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SPAAAACE

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About SPAAAACE

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  1. So I see you nerfed a useful interaction with Wukong and Quick Thinking, any chance you also fixed the poor decision to make his passive incorrectly take priority over Quick Thinking?
  2. Gib "Hide Mastered" option for store and labs plz. Gib "Hide Unowned" option for arsenal plx. Fix Wukong's passive interaction with Quick Thinking/Gladiator Finesse plz. An ability that reads "After taking fatal damage" shouldn't activate if he *hasn't actually taken fatal damage* due to the effect of Quick Thinking replacing the fatal damage with energy drain. Also, Wisp can't teleport to reservoirs inside of Frost domes, they don't even light up when you hover over them.
  3. Notice the "as you would get from Series 1" in that post. It's not comparing to Intermission because that was a faster paced deal meant to be done in three weeks. Meanwhile the main series of Nightwave is of course going to take more time/effort to complete because it's a more comprehensive event. Notice that we're still getting 43.5k standing a week like we did Series 1 even with less tasks per week. This means it'll take the same number of weeks to max but less acts.
  4. Gib updated drop tables plz.
  5. Gib "Hide Mastered" option for store and labs plz. Gib "Hide Unowned" option for arsenal plx. Fix Wukong's passive interaction with Quick Thinking/Gladiator Finesse plz. An ability that reads "After taking fatal damage" shouldn't activate if he *hasn't actually taken fatal damage* due to the effect of Quick Thinking replacing the fatal damage with energy drain. Also, Wisp can't teleport to reservoirs inside of Frost domes, they don't even light up when you hover over them. Oh yeah, where tf is my Nekros? I had the stream open since 6:05 until you gave out a Primed Chamber and there's nothing in my inbox except riven dispo nerfs.
  6. >Gives out Opticor Vandal as event reward > Nerfs riven dispo because people are using it Imagine if they put as much effort into fixing conclave as they did nerfing PVE weapons.
  7. Gib "Hide Mastered" option for store and labs plz. Gib "Hide Unowned" option for arsenal plx. Fix Wukong's passive interaction with Quick Thinking/Gladiator Finesse plz. An ability that reads "After taking fatal damage" shouldn't activate if he *hasn't actually taken fatal damage* due to the effect of Quick Thinking replacing the fatal damage with energy drain. Also, Wisp can't teleport to reservoirs inside of Frost domes, they don't even light up when you hover over them.
  8. Gib "Hide Mastered" option for store and labs plz. Gib "Hide Unowned" option for arsenal plx. Fix Wukong's passive interaction with Quick Thinking/Gladiator Finesse plz. An ability that reads "After taking fatal damage" shouldn't activate if he *hasn't actually taken fatal damage* due to the effect of Quick Thinking replacing the fatal damage with energy drain.
  9. Gib "Hide Mastered" option for store and labs plz. Gib "Hide Unowned" option for arsenal plx. Fix Wukong's passive interaction with Quick Thinking/Gladiator Finesse plz. An ability that reads "After taking fatal damage" shouldn't activate if he *hasn't actually taken fatal damage* due to the effect of Quick Thinking replacing the fatal damage with energy drain.
  10. Here's a question, mostly because I just noticed it with Iron Staff: Why don't exalted melee stances give capacity? I'm assuming it's because of balancing their damage, but it's pretty annoying needing more polarizing for a comparable build.
  11. Any word on Wukong's passive getting eaten up without triggering Quick Thinking? Seems like a poor interaction to potentially lose all 3 extra lives/buffs without even giving it a chance to save you instead. Particularly so when the passive is meant to be a replacement effect for dying, so triggering it before you actually reach 0hp and you know, actually trigger death, seems pretty bad. Also, gib "Hide Mastered" for store/labs, gib "Hide Unowned" for arsenal.
  12. So Wukong's new passive triggers before Quick Thinking does, meaning you use up your 3 new revives before Quick Thinking even has a chance to drain any energy, not very good.
  13. So am I reading right that by *default* Wukong's 4 doesn't benefit from Duration and you need a *bandaid* augment to make it do so? Unlike every other channeled drain ability in the game that *does* benefit from duration automatically? What a joke if so. Also, gib "Hide Mastered" option for store and labs, gib "Hide Unowned" option for arsenal.
  14. So it seems you can't restart the bounty at the tent *literally* right next to the boil and instead have to go to the one next to the gate(potentially others, this is the only one I've confirmed though). Still better than having to enter Cetus, but inconvenient in its convenience. I can't actually be sure because you seem to have forgotten that punctuation is a thing that exists, but it seems that for some reason you're angry that you can get multiple clan cosmetics from farming Hemocyte? No idea why you'd be upset about that though.
  15. Still waiting on a "Hide Mastered" option for store and labs since you make it so difficult to tell what we've mastered without digging through item pages. Also waiting for the option to hide buyable frames and weapons in the arsenal so I can scroll to where the bottom of my owned weapons are without ending up in the plat catalog. Still waiting on polearm stances to not be broken. Ooh, and what's the chance that we ever get an option to turn off forced voicelines in missions/bosses so that we can get our waypoint as soon as we finish a stage? Getting pretty tired of having so much wasted time in stuff like Exploiter and especially Plague Star waiting for a waypoint to show up as much as a minute after finishing the previous stage.
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