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HAYABU5A

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Posts posted by HAYABU5A

  1. its true risingstorm is obsolete and fatal teleport is unreliable/wonky 

    imo risingstorm should increase melee damage and the speed melee combo bonus builds, as an extra bonus multiplier in relation to melee combo count, affecting only your melee attacks and not bladestorm itself (so you can use the current or upcoming reworked bladestorm to build your combo and thus increase your melee dmg)

    fatal teleport should inflict instantaneous damage to targeted enemy on contact, bypassing any animation issues, with a delay before you can cast it again to prevent spam

  2. lol this would be massively OP, probably the single best head one shotter into late game by a large margin 

    but then again Tonkor exists so..

    at least with the vhek youd have to actually aim & exert some sort of effort 

    WHY NOT :) afterall cant break whats already broken

  3. idk i like it 

    if targeting mechanic was FAST and intutive, and the attack itself instant, this could be badass

    instead of a cybernetic targeting system maybe something more organic and ninjaesque - like a ethereal pathing targeting ui on actual terrain that contains any enemies 

    eg; ash emanates his satsuki, or "killing energy" (energy associated with the intent to kill), across the battlefield to selected (targeted by the player instead of auto) enemies to unleash a lightening fast bladestorm 

     

  4. it may seem overpowered at low to moderate levels of play but soon as your playing vs higher level enemies its benefit are quickly negated to almost useless levels

    first there is the issue where u dont regen while in draining casts, which seems fine until you have to constantly sustain nonstop

    but more importantly eximus/leech enemies can spawn everywhere, constantly, with zenurik & energy siphon unable to jack - youll be dry in no time anyways & only energy restores or a trinity can save u then

    in this case energy restores could be considered more overpowered than zenurik, they are cheap to build and easy to spam even in the worst situations

    in fact perfectly possible & viable to just completely ignore zenurik as a school and use energy restores as needed instead, zenurik is more of a convenience than a necessity, u sacrifice using an arguably more useful school that provides dmg or utility buffs for the convenience of lazy regen

  5. mesa gameplay now is very bursty, which is not a bad thing

    yes peacemaker outputs high dmg but the manual aim requirements and high energy drain offset it well enough, then there are mechanics that force her out of peacemaker like nullifiers/arctic eximus , recasting her defensive & buff skills etc, allow for energy regens & restores

    thematically its fitting the gunslinger frame has one of the higher damaging ults that is expensive to use

    if devs feel its too strong ? instead of removing its ability to take advantage of secondary mods as effectively as it does now it would be better to just make it more costly to use - except with variable drain rate ie; while in peacemaker not shooting u have a lower drain rate which increases (a set value.. not scaling) whenever you start firing at enemies

    peacemaker should be reliable dmg wise, but not sustainable - then you have to use it tactically  - timing and energy management being important 

     

    personally im fine with static peacemaker as a tradeoff for high dmg output but honestly slowly moving is not a big deal either way - it would just be a handy QoL addition at best, to allow you to get a better sightline while in peacemaker if terrain is just blocking you in your current position (doesnt really warrant its own aug mod, unless it allowed pretty fast movement)

  6. originally they intended to make a completely new stance

    seems that might have been too time consuming to produce for just one weapon and so it was released like this to get the weapon in our hands after such a long wait since announcement 

    personally i wouldnt have minded waiting longer for actual split swords but its understandable also if it was a time sink

  7. they are two completely different things imo

    the passive is a free silencer mod on all your weapons, it keeps banshee on the low low while providing situational dmg buff, at first i wasnt sure but now i greatly appreciate it 

    silence as a skill has a very different usage, the transient stun and forcing enemies into a unalerted state (instead of trying to avoid alerting) whichs also provides bonus dmg from the conditions of that state (proc synergy, wpn synergy) for the entire team and thats ofc not even counting savage silence

    people who have no idea how to play banshee each have their own opinions which is fine but pratically in game the hard facts are silence is just as devastating as always if used right, definitely needs no changes and definitely is not dead lol

    QoL tweaks ? sure why not !

    but why even talk about silence when soundquake needs rework 0.o priorities..

     

  8. this has been asked for millions of times for years now since warframe came out

    sorry to say.. but blade & whip (mios, lacera) was the kusarigama they gave us

    can only guess real kusarigama was too hard to animate 

  9. bladestorm also has alot of background issues too like benefiting from unique mechanics related to specific melee mods, providing almost perma invisibility thats immune to cancel via arcanes, which unfortunately encourage continuous spam at the complete disregard of objectives and teammates 

    at least the new active casting system of having to manually chain bladestorm strikes that are consecutively rewarding with each subsequent cast becoming cheaper with bonus dmg would require some skill and limit blind fire & forget spam

     

  10. well at least someone is enthusiastic to play hydroid 

    if u like him that much OP and enjoy using him then kudos to u 

    imo best iteration of hydroid was pre-nerf pilfering swarm 4x loot build, yeah it only did one thing but it did that one thing well & at least generated something of value for the team but thats long gone now so nvm

  11. i agree with the idea that in warframe, sniper class weapons need a defined role

    traditionally in most shooters the sniper is placed on a pedestal being the ultimate high damage long range weapon that rewards skill but that never translated into warframe (other weapons are so powerful and tenno are so fast, there really is no need) and perhaps the devs didnt want the generic sniper play to be a thing in warframe like every other game

    if they could do something that no other weapon class can, that has a meaningful effect on the battlefield, youd see alot more people using them

    and even then youd be sacrificing the slot of some of the most potent weapons in the game for that advantage, would prob have to be something pretty special    

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