-NTB-Cris0407
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Posts
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Posts posted by -NTB-Cris0407
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New arcane managment is still X...
We don't know everything about it...
Yet I love idea to retrieve lenses :!
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I have different issue...
The longer im playing the more Vsync is going mad...
Normally 73 fps but it can somehow go 76 and over 80...
Then terrible suttering hit :kek:
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53 minutes ago, CriticalFumble said:
They took out the crit and energy effects on operators for charm, too.
I meant charm for kuva...
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That makes Adarza COMPLETELY USELESS...
Smeeta still for Charm...
Sentinels 1:0 Kavats
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Yes arcane slots coming soon...
Installing 2 per warframe...
We don't have much intel for now...
But Im pretty sure Arcane Slots coming this / next week!
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We won't taste the meat prime any time soon...
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Fix the lures!!!
Good idea!
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As it is now its hard to call it a Passive ^_^
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For tanky frame its nerf...
For all the rest it is a buff...
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Only 1 respond?
No one think this should be a thing?
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Can someone explain me why Mending Soul is called passive?
4 Revives on Warframe and Operator total 8, after that You got nothing...
There is no way to refill em? What is this?
Simple fix;
Remove INSTANT REVIVE
Make it up to +75% revive rate...
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Megan said They're trying to...
No more intel sooo...
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32 minutes ago, NinjaZeku said:
So, you're saying I can hit ~20 enemies in one Polearm / Whip slide attack and it'll only cost 1 Energy? Neat.
Yes it is like that now..
CHECK IT OUTTTTTTT
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2 hours ago, NinjaZeku said:
Well, the Wiki is.
Did you experience something different?
Energy is drained per ENEMY HIT < Energy is drained per STRIKE WHEN ENEMY WAS HIT <
CHECK IT OUT!
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18 minutes ago, Kaeser said:
Reactant Buff
Upon collecting 10 Reactants, the player receives a buff to one of their equipped gear which gets corrupted for an amount of time based on the tier of the Void Fissure (time = 30sec × tier). The buffed gear will emit lighting bolts and gets a corrupted texture effect.
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Corrupted Warframes receive a 2x multiplier to Ability Strength and Ability Range.
- This affects the total value, meaning with a maxed Intensify for 130% Ability Strength will turn into 260% while the buff is active.
- Primary and secondary weapons receive unlimited ammunition and no longer need to reload.
- Melee weapons' Channeling costs are reduced to 1 point of Energy per enemy hit.
Melee weapons' Channeling costs are reduced to 1 point of Energy per enemy hit.
ARE YOU SURE ABOUT THAT?
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Corrupted Warframes receive a 2x multiplier to Ability Strength and Ability Range.
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2 hours ago, Maicael said:
What are the channeling changes? I didn't see anything in the patch notes.
Well...
Previously channeling have drained energy each enemy hit... now it is EACH COMBO STRIKE (Yet still drained when someone got hit)
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52 minutes ago, NZ_CodeBlue said:
Mate... can you tell me your favourite warframes and weapons..
so when they get balance that you don't agree with, I can thank DE :D
Mesa, Oberon, Equinox, Harrow
Corinth, Braton Prime, Knell, Vasto, Zenistar, My zaw
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Big thanks for Update 22.12!!!
For all good changes we got!
Weapons....
Warframes...
CHANNELING!!! I enjoy it the most <3
Yet still need to change a lot :P But this is HUGE STEP to make this game better!
(Please look at Buffer Frames and ally loosing the buffs :p)
I know there is more changes coming soon...
Arcanes <333 Im hyped more for Arcane Slots than Umbra :P
Almost 5 years playing Warframe... Im proud of You DE. Thank You!
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WIth this thing still in game it is hard to be good buffer...
Look what DE did do Chroma 2/3 skill... Thats what we need for all Buffers...
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Check in codex!
Sometimes ; In profile it is saying mastered while in Codex not...
Also AMPS / ZAWS are broken Profile count NON GILDED as MASTERED...
Also make all of nodes.
Junctions...
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The bundle booster is WHEN UPDATE HIT
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HELLL YEEEAH!!!
ARCANE SLOTS COMING!!!
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1 hour ago, shoopypit said:
I have a solution. Don't fall off the map or enter nullifier bubbles.
The problem is you. Not the game.
Mine problem?
Or my allies? jesus...
a minor thing with beam weapons that would fix the issue both ways
in Weapons
Posted
Well the point is fair when You'll categorize beams...
Ignis, Phage can hit multiple enemies... ( Starting 10% is good )
Flux, Synapse not, (10% is baaad)
Its should be categorized by that... How much enemies can You strike per second?