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DeathsDayOff

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Posts posted by DeathsDayOff

  1. 3 minutes ago, Fenrys_Delta said:

    "hunting is more convenient because of your speed" not sure what you mean. If you mean covering small distances to reach nearby enemies, ok.

    But the archwing can do the same thing, only faster.

    If by "hunting" you mean tracking animals for preservation, that´s just nuts.

    So yea, the K-drive is only for the "cool factor" and nothing more.

    If you want performance, you´re better off with the archwing.

    I mean that you can follow the tracks far faster then you can on foot because the board is stable and goes a reasonable pace when you are not boosting, it doesn't sound right, but if you use the board for hunting, it is actually very convenient and, the arch wing really isn't better at covering short distances, its good for medium and long range targets, shorter rides are generally better for the K drive simply because the arching has to take time to change elevation, while the k drive can just jump a wall with no time or effort taken to get the height needed to gain that, while an arching has to use some of its speed. so no, the k drive has uses, they are just not as useful as they are fun, but they are most defiantly better when it comes to tracking, and going short distances, particularly if you are looking for something that has more skill involved in it then fly up a little bit, then face your destination, and wait some, in the end when it comes down to it, the goal of the game is to have fun, archwing are not fun, k drives are fun, which makes them have infinitely more use then archwings because archwings fail the main goal of games in general, enjoy yourself, not be bored to get to something fun, a kboard will get you to your location slower then the archwing, but each part of the trip is enjoyable, from skating past random corpus patrols, to seeing how far you can push it untill you eat it. and that is often far more fun then combat that you have done many times, but with a few more units and slightly changed objective, same for mining and fishing, animal conservation is a relaxing task, but it is made better by the k drive, making the kdrive not a part of fortuna makes the update far less fun. The kboard has problems, but as is its still a hell of a lot better then the archwing.

  2. We all know if there are skaters with hover boards, there will be graffiti, lots of it, I want to have a challenge where you enter the open world on your K drive, you cannot hop off it, and you have to tag something on every corpus base, your goal is to get the highest score possible, to get the highest score what you have to do is do the challenge fast,and you also get points from tricks, and maybe even secondary tag points, with a tagging combo that will help give more score, so you don't just have to go the shortest route to get the most points. This would help solve the fact that the vent kids are bullS#&$ for standing, and would give a free form challenge that lets you tackle it how you see fit while also granting K drive a place where you can demonstrate your mastery compared to your friends. 

  3. I love the kboard, and I know they need a buff, but majority of mission tiles wouldn't work for this, best it would be used for would be the large corpus outside tiles, and even then they normally don't take long to go through if you are not quick on the board. 

  4. K drive has a very real purpose, hunting is far more convenient because of your speed, while arch wing is faster for long range movement, its really not that big an advantage if you are not going a fairly long distance, past that, most the times you use the arch wing for combat purposes its because you are to lazy to land, not because the height bonus is even that useful, because as is, normally being on the same plane is better for shooting as the target profile is a lot larger, and misses will often hit enemies behind the target, not the ground beside them, while kdrives do need some for of utility, the ability to melee like cavalry, or using your side arm would would be great for allowing hover boards to be used tactically while also rail grinding, as for standing, the standing in the faction is slow, mostly because the races don't give any standing, because they are free to start right now, later they should give points, and will cost loan bonds to try, I saw that in the patch notes somewhere 

  5. I'm looking for a clan, MR.18, not a super active player anymore, but I really need a clan and I find clans are often way to hardcore for my taste these days, and I'd appreciate something where people treat this game like a game. And despite my edgy name I am capable of more then edgy comedy. 

  6. My thing is, words are not created equally on levels of offensive out of the box, but you can use words correctly to make a simple word FAR more impolite then a curse word, or a racial slur, having words that get you in trouble is stupid system, because it does not fix any issues with toxicity, it just limits the fun you can have with other people, look at rainbow 6 siege, when they  banned the N word and the variants, it didn't improve how people treated each other, all it did was have people try to bait the other team into saying it, and hurt people who were using the word in a jovial manner. 

  7. I think its pretty obvious that syndicate weapons are kinda underwhelming as a whole. So I just wanted to make a suggestion on a set of new weapons that I think would fit each syndicate well, and could be interesting to use.

    Steel Meridian 

    Primary, Vaykor Gorgon, this would be a gorgon variant that has stats similar to Prisma Gorgon, but it starts firing half as fast, to achieve a fire rate that is overall 1.4 times the max of the Prisma  (unmodded) 

    secondary, Vaykor twin grakatas, this would be the same twin grakatas we know and love, but it would have minor damage upgrades, slight fire rate increase, and innate multi shot.

    melee, Vaykor Jet kittag, This would be a Jet Kittag that has supercharged jet engine, this would give it a higher attack speed and a it would give it some innate fire damage 

    Arbitars of Hexis

    Primary, Telos Daikyu, this would be the Daikyu put onto steroids, the weapon would have the largest single shot damage in the game, but has an even lower fire rate then the regular Daikyu, but it would be able to fire past half, with a massive damage penality, however when fully charged the weapon is given infinite punch through, for every target it kills in its last shot results in a slight reduction for your next shot, this ability would have a 10s timer on it and is capped at 25% increase 

    Secondary, Telos Pyrana, this would be better in terms of damage and range, as well as a slug mode that has damage comparable to hand cannons like the Lex

    Melee,Telos Venka, this would be a set of claws that has a higher status and counts all slash damage twice for slash procs

    Cephlon Suda

    Primary, Synoid Amprex, this amprex would have a significantly lower fire rate, but would deal more damage per fire, to where its DPS is similar to the base version, but is more ammo efficient, it would also have a chance per hit to instantly drain shields from whatever gets hit by the main beam

    Secondary, Synoid Cycron, this would be a Cycron with a larger magazine, and as well as a slight decrease to fire rate and increase in damage to help with ammo economy, it would have a special where if your primary is an energy based weapon, and this is weapon is equipped and it has full ammo it will slowly give the primary ammo 

    melee, Synoid Serro, This would be a  pole arm that can stun enemies, this weapon would have a low chance to instantly fry robotic enemies, killing them regardless of health

    The Perrin Sequence 

    Primary, Secura Opticore, this would be a Opticore that has a smaller magazine, but to make up for it has a faster reload, and has a better splash damage, and has a special fire mode, that empties is entire mag in the time for 1 shot, this makes every shot after the first get halved in its damage stats,

    Secondary,Secura Angstrum, this is an angstrum that has higher damage stats, and a special that makes the rockets not explode if you are within the blast radius when they hit there target, 

    Melee, Secura Plasma Sword, this would be similar to the plasma sword, but it would have a lot more damage, and would have an attack rate equal to the swords in game, this weapon would also have a chance to give some extra resources whenever it is responsible for the death of an enemy that has an armor made of a metal, and can drop said resource when killed 

    Red veil

    Primary, Rakata Ignis,this would have a higher base damage, as well as a reduced cone size, in exchange for a a higher range, and slightly increased punch through, this would also have a larger fuel tank, and would have access to a special shot that allows you to set some fuel on the ground, that will sit there and do nothing, until you hit that reserve with your weapon, this would then create a pool of fire that deals the same DPS as the standard fire of your weapon, but stays on the ground for 15 seconds, this will always give off a fire proc, no matter what elemental attack you have made it 

    Secondary, Rakata akVasto, this would be similar to the vasto, except it would be modified to have have an even more powerful shot, while after each reload the ejected cylinders are low damage mines that proc blast when an enemy goes within 2m of it 

    Melee, Rakata Silva and Aegis, this would be similar to the Silva and Aegis, however it would have an even block protection, you would have an ability that allows you to draw all nearby enemy fire onto you, regardless of if you keep blocking or not with a cool down of 1 min

    New Loka 

    Primary, Sancti Vectis, This would have more damage per shot, as well as a slightly increased reload time, this would have the special ability of head shots lowering accuracy of enemies nearby the target hit, 

    Secondary,Sancti Zylok, this weapon allows you to choose between single fire and 2 burst, when in single fire mode you receive a 30% damage boost on the second shot if it hits withing a small circle of the first shot, while the burst gives a bonus to cycle time, and a slight increase in reload time if the last shot taken before reloading was taken while on burst 

    Melee, Sancti Cerata, this would have an ability that makes enemies killed with it drop more health orbs, the weapon also allows itself to get stuck inside an enemy when it hits them, this applies a slash proc, which resets whenever the enemy moves, and the weapon will also reapply its damage whenever it gets shot

    Just some Ideas I pulled out of my ass, I was vague in some places because balance is hard and I am not going to go into hard numbers with weapons I haven't used in awhile where I went into hard numbers thats more of an idea and would be very much subject to change 

     

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