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Midas

Hunter
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Posts posted by Midas

  1. 55 minutes ago, Iamabearlulz said:

     

     

    If you want to call for stability you need to explain what that means. You want Warframe to be more "stable", and you've made that very clear throughout your post. However, I still have no idea what you actually want to happen. What is "stability" and why would it help make the game better?

    For certain, I'll throw that into the introduction. Warframe stability means having a firm schedule of content that is repetitive. This would allow players to expect and get hyped for a certain amount of content. New cosmetics would come, Nightwave would come, a lore intertwined operation would come, and finally a raid for endgame players to test their knowledge on frame synergies. 

    Essentially stability is knowing what you are going to get always. Not waiting for some pipe dream of content you desire. Most players are interested in getting a hold of new reworks, new operations, and new content. But everytime their expectations are ruined. Stability would mean those expectations would be met with you knowing what kind of content you are getting everytime. Any other word I should use to better describe it more?

  2. 6 minutes ago, DrakeWurrum said:

    They need two things to address the concerns the community now has - concerns that have been growing for a long time now.

    1. A dedicated live service team. Their job would be to focus on maintaining the game's content for active players. They would be responsible for things like continuing Nightwave at a regular pace, implementing Tactical Alerts and other events between big content updates, maybe even running small Operations. They would basically use features, code, and tech that are already normal for Warframe, rather than anything sparkling and new. They would have almost no influence on lore - telling only side-stories of the various organizations and entities in the system that have no real progression on the main story, nor any major reveals (beyond anything specifically put forth by the lore/writing team, wanting to use it as a vehicle). (The stories for The Wolf and Arlo were both perfect, even if they could have been implemented better)
      The purpose would be simply to give players something to do with fun new ways of earning the rewards we care about (instead of constantly grinding one map for things)
    2. Quality control. It's a regular problem now: they come up with an amazing idea for the "next big thing" in Warframe, hype it up way beyond our wildest imaginations, then they run into difficulty with actual implementation. We players get impatient, they suddenly rush it out to keep us from rioting, and... we get a load of dung instead of the amazing content we wanted.

    Ideally, having a live service team would alone help provide quality control. By keeping the active playerbase satiated with regular content, even if it's not something new and/ore lore heavy (though Nightwave stories being interesting can help with that), the devs no longer feel the pressure to rush content out quickly, and instead of being torn between a dozen projects at once, can focus hard on their "next big thing" so as to get it up to the quality that they actually want to deliver.

    But that might be enough. Personally, when I speak quality control, I mean they need a team specifically dedicated to testing content before it's launched - experiencing it as the players would experience it for at least a week, if not two, before actually launching. Take the time to tweak resource economies, find and fix bugs, check if the difficulty of the content is where it should be, identify problems like "Oh, there's no actual matchmaking for this operation?", etc etc.

    Much respect to this statement, hits some main problems directly.

    • Like 2
  3. A stable path to Warframe

    By Midas

     

    One of the things Warframe lacks is stability. As of this year, we have had Kuva liches to grind with a hyped up New War operation behind it. Both have disappointed our community to a degree. I am going to argue that with stability, Warframe can prosper like never before. Although many may think it to be too late, I know if the developers find a stable pathway they can proceed with, they will in turn have happier fans. But because the Warframe community has so many divided opinions, I think you are going to require a "One path fits all" setup. Let me demonstrate the benefits and a quick example of a beneficial path. Of course this is my opinion, you are welcome to help add on with ideas for a beneficial pathway for our game.

    The benefits of Stability

    • To start, stability would allow reoccurring players this is something that we have needed.
    • It would allow for a more immersive global investment into the lore, the galaxy and all the Tenno are fighting to achieve something during an operation, similar to the operation that allowed us to discover Phobos. It was a goal that we intended to reach, and we were rewarded with content.
    • Enriched gameplay.
    • The knowledge that every three months, a player knows they are going to get content. This is something that Warframe drastically needs
    • An expectation and understanding of content they are going to get. This way players do not over hype themselves.
    • Income for the developers! Obviously Devs need to make money somehow and please the fanbase at the same time!

     

    Step One; Nightwave (New Players)

    Nightwave would allow for New players coming to the game to get started on the pathway for new content. This would allow players to get invested into global lore quickly and for them to grind cosmetics and new items that are nice for all even Veteran players. However, this is completely directed towards new players leaving our Veteran playerbase out. This can be fixed with the constant stable expectation of an operation that will follow it. Leading to a rewarding incentive and build up.

    Step Two: The Operation (Mixed bag)

    Operations in Warframe can be beneficial to new incoming players and endgame players. Arcanes are rewarded to those who participate in the New War Operations (We only have one so far, I can expect there will be more.). Tenno can fight bosses or help prevent a massive catastrophe on multiple fronts, endgame players can do harder content during the operation such as a ground assault or boss fight, while new players can invest time into grinding simple and repetitive game modes that they are not experienced with because of their ingame age. This would build up to another stable game mode, raids, that would follow. This would allow Veteran players to feel like they are saving the galaxy and in turn making their way to a boss's lair.

    Step Three: Raids

    Now with raids, there are lots of fear of toxicity that followed with the Law of Retribution trial in 2014 onward. I believe it is time we try this again to see how the player base has fared since then. I know this solution causes a lot of division within our community, but I cannot think of a more endgame setup that requires you to know all the frames and how they work together to defeat a boss and get mad cosmetic/good loot. The new players prior to this would play the operation and the nightwave giving them incentive to grind knowing full that this will be the outcome in the end. The first trial can be simple, and the ones that follow, harder. This way new players can do one full nightwave, operation, and raid play through getting a stable idea of how stable Warframe would work.

    To conclude, without stability, Warframe is doomed. There are plenty of topics in general discussion and over plenty of discords to prove this point. People will consistently be frustrated with the reskinned grind that always seems to come out of it. WIth stability, players can get what they want knowing and expecting the content to come. This way there is no frustration in the end, and always new story lore and mechanics that follow. This would allow for a stable, yet very fun and diverse game 🙂

    Feel free to provide criticism and help me create something beneficial. As a 7 year player, I don't see the point in destroying a stable pathway for Warframe at this point. This is a game I love and I want it to prosper, it is currently detrimentally ill and in need of medical help.

     

    Results of lack of care are as follows (My evidence of community hate, more of it spreads on reddit and discords.).

    The direction our community is headed in all share a familiar opinion.

    With the last one, I think it is time to end this cycle, please help me get this out there! I really think it would be healthy that ANY stability would help this game.

    • Like 7
  4. 5 hours ago, DarthIronclad said:

    How would you better connect the game?

    One of the things that the game drastically needs atm.

    Feel free to share your own ideas on how to do that.

     

    Gonna do the lich system for this post.

    I will make it possible to have stuff like void fissures in lich missions,to allow for forma/prime part farming at the same time as farming murmurs.

    With void fissures, there will be of course a level increase. To compensate for that,you will earn more murmurs per stab for said missions.

     

    I will also make it possible to do Syndicate+Kuva lich an Nightmare+Kuva lich,the former being similar to void fissures  except you farm for medallions instead of prime parts/forma, the latter will have a higher level jump compared to syndicate/fissure, with a higher murmur multiplier as a result.

     

    If the game supports it, we might be able to even do kuva lich+fissure+syndicate+nightmare, wonder how things will go out if that is a thing. Of course the level increases will stack up, but that also means more murmurs as well. 

     

     

     

     

    stability, this game lacks stability.

    Even children need stability.

    Here is a balanced take for old players and new. Every 6 months start a nightwave, that leads to an operation, that finally leads to a raid. This would provide story progression and interest in the game imo. New players can do nightwave, both endgame and new can grind a operation, and finally geared players can run 8 man raids like we used to challenging our intellect.

  5. 3 hours ago, R.E.B_99 said:

    Warframe0281.jpg?width=1766&height=993

     So does the squad link actually exist or does the system pull out random players ? Though i would take this over waiting 14 mins for 2 kill codes .

    system takes links that have been sent from ground squads. So you technically are not connecting at all, you are receiving codes stored in the flotilla. Also it is called Oplink (Squad link gave off the wrong impression).

  6. 10 hours ago, Vit0Corleone said:

    For an event that lasts a full month, I don't think it's that bad. I'm doing like 3k points in less than 30 minutes, not counting with the bonuses.

    My beef is instead with the fact that DE made an event that is intended for us to repeat countless times, but the missions aren't that great. It's going to get old soon.

    If it was more fun, the repetition wouldn't be as much of a problem.

    you ever heard of raids? 😉

  7. Problems within Scarlet Spear

    Extreme lack of incentive to play ground team. You get around 2k points a run while railjack team gets 10k points a run... The time difference between the missions is extreme, I believe you need to look into this because there are so few players playing ground team. Otherwise I am not receiving kill codes?

    Reward scaling is much too high, hopefully you have more missions that will come with the operation? I am assuming that will happen. Hard bosses/missions with more operations stuff giving more points.

    Finally, while scaling rewards do exist you have capped them to 5 murex and 17 rounds on ground mission... My problem here is you simply increased the cost of everything a lot and stated it was scaling. The capping on it gives me the impression you are trying to swindle players by forcing them to grind believing they have scaling rewards. I would advise changing this.

    Lobbies are alerting me that murexs are left in the raid, yet when I try to join ANY lobby, it is empty... This needs to be fixed today.

    If anyone else has opinions feel free to share.

     

  8. 12 minutes ago, --END--Rikutatis said:

    This is from the official event forum announcement:

    "Endless? 

    The original mission design was Endless, but after testing we added a cap to help the flow and battle resolution. The cap on Condrix is 17 in 1 Ground Assault and 5 Murex in 1 Murex Raid."

    Murex raids end when your satellite dies. The longer you keep it up = longer mission.

  9. 29 minutes ago, SordidDreams said:

    From running one 20-minute ground assault mission and crunching some numbers, it seems you'll have to farm about an hour every single day of the event to buy all the non-arcane, non-forma rewards. If you want arcanes or stance forma out of this... god help you.

    As usual DE has overtuned the grind by at least an order of magnitude, and I'm getting really sick and tired of this sh*t.

    Stop

    and place space mission

    Ground team = for casual players

    Space team = harder, but rewards vet players

  10. 17 minutes ago, (XB1)Primus Patronum said:

    The way I understand the game progression, cost of endo and time required, I honestly thought Umbra was meant to be the best adaptable Warframe supposedly endgame viable.... but as discussed in other topics, there are much stronger frames out there. I'm sitting here hitting things lvl60+ with my Excalibur, or trying to, but other frames get there first; I'm reduced to simply howling, doing the odd javelin and picking up litter. 

    Is... Excalibur unnecessary now??

    you are just a baby framer my son. You'll have to study and learn the ways of other frames.

    • Like 1
  11. 1 hour ago, Educated_Beast said:

    I 100% disagree.  I say there is not enough clan specific items.  I started a clan solo and my son sometimes plays with me as well.  I have let a few people join in your position that just wanted research but I keep it at shadow rank and never require them to add anything.  

    I have all research, colors, a decent looking dojo as well, all solo.  Including hema, which is really easy to do if you have most of your brain cells and patient to wait for free x2 resource log in boosters.  Everyone in such a hurry...

    My suggestion, make a solo clan or join someone else's.  There is no reason for DE to spend time reworking code for someone not willing to spend 10 minutes finding a prebuilt clan.  You can join mine, copy everything, and leave.  I'm on most evenings.  

     

    What I would like, is the ability to both own a dojo, and join someone else's clan.  I like being able to start and finish research solo, but would like ability to play with a more active clan.

    I could care less about clan specific research, that I 100% agree with,

    however I would prefer more team oriented combat with Railjack roles and Warframe synergy being a thing.

    I believe Space team during Operation: Scarlet Spear will prove to be fairly team oriented.

  12. 47 minutes ago, Gloomyara said:

    With your update u remove self dmg, with that u kill chroma warframe...

    I just whanna my 2 Umbra forma im put into it back...

    there are still many ways to get self damage! Use your noggin and research!

  13. 1 minute ago, GPrime96 said:

    What i see Meta is Eidolon Slaying Redeemer Prime, current Slash/Viral Crit Weapons, Hunter Munitions, Etc. The stuff that’s being used to murder fast no matter what durability the enemy got. Eidolon Meta be more focused on one shotting the Eidolon Limbs/destroying the Body fast and so far, Redeemer Prime seems to work with that reliably with Chroma or Volt in the Squad and no Riven. Viral uses Additional Health Damage at 100% (up to 325%) and affects Slash so you can bigger bleeds easy with Crit Weapons. Hunter Munitions can make a Primary reach similar levels a Slash Melee Weapon could do until you are running out of Ammo. Only time the Meta gets changed is when DE buffed something else, or nerf the Meta. Until those two things happen, the Meta is going to be used for a long time.

    Hardcore meta is charged melee setups with empowered blades + zaw build with contagion. That is as powerful as it gets.

  14. Status and crit Chance above 20%

    Crit multiplier above 2.0

    Finally a high riven disposition

    Checkout Prisma dual cleavers, this is an example of what some may assume “Meta”.

    Before this patch pure gas weapons were powerful as well. Slash viral is a good combo so I’d recommend not running pure viral weapons.

    7 years of playing + run a Teaching community

    • Like 2
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