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Synpai

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Everything posted by Synpai

  1. It's likely that you forgot that there's also typically an EULA as well and that should generally cast a blanket over any and everything even not explicitly stated.
  2. Caution: This user is not a neutral party/player with inherent conflicts of interest and biases as a competitor, so do your due diligence to try systems for yourself and be critical of this user's negativity or criticisms of Warframe. This is a pretty small inconsistency but every other faction's hacking has some level of self-driven improvement when it comes to completion time; however, the hacking for the Entrati Lab feels like just a long dice roll of time spent. The only way to increase hacking completion speed is ciphers/auto-hacking of some kind and while I'm not bleeding for resources I do not enjoy this lack of agency.
  3. Caution: This user is not a neutral party/player and may have inherent conflicts of interest and biases as a competitor, so do your due diligence to try systems for yourself and be critical of this user's negativity or criticisms of Warframe. Personally I absolutely adore talking about the state of any and all Warframes, but I think the forums tend to be apprehensive to using any work but "tweak" frames that aren't basically "falling apart." Especially when you compare them as you did. I don't think Dagath is really the core comparison for Ember; Ember was rough even post rework. I think it's fair to say frames in general have a much easier time getting mass armor strip without especially after the armor strip rework (Dagath has her own problems aka only being able to have one cavalry at a time so you can't cast too fast + flat straight line that doesn't play well with every tileset). More or less Ember's 3 active abilities could all be abstracted to Dealing damage (not a lot of it) Applying heat status +Fireblast having a further armor strip (thus a little redundant since heat...also armor strips). +Not to mention, fireblast and inferno each have some pretty gnarly line of sight (LOS) requirements that make them feel pretty inconsistent even with high range. There's a negative feedback loop in the more abilities you cast with immolation active, the more heat gauge you build and the more energy drain you'll incur; almost like old grendel Ember requires a decent bit more attention and effort for what I find not to be the most satisfactory pay off. It's pretty much always better to toggle immolation off than to juggle the gauge. I'd love to see Ember's identity shine a bit more even if she just gets the hydroid treatment allowing her to fully strip with heat procs as currently I don't really see her performing any role well, let alone have anything unique. Gauss has a better heat buff augment these days even XD. This post is old, like probably even before the heat status changes but I think it still has some good stuff:
  4. Looks like the Monotone Xaku glyph from the recent Star Days event
  5. Caution: The author is not a neutral party/player and may have inherent conflicts of interest and biases as a competitor, so do your due diligence to try systems for yourself and be critical of negativity. Honestly my gut tells me if they don't add archon shards to the arcane distillation shop we're just gonna be right back to a similar discussion 21~41 weeks after the new mode gets added as people start maxing the legendary arcanes from netracells. You can "never have enough shards" (or at the very least it could take a few years to shard out every frame if that's the pinnacle) unlike arcanes.
  6. Caution: The author is not a neutral party/player and may have inherent conflicts of interest and biases as a competitor in QA, so do your due diligence to try systems for yourself and be critical of negativity. I can almost guarantee your concept of "bad" QA is incorrect (also note the bias as I've worked in the field for ~10 years). I should clarify that I'm team #LetUsSeparateTheShards, but there could be a code reason they're hesitant to implement it. Think it's always valuable to give such feedback minus the attack on devs/insinuation they're bad at their jobs. DE never said their goal was to launch updates with 0 bugs; they've normally stated you'd get them as soon as possible meaning blockers and crashes are a priority. If Friend texts: "You left dishes in the sink" but you're in another state driving 100 MPH on the highway. You may have glanced and saw it, but the priority of responding is low The ability to even act on fixing it is not immediate You weren't worried about the dishes in the sink because you were fixing the kitchen flooding that your friend didn't notice....because you fixed it :D That's how bugs can be. While it's nice to look at a solid launch and ask "how did QA miss this glaring obvious thing," odds are you didn't get the solid launch without QA prioritizing something with higher importance. This is the eternal pros and cons of Warframe beta: Sometimes the bank errors in your favor like Warframe exilus adapters Other times, the bank errors to your detriment
  7. Isn't Lavos pretty close to Grineer in theme?
  8. Not here to refute, but informing you that the reasons they implemented the way they did was both to: 1. Incentivize players to continue mastery progression instead of sitting at ~MR 16 forever (Otherwise there'd be no real incentive without the standing scaling or the warframe forma levels) 2. To throttle the progression on the updates at launch (unlikely they'll go back and change it at this rate) I'm sure those open worlds feel mountainous for newer players especially since they're placed in the middle of the flow.
  9. Will the change to thrown proximity weapons ever be reverted? Not only do they have nonexistent ammo pools, but the damage is spread in a fan to the point you almost have to be on top of the enemy making them non options as weapons.
  10. Both have the restriction. Just mute and check until 6:26; how vastly inconsistent the AOE can be for inferno.
  11. Correct; it's why LoS is one of the most painful restrictions; not because you can't blow up people around a wall but because you may not kill an enemy directly behind another enemy. All LoS abilities tend to have this bug, it's likely most notable with Ember as you'll press 4 and sometimes enemies right next to you will go unaffected.
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