I'm pretty careful.
If you look at the strength minimized value for Khora's strength to sprint conversion, you'll see that even minimizing strength to 10% still results in a 1% boost to sprint speed.
What you count as a positive I would not count as a positive.
I do like how they've made sprint speed relevant to his kit, however, doing so by making building another stat irrelevant to his kit is not a gain. Yes, it makes it easier to recognize a certain good build, but by factoring out one of the core stats to build for, the potential for build variety becomes more limited, and any build experimentation and variation boils down to taking that one build, and tweaking those few useful stats slightly towards one end or the other until an augment is released, and even then that's no guarantee that it'll open up the potential for a new build and playstyle.
As an example, let's look at Revenant, as he's in a similar situation with an overly easy stat to ignore, albeit a worse case than Gauss. Because range is a safe dump stat for his 4, it's normal to feel excited seeing the potential of a range dump build; then, his 3 similarly benefitting from duration instead of range, and his 2 benefitting from strength, and hey, the build just lines itself up without having to do much.
But let's take a look at his kit through the lens of building for range instead of dumping it or ignoring it: his 4's beams get marginally wider, which isn't a meaningful gain or change to its function, which works for that power since range being irrelevant to that particular ability is its main modding gimmick; his default 3 gets wider, but to no particular benefit, as its primary function is to change location, rather than how many enemies it itself can damage while changing location, so building it for range isn't as beneficial as it being built similarly to his 4 particularly with their conjunctional use and modding synergy, so its range build is not very relevant overall; his 2 is unaffected by range; and that leaves his 1, which could be interesting with high range and its ability to propagate new thralls, and could open up at least one other playstyle for Revenant, so how does building it for range go? It starts at a 2 metre effect radius and is range maximized to an abysmal 5.6 metre effect radius, again another ability that sees more benefit from being built for duration and stuck on chokepoints than for range. Then you have his augment, which adds crowd control to his 3, because the crowd control on his 1 isn't all that good on its own, and even with the two maximized and used in conjunction he's still trailing behind the other crowd control frames, while sacrificing his kit's damage and tankiness, which I wouldn't call a relevant build.
And here we hit upon the problem of having an irrelevant stat: mono-builds. Frames whose two dimensional builds' only variety comes from tweaking the few useful stats of the one build slightly one way or the other. I won't try to badger you into agreeing with my Revenant assessment, I'm sure there's room to disagree with my particular Revenant nitpicks, but I think you get my point, and if Revenant doesn't cut it for you as an example, then there's always Chroma.
Having a stat be irrelevant to a kit, not a power but a kit, is not a good thing for that frame's build variety, even if it consequently makes the one build more readily apparent. I will gladly take slightly harder modding decisions, and spend more time experimenting to find the sweetspots of more than one build if it means Gauss isn't stuck in the mono-build pit with Revenant, and a number of other frames. I like Gauss and I want more for him than that. Even if it's just recycling part of Khora's pet's passive to convert strength to a slight sprint boost to a more appropriate frame.
I'll gladly take a Redline sprint bonus and Primed Rush though.