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Justin_Case001

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  1. Or is it? Hmm.. I just wanted to share my experience here in case anyone else is having similar problems. After this update went live, I started having really annoying performance issues. I use DX11, and Frame has always worked flawlessly and beautifully for me. I didn't read the patch notes for this update, so I didn't know about the new shader cache option in the launcher. At first I thought the performance issues might be my imagination, but then I quickly realized that something was very wrong. Massive stuttering, seizing, randomly dropping to single digit fps. I started a quest, and the cutscenes were seizing and stalling like the game (or my computer) was having a heart attack. I've never experienced anything like this before. I learned about the new shader cache feature and wondered if that could be the problem. I opened the launcher settings to check. I was still on DX11, and the shader cache feature was enabled. I unchecked it and launched the game, and everything is back the way it was. Beautiful, perfect, buttery smooth, flawless. So, yeah, idk what the deal is, but perhaps the shader cache feature negatively affects DX11 users in some way after all.
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