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About NinthAria

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  1. I'd love to see a serpent-themed frame. Lots of different visuals/iconography to choose from (fangs, scales, coils, serpentine lines, etc.), lots of ways to approach potential abilities (Poison/DoTs? Summons? Deception/misdirection? Etc.), lots of possible inspiration to draw from. I'd personally go for something along the lines of BlazBlue's Hazama/Terumi, but there's no shortage of serpent-related mythology out there (Jormungandr, Ouroboros, etc.). Eager to see the end result at TennoCon, in any case. ❤️
  2. Any plans to add health scaling to excavation drills? With every other objective in the game (rescue hostages, defense targets, etc.) scaling up with mission level, excavators remaining fixed at 2500 across the board has become kind of a glaring inconsistency, and is especially problematic in high-level missions (e.g. Kuva Lich missions, sorties, arbitrations). Also, with the brunt of melee 3.0 out of the way, are there any plans to revisit certain older stances to round out their combo lists? Some, like the staff stances, only have 2-3 combos instead of the full 4, and it feels like kind of a shame after all the new toys melee 3.0 introduced.
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