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Everything posted by NinthAria

  1. When they have it nailed down enough that they feel comfortable announcing a date, they'll announce one. Otherwise..."this year" is about as close as we've got. If I had to guess, it'll probably launch sometime within the next few months.
  2. It's an opening cinematic, not a trailer. They don't need to show you gameplay when you're literally starting the game.
  3. High power strength/duration plus Rage (or Hunter Adrenaline) plus a health mod or two leaves you (and your team! added bonus) with ~1500+ health and 60+ regen/s with Vitality Mote active--which, coupled with her decent base armor, hands-free CC from Shock Mote, on-demand invisibility/distraction (plus invulnerability on teleport) with her 2, and a long-duration radial blind with her 3, makes her very hard to kill. I know everybody has a different definition of what "later levels" means, but I've taken her to sorties, elite onslaught, arbitrations, you name it--all with great success. She's great.
  4. Disagree on the grounds that Valkyr, Inaros, Atlas, Revenant, Hildryn, Wisp, and many others all still exist.
  5. Maybe...because she runs Nightwave? Just spitballing here, I don't know.
  6. I've said this before, but I would do unreasonable things for an Operator weapon in the vein of a Protoss psi-blade.
  7. Any chance we can get excavator health to scale with mission level like every other defense objective does? Very frustrating to go into a sortie/arbitration excavation and have drills go down from ~1 second of enemy fire, and at this point there's precedents for it all over the game, including excavator drills in the Plains/Vallis.
  8. Any chance of scaling up excavator health according to mission level? It's a little vexing to have them go down under a second's worth of enemy fire at higher levels, and at this point they're basically the only defense objective that doesn't have any kind of health scaling, so it's an issue of consistency if nothing else.
  9. Any word on any of the missing prime trailers? We're up to four now (possibly soon to be five), and they're easily my favorite part of new prime releases. Related question for whoever's in charge of it: What sorts of inspirations/ideas go into writing dialogue/scenes for Ballas? There's a very unique gravitas to the way he speaks, both in terms of voice and in terms of content; as an aspiring storyteller myself, I'm curious to hear the thought process behind building a character like that. Also, anything in the works on making some of the currently non-replayable quests replayable? I've been wanting to redo Hidden Messages and Natah for a long time now, and Chimera Prologue more recently, but they're still tragically one-time events. Also also, not a question but thank you all so, so much for Fortuna. I love it, I love the Solaris, I love the Orb Vallis, and I seriously can't wait for whatever crazy stuff you've got coming up next.
  10. Any news on any of the missing prime trailers? We're up to 4 now--Hydroid, Zephyr, Limbo, and Chroma--and it makes me sad, as they're easily my favorite part of new prime releases.
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