HAYABU5A
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Posts posted by HAYABU5A
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behold, the ultimate excalibur
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its just a cosmetic that has no bearing on gameplay, so who cares
they have to produce income somehow and if whales want to make bad value purchases in order fund new content so be it
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1. bladestorm spam
2. tonkor spam
3. bombard/napalm spam
4. demented matchmaking / hosting
5. ????
6. profit !!
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lol this would be massively OP, probably the single best head one shotter into late game by a large margin
but then again Tonkor exists so..
at least with the vhek youd have to actually aim & exert some sort of effort
WHY NOT :) afterall cant break whats already broken
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inb4 projection lockboxes where u have to pay plat to open further for a chance at greater rewards, perfect world style
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idk i like it
if targeting mechanic was FAST and intutive, and the attack itself instant, this could be badass
instead of a cybernetic targeting system maybe something more organic and ninjaesque - like a ethereal pathing targeting ui on actual terrain that contains any enemies
eg; ash emanates his satsuki, or "killing energy" (energy associated with the intent to kill), across the battlefield to selected (targeted by the player instead of auto) enemies to unleash a lightening fast bladestorm
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nezha and wukong
literally copy and pasted their cookie cutter designs directly from mythology textbook with no originality or inspiration, unlike the rest of the entire frame lineup / design ethos
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it may seem overpowered at low to moderate levels of play but soon as your playing vs higher level enemies its benefit are quickly negated to almost useless levels
first there is the issue where u dont regen while in draining casts, which seems fine until you have to constantly sustain nonstop
but more importantly eximus/leech enemies can spawn everywhere, constantly, with zenurik & energy siphon unable to jack - youll be dry in no time anyways & only energy restores or a trinity can save u then
in this case energy restores could be considered more overpowered than zenurik, they are cheap to build and easy to spam even in the worst situations
in fact perfectly possible & viable to just completely ignore zenurik as a school and use energy restores as needed instead, zenurik is more of a convenience than a necessity, u sacrifice using an arguably more useful school that provides dmg or utility buffs for the convenience of lazy regen
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just wish the gorgon wraith had slightly faster 2.5sec reload , 20% status, with prismas 840 ammo capacity to increase its utility and offset the lower dmg
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wubwub drop the bass
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Tonkor.. the grineer grenade launcher
its one of the most powerful weapons in the game and requires only MR5, cheap and easy to build too
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whoo excited to check out Starchart 3.0 - its been a long wait but im sure Sinclair Sama hard work paid off !
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mesa gameplay now is very bursty, which is not a bad thing
yes peacemaker outputs high dmg but the manual aim requirements and high energy drain offset it well enough, then there are mechanics that force her out of peacemaker like nullifiers/arctic eximus , recasting her defensive & buff skills etc, allow for energy regens & restores
thematically its fitting the gunslinger frame has one of the higher damaging ults that is expensive to use
if devs feel its too strong ? instead of removing its ability to take advantage of secondary mods as effectively as it does now it would be better to just make it more costly to use - except with variable drain rate ie; while in peacemaker not shooting u have a lower drain rate which increases (a set value.. not scaling) whenever you start firing at enemies
peacemaker should be reliable dmg wise, but not sustainable - then you have to use it tactically - timing and energy management being important
personally im fine with static peacemaker as a tradeoff for high dmg output but honestly slowly moving is not a big deal either way - it would just be a handy QoL addition at best, to allow you to get a better sightline while in peacemaker if terrain is just blocking you in your current position (doesnt really warrant its own aug mod, unless it allowed pretty fast movement)
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originally they intended to make a completely new stance
seems that might have been too time consuming to produce for just one weapon and so it was released like this to get the weapon in our hands after such a long wait since announcement
personally i wouldnt have minded waiting longer for actual split swords but its understandable also if it was a time sink
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they are two completely different things imo
the passive is a free silencer mod on all your weapons, it keeps banshee on the low low while providing situational dmg buff, at first i wasnt sure but now i greatly appreciate it
silence as a skill has a very different usage, the transient stun and forcing enemies into a unalerted state (instead of trying to avoid alerting) whichs also provides bonus dmg from the conditions of that state (proc synergy, wpn synergy) for the entire team and thats ofc not even counting savage silence
people who have no idea how to play banshee each have their own opinions which is fine but pratically in game the hard facts are silence is just as devastating as always if used right, definitely needs no changes and definitely is not dead lol
QoL tweaks ? sure why not !
but why even talk about silence when soundquake needs rework 0.o priorities..
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this has been asked for millions of times for years now since warframe came out
sorry to say.. but blade & whip (mios, lacera) was the kusarigama they gave us
can only guess real kusarigama was too hard to animate
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looks like a massive 80s punk concert lol
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bladestorm also has alot of background issues too like benefiting from unique mechanics related to specific melee mods, providing almost perma invisibility thats immune to cancel via arcanes, which unfortunately encourage continuous spam at the complete disregard of objectives and teammates
at least the new active casting system of having to manually chain bladestorm strikes that are consecutively rewarding with each subsequent cast becoming cheaper with bonus dmg would require some skill and limit blind fire & forget spam
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redeemer is a great weapon, you could not go wrong investing in it
but do remember a new gunblade is coming
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yeah thats the problem, when embolist first came out it was a high dmg close range weapon that was well regarded but then it got left behind in the dust as the creep moved forward
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well at least someone is enthusiastic to play hydroid
if u like him that much OP and enjoy using him then kudos to u
imo best iteration of hydroid was pre-nerf pilfering swarm 4x loot build, yeah it only did one thing but it did that one thing well & at least generated something of value for the team but thats long gone now so nvm
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this is why i asked for a audio notification of rocket launch (as part of HUD system)
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mags are so annoying to play with now
constantly blocking shots & getting in the way, reducing team dmg output
at this rate shes going on "do not play with" list next to bladestorm ash
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i agree with the idea that in warframe, sniper class weapons need a defined role
traditionally in most shooters the sniper is placed on a pedestal being the ultimate high damage long range weapon that rewards skill but that never translated into warframe (other weapons are so powerful and tenno are so fast, there really is no need) and perhaps the devs didnt want the generic sniper play to be a thing in warframe like every other game
if they could do something that no other weapon class can, that has a meaningful effect on the battlefield, youd see alot more people using them
and even then youd be sacrificing the slot of some of the most potent weapons in the game for that advantage, would prob have to be something pretty special
Ash augments feedback
in Warframes
Posted
its true risingstorm is obsolete and fatal teleport is unreliable/wonky
imo risingstorm should increase melee damage and the speed melee combo bonus builds, as an extra bonus multiplier in relation to melee combo count, affecting only your melee attacks and not bladestorm itself (so you can use the current or upcoming reworked bladestorm to build your combo and thus increase your melee dmg)
fatal teleport should inflict instantaneous damage to targeted enemy on contact, bypassing any animation issues, with a delay before you can cast it again to prevent spam