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NinthAria

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Posts posted by NinthAria

  1. 10 minutes ago, Ace-Bounty-Hunter said:

    Dante was perfectly fine though and wasn't as oppressive as people made him out to be. He had barely been out a week before these dumbass changes, so there is no way in Hell DE could have gotten adequate data to support this braindead reactionary move!

    Frames like Saryn, Octavia and Revenant are allowed to go unchecked, yet this crossed the line? Complete and utter BS!

    They very much did not go unchecked. All three of those frames have gone through balance adjustments in the past, including some nerfs that, at the time, drew exactly this kind of hyperbolic response from folks like you.

    But, hey, I'm sure shouting and calling the devs braindead will work this time.

    • Like 2
  2. Thanks for the update, as always.

    6 minutes ago, Ace-Bounty-Hunter said:

    So rather than admitting you're wrong you instead decide to dig in your heels and ignore the multitude of threads telling you to revert these unnecessary changes. That takes a real inflated ego to think that you know better than the thousands of players that you have swindled with this blatant bait and switch tactic. Talk about shameless anti-consumerism.


    Go ahead and bury your heads in the sand hoping that this all blows over in a few weeks. But don't expect anyone to get excited about Jade or any of your future Warframes that you have planned if you're going to screw over your players like this. Any good will you have built up over the last few updates have now completely evaporated after this pathetic stunt!


    And don't even think about trying to band-aid fix Dante with an augment later. You already pulled that stunt with Styanax and Gyre and we're sick and tired of it! Stop trying to fix things that are not broken!

    I am seriously begging this community to learn the difference between "we value your feedback" and "we will implement exactly what you want." Please.

    • Like 5
  3. 36 minutes ago, MaxTunnerX said:

    Yes they can. And thats why random people should stop saying "just kill it bruh". Killing a lich is a terrible and a soul-sucking experience, and OP does not need "just kill him then". OP clearly doesnt want to kill the lich and wants to keep the shard and I want the devs to make it possible.

    The OP, so far, has only expressed surprise at high-value items being able to be taken as part of the lich's tribute. The rest of that sentiment you added in yourself. Whether or not they actually agree with you (and, hey, maybe they do), you're projecting pretty hard here.

    • Like 4
  4. 26 minutes ago, MaxTunnerX said:

    I wish people stopped saying things like this. Liches are terribly made and absolutely user-hating, noone should have to fight a random lich they didnt even want to create or get top class items stolen from them. Im very sure the OP knows how liches work and you telling them to "git gud and suck it up" isnt going to help them.

    I'm pretty sure if the OP can kill an archon they can probably kill a lich.

    • Like 3
  5. Eh. It's true that Steel Path has evolved a bit into offering more than just faster affinity/resource gains (Steel Path Duviri comes to mind), but none of that stuff is really required for progression--except, arguably, in Steel Path itself. So, yeah, it's the only place to get certain arcanes or whatever (or was, until the arcane packs with Whispers), but there's still a thousand ways to outpace enemy defense scaling on normal mode without those things, so...I dunno if it really matters that much? It'd be one thing if there were no other options for, say, acquiring big stuff like new weapons or warframes, but at best Steel Path just nets you the resources to build those things faster--and, frankly, not so much faster that playing the normal mode version isn't still a decent option.

    I feel like it's a pretty good sweet spot, personally. There's reward enough for people who can handle it, but if you go without, you're not really missing anything that you absolutely need.

    • Like 1
  6. Hard to pick a favorite this year. The big stuff like Duviri and Whispers were great, but I enjoyed a lot of the smaller stuff too. Mirror defense is probably my favorite game mode to come out since the Zariman update last year, and Kullervo and Dagath were both excellent despite dropping in (relatively) minor updates. And of course we also got Wisp and Hildryn Prime, two of my absolute favorites (with trailers!), over the course of this year.

    So...yeah, speedbumps aside, I think Warframe had a pretty incredible year. Can't wait to see what next year brings.

  7. 5 hours ago, Gelos.Prime said:

    Something tells me that as a regular platinum buyer who therefore helps pay salaries and the electric bill at DE (among other things) that, actually, I am in exactly that position

    You're not a shareholder. You paid for in-game stuff, not the authority to direct the company. Posting demands (in the wrong forum, at that) like this just makes you look like a churl and decreases the odds that anybody at DE will actually listen to you.

    • Like 9
  8. This has been a problem for a long time now, but all this Kuva Lich business has highlighted, again, the fragility of excavation drills. As the title suggests, excavators really need to scale up their health with the mission level so they don't die nigh-instantly at high levels. For solo players especially, it's very difficult to maintain the constant defense required to avoid exposing excavators to the ~5 seconds of sustained fire required to kill them in Kuva Lich-level missions, while also traipsing about for power cells to make sure they stay charged--the frustration from which is compounded further on missions where there's a minimum cryotic requirement before evac. Rescue hostages, defense targets, mobile defense consoles, and even the excavators used for Plains of Eidolon/Orb Vallis bounties already do this; at this point it's an issue of consistency at the very least.

    Hoping you guys consider this as you move forward with U26 changes. As a predominantly solo player, I'd love to not dread things like sorties, Void fissures, Kuva Liches, etc. showing up on excavation nodes.

    • Like 1
  9. Developers, being people, sometimes change their minds. Once upon a time, when emotes were still in development, Geoff said they wouldn't be adding dances; fast forward a few years to Octavia's Anthem and suddenly there's dances. Is Geoff a liar? No; the game changed over time, and DE reconsidered their stance. That's what happens in a persistent game that's in constant development.

    Pretty much anybody who's played with or around a Maiming Strike build knew it had to change someday. It was only ever a question of when.

  10. Minor correction: You do have to have Atlas mastered for the card to appear, but you do not have to have him equipped. I went in with Titania equipped and still found the card.

    5 minutes ago, (PS4)Kakurine2 said:

    Are they just for collecting fluff? Or do they serve a functional purpose?

    You can place them as decorations in your Orbiter. That's pretty much it.

    • Like 1
  11. 2 minutes ago, Jarriaga said:

    In my opinion, true challenge is inherently interesting and engaging when it is skill-based rather than stat-based, which in turn makes it intrinsically rewarding and does not need external rewards to sustain itself.

    Respecting the time and effort invested into player arsenals just throws a curve ball in there that moves it back to stat-based difficulty, which is an impossible goal unless all WF abilities are scaled to the same level, which in turn moves the needle towards efficiency.

    It's good that that works for you, but there are about as many definitions of "true challenge" as there are people--and the nature of any challenge, big or small, in a persistent game like Warframe, is that it's going to get run multiple times. The "challenge is its own reward" model works for some, but without anything else attached to it, I suspect it'd wear out its welcome pretty quickly with most people on repeat visits.

    Don't think you're going to get much headway on the second point. For better or worse, Warframe's a game with some element of power progression to it, and DE tends to make an effort to respect people's time investment on that whenever possible.

  12. They've been keenly aware of it for years now. It's just...you know, creating "challenge" (whatever that means) that's interesting, engaging, and rewarding, without making it too grindy and/or so rewarding that it becomes The Thing to Do, Always, while also respecting the time and effort players have invested in their arsenals...

    Yeah it's a bit of a complex problem.

  13. 11 minutes ago, withinmyself said:

    I'd like to hear the argument for Wisp.  Just staying in the air? and using her vitality mote?  I still think she can get one shot in later levels though.

    High power strength/duration plus Rage (or Hunter Adrenaline) plus a health mod or two leaves you (and your team! added bonus) with ~1500+ health and 60+ regen/s with Vitality Mote active--which, coupled with her decent base armor, hands-free CC from Shock Mote, on-demand invisibility/distraction (plus invulnerability on teleport) with her 2, and a long-duration radial blind with her 3, makes her very hard to kill. I know everybody has a different definition of what "later levels" means, but I've taken her to sorties, elite onslaught, arbitrations, you name it--all with great success. She's great.

  14. If you look at them by the standards of our world, then yes, maybe. But if you look at them by the standards of Warframe's universe...yeah no way. The Grineer, Corpus, Infested, and Sentients are all way worse by any metric. While the motivations of the Tenno are kind of a question mark at the moment--in part because they're the stand-in for the player and in part because the Lotus never talks about it--it's hard to deny that, generally speaking, they've got their hearts in the right place. They go after big names--both people and projects--in the various factions when they step too far; they defend colonists and other regular(ish) people like the Ostrons and Solaris; and otherwise don't interfere with the politics of the system, abuse their power, etc. (From a story standpoint, at least.)

    Is there blood on their hands? Yes, definitely. Lots of it, even. But most of that blood belongs to people who are working to oppress others, and not the oppressed themselves. Civilians are quite often the targets of terrorist actions; the Tenno on the other hand actively avoid such things. So if you're going to argue that the Tenno are evil because they wage (reactive) war the way wars are typically waged--and it's worth noting, for the record, that the Tenno use guerilla tactics because they have to, because there's very few of them compared to the main factions--then...I dunno. Seems like a tough sell.

    At worst, I think you could say they're bad guys fighting off even worse guys. But they pretty clearly have the moral high ground relative to basically everybody else in Warframe.

  15. I would assume it'd just go from one to the next so as to always have some kind of reward rotation on the schedule. Given the nature of the system and the fact that the event currency expires at the end of the series, I imagine DE will give some kind of notice when it's about to end and when the next one will begin.

    Unfortunately, since this is the first time they've done something like this, it's hard to give a concrete answer one way or the other.

  16. 9 minutes ago, (PS4)ArnoVictorAC1 said:

    Ohh, but like when she uses voice alteration, Nef states : I know that voice, I killed that voice, making it seem like that was her original voice, and I believe Eudico is her persona to hide the fact she is Vox, but now she's switching, using Vox as a persona, so is Eudicos rig voice not her actual voice?

    I wish the quest made things more clear.

    Nef probably knows the voice from the last time Solaris United was active, and, by extension, the last time Eudico used the Vox persona. His vexation presumably comes from thinking he'd killed Vox years ago when Solaris United was first disbanded. Eudico's normal voice is...well, just her normal voice; Nef has no compelling reason to remember it, let alone be upset by it, because in his eyes Eudico's just one of many unassuming deck bosses. "Vox," on the other hand, caused him no end of trouble, and thus his resurgence causes Nef a great deal of stress.

    Hope that clears things up a bit.

    • Like 1
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