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AnOldAlias

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Everything posted by AnOldAlias

  1. This is what I want. Maybe not ALL infested but, definitely want some infested-themed stuff for my railjack / crew, and technological weapon wise.
  2. Hope my title card here makes sense, but, what I was basically trying to say was.. For example, we have the normal railjack shown off at Last year and Current year's Tennocon. Do you think we'll eventually have different actual railjack ships for other factions as well? An Infested Railjack(Probably from Arlo's 'friendly' strain should the NW go that route), Corpus, Orokin, Sentient, Grineer, etc. Hopefully it'll also allow for more unique gun-types for those ships as well, mind you, and perhaps different types of gear/activate-ables? Idk.
  3. People will purposefully overprice things AND be asses about it. THAT is bad. However, if someone thinks something is worth this X amount, and someone eventually buys it for that X amount, then it is worth that X amount for both of them involved. There is of course a generalized price to work off of, based off of popularity, how good the weapon and riven is, etc, but most of the time almost all prices are set by the users, sellers, buyers, etc. People wouldn't sell some things for such high prices if people didn't buy them for that much. I don't mind people wanting to sell something for a large amount as long as they aren't asses about it if you say it's to much, or you say no thanks, etc. Always keep a good trading attitude and others will reciprocate and even may perhaps change their mind because of how nice and understanding you are being. Basically, TL;DR, don't be an ass and be respectful during trades, and things should be fine. Oh, and be patient, even if it can be hard to.
  4. My honest guess is probably mid/late next month, or near the BL3 update for competitions sake(so basically two months or less). Lord knows that company's love being in competition sometimes. It's already extremely fleshed out from what we've seen of it, it doesn't look like they need TO much more work to get Empyrean out.
  5. Do we actually know if all missions are viable for Squad Link? Like if you're doing a Kuva Fortress assault mission, and you can use the cannon on the ship for helping another's railjack mission instead blowing up that galleon specifically, and blowing up another? Idk. And vice versa, can a railjack help a regular persons mission out?
  6. True enough. Though he supposedly 'died' three years prior, we aren't sure where or how, though. Also, edited main post.
  7. Could also be that Kavat's are just immune to derelict versions of the infestation. Infestation has many mutations, and I doubt a Kavat directly injected with a Helminth Cyst would be able to withstand THAT infestation variant. But Arlo is pretty intriguing. Damn guy has aaaalmost no neck, it's barely attached to his own body.
  8. EDIT: Figured I'd edit my main thing here since people are actually talking semi commonly here! Basically, from what I know / What the wiki says, Devotee's have a high chance of spawning and reviving you when you're down(you have a chance of being just downed mid-mission when solo as well and they'll revive you). They'll join in and fight for you for a little bit then disappear. Based off of the Wiki entry, you get around 500 or so Nightwave Season 2 Standing whenever a Devotee spawns and revives you. Pictures here.
  9. ... Like +Lifesteal, +Reflection damage when channel blocking, etc. What would you want them to add onto Rivens to spice them up? For Rifles, shotguns, pistols, zaws, etc. I mean +Lifesteal is an obvious one. I'd think having a "+CC/+CD when zoomed in" or something similar for rifles, pistols, shotguns, etc, would work to.
  10. I do hope this thread is alright, considering the potential controversy that may surround it. By no means am I shouting for "NERF! NERF IT NOW!", at all. In fact, I think it's a pretty great idea, given the most recent loot nerf's, it's good to have options. But, what I want to discuss about Wukong's new passive is this part: Passive 5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff. Primal Forces: Triple elemental damage for 60 seconds Heavenly Cloak: Invisibility for 30 seconds Cosmic Armour: Invulnerable for 30 seconds Monkey Luck: Extra loot drops for 60 seconds Sly Alchemy: Orbs 4x more effective for 60 seconds Basically(formatting doesn't allow me to put my thing back to the left, need to learn how to do this), what I want to talk about is the highlighted(bold) one. Based off of some reddit posts I've seen, people are rather interested if this will stay in, and what it will affect(people are assuming it will also affect Kuva), as if it affects everything, people will start 'killing' themselves to trigger the buff(should self damage death cause the passive to trigger), if they should get it. Do you think this bolded part should stay in? If not, why? If so, why? And in general terms, what do you think of his new passive? Good? Bad?
  11. Yeah, it is pretty cool. I do kind of find it interesting how Sentient's are starting to become a parasitic bug-like technological mess. True, it does. Though I find this one to be more like a mix of Praying Mantis and Ant, looks like a commoner, maybe? Not sure.
  12. Ahh alright, I must've misread it. But! Hey, Archwing fissure is an interesting idea, at least.
  13. The 300% Power Strength and 300% Damage work for primed and syndicate versions of all weapons/Warframe's, as well as Vandals, Wraiths, etc. Mutalist ones however don't receive this, per example, a Mutalist Quanta wouldn't get a Quanta buff if it was there, and a Mutalist Quanta buff wouldn't buff the Quanta.
  14. Currently, Archwing Fissures do not exist, to my knowledge.
  15. These are very very small, but very intriguing. They don't seem to be 'active' or 'alive' right now, but I assume they are well conscious. I'll put them in here for you to look at. These particular ones are extremely bug-like(though Alkonost's already contain that bug-like feature given the Ovipositor-like thing hanging below it's legs), which really puts them an interesting light. I tried to put them in order but, wasn't sure how to do that! So, enjoy the potato quality pictures.
  16. I quite like using her #3 for the melee stealth multiplier. Build a slight all rounder with some leaning towards PS and Range, with some good duration and some good eff' mixed in, and you got yourself a good melee, and general, build, for her. Lesion, Redeemer Prime, etc, work great with her #3 ability.
  17. It is a bit iffy at times, but what I found works best is have a blinding ability(Excalibur, or Wisp, though I use Wisp) and use a Redeemer(Prime) Condition Overload build(For me, gas and magnetic). The blind makes them vulnerable to the 8x(?) stealth melee multiplier and all attacks turn yellow from the charge attacks of the weapon. You can usually two shot them, maybe three to four depending on if their nullifying pulse has bad timing. Early stages you can one shot them. But it works really really well.
  18. Yeah, I absolutely adore this fight. Though the interesting thing to me is this, as well. Seemingly the new boss is an offspring? Twin? Or something of Natah as well. Or perhaps just something birthed from her somehow.
  19. I know it may be a tad' bit easy, so long as you're dodging around from laser hands. But it is pretty great. It's honestly even better than the Exploiter. DE are doing an absolutely amazing job on boss design lately. So far, amazing redesign on the gas city as well.
  20. Basically what I mean is.. You can choose one mod, one item, etc, from anything in the game that has a drop rate % from an enemy, mission, etc, and specify in-game via in-game tools that you are wanting that, REALLY badly. Every time you kill that enemy, do that mission, etc, and you don't get the item you wanted, the % chance to get it increases by a little amount, until you get it. When you get it, the % resets to default and you can't specify that item again since you have a copy of it. If you sell the item, you have a few hours(or more) wait time after the trade till you can specify that item again for the % chance increase after each failed attempt, but you could still farm it normally anyway of course. What would you think of that in this game?
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