aoe, weapon balance, rivens, player behavior, frame parity, stat squishing, and must slot mods) is evergreen. Someone is always going to post about it and it's done with such regularity it oughta be a bingo card.
  10. I get ya. 30 years of anime for me (even longer for comics and manga) and I've started trending toward the less violent stuff more and more nowadays. There's nothing wrong with avoiding trauma you don't want.
  11. I can see DE adding Komi into the Dojos. That said, a straight Chess equivalent is an interesting idea but I have no clue if it's an idea that would garner development time. I do wonder if General Discussion is the best place for the ask though. Maybe https://forums.warframe.com/forum/21-general/ is the better place to put it for visibility. Absent that, I might caution disparaging the previous mini-games. It's like you are farming for detractors of your own idea. And, for what it's worth, I've seen as much trash-talking done over a chessboard as I have at a Street Fighter cabinet. Being good at Chess won't make you a better leader just like being good at Street Fighter won't make you a more capable fighter. False equivalency isn't a sales point.
  12. Provided that the imbuement is applied in the exact same manner as it is now ( tacked on as an additional but separate effect to the existing element) I can't say the idea is bad. I need to find some coffee this morning as I read this wrong. My apologies @Skoomaseller. Thanks for your kind forbearance.
  13. Kindly answer a question for me based on your proffered idea: On Lavos, if I were to set a radiation combo, cast an ability and the next ability I casted was Ophidian's Bite. What element would it be using for that Ophidian's Bite?
  14. Yes, there are plenty of good reasons to need to re-imbue repeatedly. This has been covered in previous posts on this page of the thread by @quxier and myself. That said, I see serious value in this idea used as an Augment or as a potential keybind or hotkey config (should DE allow such) I appreciate you for understanding 🙏🏿
  15. Oh, I understood what you meant. I'm telling you that you have a whole 3 slots for Primaries, Secondaries, and melee weapons capable of holding elemental combinations for that... Your suggestion completely removes the function of the elemental effect of the base abilities which would actually be a drastic change in mechanics if all I wanted was to make random use of select ability's element. For example, If I am using a setup with a gimmick giving me a damage boost for using heat damage I would then either lose it/ lose damage, or lose the ability to combine elements altogether. Having Lavos' mechanic changed because you find having to press the corresponding buttons to get the combination you want clunky is moreso a sign of the frame being a bad fit for your preferences than a need for improvement or update. At most, your suggestion would be best employed as an augment encouraging you to make needful tradeoffs to get what you want. Alternately, for those with access issues (carpel tunnel, missing digits, etc) who feel their gameplay is being impacted, a meaningful conversation with Warframe Support is probably the better route to go as there are keyboards and controllers with base hotkey functions for combos and determining if those are allowed (I don't know if that applies as 3rd party software and we are literally talking about ~6 hotkey number combinations.
  16. With respect, I beg to differ. That idea is fodder for an augment(at best), not a change to Lavos' mechanics. Lavos is an alchemy frame. The intent is mixing elements to achieve an effect on demand. Each ability already comes with its' own element and the freedom to change on the fly is (along with cd management) the mechanic in place for that frame and, frankly , is one of the things that makes Lavos as engaging as he is to play. If a player desires a specific element for a mission or mob, they have 3 whole weapon slots for hard-coded elemental effects to choose from. I do understand that you and , clearly, @SneakyErvin feel the frame is clunky but would posit that its' moreso a sign that the frame isn't for you since you don't enjoy the mechanic in play. I, for example, detest Octavia because the frame's mechanics drives me bonkers. As such, I do not play Octavia. Likewise, I do not lobby for changes simply because I do not like the frame's mechanics. Every frame isn't for Everybody.
  17. I would suggest posing the question to Support as General Game Support>Other Support has a section regarding YouTube Video policies and Legal Policies documents
  18. This is a rather incorrect conclusion as it concerns frames. Many frames have topped the usage charts over the years but they have not been nerfed/rebalanced simply because of this. Frames are available to all at varying degrees of effort and do not enjoy parity between each other. That said, frames that get tuned down tend to do so for a variety of similar reasons. Ability to trivializing gameplay (example: early Ember, Volt, Frost, Nyx, Trinity, RJ Excal) Friendly AFK mechanics (example: g/pull Mag, Mesa, WuKong clone with aoe,) Ability to impose a disruptive co-op experience i.e. "un-fun" (example: Ash, Trinity, Nova, WuKong) Revenant doesn't distinctly fit into any of these categories with the thing that's most likely made Revenant popular being his high defense and simple gameplay build and style. If a player complains about a Revenant being "un-fun" to play around it will be due to a specific weapons loadout or... that the player is mad the Revenant isn't dying(?). If anything, it would be simpler to say that Revenant is the new Old Rhino in that the frame is popular because it's comparatively easy to acquire, solo friendly, simple to build, and isn't fussy to play.
  19. SP remains as optional content but DE never asserted it wouldn't be optimal content. Quite the opposite, in fact, given the effect on drop rates. The Risk : Reward ratios are a distinct improvement over the years past imo but I can understand how Tenno might feel they are being encouraged to play in SP given the gradual increase in content difficulty levels as a whole.
  20. I, honestly, don't know if Limbo does or doesn't need a dev pass or a rework. That said, I would rather see DE workshop potential changes with Limbo mains before presenting or making meaningful changes. This venue is simply a bad place for that kind of discussion as Limbo is a fairly nuanced play experience and general opinions will muddle the frame as a whole imo.
  21. Yes, Please! I used to fill hallways up with my Boar/P An updated Vicious Spread would be insane with today's amounts of Multi-shot. Sweepers Sweepers , man your Brooms!
  22. Blind optimism after having done the first 10 😀 Or a lack of proof reading, perhaps.
  23. That is, in fact, not. The mods you've noted here (in truth, you should actually have noted Accelerated Blast alongside Frail Momentum) lend credence to your commentary on the need for an audit and my own commentary on how an audit can highlight areas more Mods could be made. Frail Momentum is clearly a bugged (one could say Corrupt) mod when compared to Accelerated Blast. Put simply, these are obvious errors. OP's commentary is not the same, imo, at all... Ammo Stock, you will recall, was a bog standard mod that everyone had and the corrupt version was really only ever meant to be for players wishing to add 60% more magazine capacity (Boar/P, Hek, and Sobek users come to mind here immediately) to avoid in-combat reloads. DE back then loved forcing those weighted choices back then and no one was going to acquire Burdened Magazine without already having Ammo Stock. The question regards the notion of an error though. I highly doubt it was an error given that the buff/debuff was in line with the rest of the Corrupt Mod offerings for Shotguns. Important to note that this was also at a point where shotguns were king (having no fall-off and status effects were relatively new conceptually especially against pellet count) before the first round of nerfs to the weapon type. Put simply, most of the shotgun mods released during that period's balance being called conservative would be putting it mildly at best. For example, even the nightmare mods were a noticeable step down for shotguns compared to either rifles or pistols Do recall that the initial iterations of Tainted Shell and Critical Deceleration literally created negative fire rate for an insight into how DE balanced buffs to Shotguns back then. What you cited as errors are obvious errors. What the OP cited as an error isn't an obvious error because it was consistent with the way the Devs handled buffs to shotguns back then. You are welcome to your opinions on the matter though. I've been a consistent shotgun user for the 11 years of Warframe and, like yourself, was around when each of these mods were released which might have the effect of informing my perspective on the matter. Context matters and the OP's comparison simply lacks it in my opinion.
  24. I don't know if that's necessarily comparable to the Op's assertion per se, but agree that an audit would be a good idea if for no other reason than it should highlight areas that could use additional mods. For example, Dodge and Evasion are 2 areas that have seen very little attention from mods and, since the features exist, could probably benefit from mod additions. OP's assertion is simply lacking in relevant context as it assumes an error because one of the mods offered that same benefit along with a negative attribute. If anything, the Prime version of Ammo Stock proves that Burdened Magazine wasn't an error insomuch as it was DE being needlessly punitive in the mods they released. Burdened magazine wasn't the 1st, 5th, or 20th example of that and all the content from back then was riddled with hyper niche, garbage, and whammy award mods littered in the drop tables. Not like "Back then" is all that long ago as anyone that's cracked open their fair share of relics is probably thoroughly tired of seeing forma blueprints too.
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