So now i tested Saryn for some days.
Strong as ever, i topped kills in every gamemode, Spy included.
I feel much more in control than her previous iteration, where praying to the Chaos Gods to keep my Spores running was the most effective thing to do.
Miasma Duration is still 5 seconds
Miasma is not receiving bonus damage if spores are present on a target
Rarely in high latency scenarios, spores spread to enemies that are already dead from hosts view, but not from my view, resulting in floating spores all over the place.
Again high latency: spreaing spores by killing the only enemy affected, still produces the drain warning, because of the time between his death and other enemies receiving spores, but no stacks seem to be drained in that time.
spamming spores while at low stacks eventually drops your stacks below minimum value
They decay feels too harsh, now that it drains twice as fast, and you cant really afford to mod duration since every stat is important.
Since People are already complaining that saryn is now a turret again with miasmas spore spreading, and miasma being a room wiper on star chart content, i propose a change to it.
Make Miasma chargeable like Hydroid's Tentacle Swarm.
On activation keep it unchanged, except significantly reduced damage, and no guaranteed spore spread on enemies,
Keeping it pressed to start charging it with your spore stacks up to a certain percentage over the duration of the stun, unleashing the consumed spores' damage multiplied (like 2 damage per second per stack consumed (we want to increase dps, not decrease it)) per second for the rest of the duration, and guaranteeing to spread spores on every killed enemy affected with spores.
Miasma could act as a sink for stacks, while helping to spread and generate more stacks, balancing her spore growth towards a limit, and finally allowing for a reduced decay.
Sadly sounds too much like Nidus.
€: Make the charging part an augment!