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Duskztar

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Everything posted by Duskztar

  1. Agreed. That's a long time to wait if you can't play one week. I shouldn't get screwed out of some cool new thing for over a month because real life happens sometimes. I second what everyone is suggesting and change it to 2 generic incarnon adaptors per week we can install on any weapon that has an incarnon form. Still adds to the weekly chores but at least you won't have to wait months if you miss the one weapon you want.
  2. I never said those updates were bad, I actually enjoyed them. Problem is they're small, as though the main game isn't worthy of anything but small updates as an afterthought while they work on shoving as many entirely different games into Warframe as possible. AotZ was a very good update, minus the forced operator segments, one of the best recent updates actually. It was also over a year ago. In fact everything else you mentioned was nearly two years ago. Now if we're done with the strawman... The drifter combat most certainly does not "keep pace with the other sword combat games" I guarantee whatever games you were thinking of were of a much higher caliber because those games were designed from the ground up for it, unlike Duviri which is trying to force a style of gameplay that doesn't fit Warframe anymore, like Kahl missions. You're right that not liking it is a personal preference. I would go so far as to guess that anyone playing Warframe probably enjoys and even prefers the "extremely fast paced" combat that's been at the game's core for years now. Crazy thought, I know. Sure: If you weren't talking about Duviri, then what were you talking about? And does that mean you don't think Duviri is innovative? "some severe bugs" is legitimately all you said about the game breaking bugs. It's sad that that's the norm with Warframe updates, but I agree that you may as well have left that paragraph out considering how quickly you glossed over the update not even functioning half the time see above You're right that perhaps they didn't take inspiration purely from Elden Ring. Maybe they also took it from Dark Souls 1, 2 & 3. I say Elden Ring because Kaithe is so transparently Torrent it hurts and because DE has openly admitted they took some inspiration from Elden Ring, so all those sarcastic paragraphs are moot. So you admit Duviri was never going to compete with a game built from the ground up around open world melee combat. This begs the question: why design it that way in the first place then? I'm sure you've heard this many times, but you've heard it for good reason, "if I wanted to play <insert game here>, I'd play that, not Warframe!" It's a common and reasonable complaint. Elden Ring did indeed jump on the open world fad, but they did it right. In fact they did it so well they made one of the greatest games I've ever played (pvp aside) Inspiration isn't necessarily bad, but you have to improve on it and innovate, not slap whatever cool mechanics that are popular at the moment together and hope it works.
  3. Is that wrong? Seems like every update completely ignores Warframe's core gameplay so the devs can put entirely new random games into Warframe. This time we got their attempt at Elden Ring and it did not deliver. Before you mention Lua's Prey or Last Wish, that's one survival and defense mission. Nothing new there. Did you accidentally boot up Elden Ring and mistake it for Duviri? Drifter combat is slow, clunky and annoying. Just like Kahl proved, forcing me to play something way slower and less mobile than my warframes sucks. Shocker. Duviri is not Warframe, this is true. I wouldn't mind as much if they gave the base game even half the effort they put into their next big idea that they'll inevitably abandon once they move on to the next. Don't kid yourself by calling Duviri "innovative," It's derivitive. It doesn't even pretend to hide how heavily it's influenced by Elden Ring. But DE aren't From, so all they managed is an imitation. Oh sure, it looks very impressive and the cinematics are great. The voicework is incredible too. The actual gameplay? The whole time I play it I just think "Man, I'd be having fun if I were actually playing Elden Ring." or "This wouldn't be so bad if I could use my Warframe instead of the Drifter." Let me put it this way: Would I play Duviri again once I have all the weapons, intrinsics and materials for the incarnons? I give the same answer I'd give for Kahl missions: Hell no. Not with a ten foot pole, I'd just stick to Circuit, the one good piece of gameplay in this update. I actually really like the circuit, gives all the gear I refused to throw away purpose. Plus it's actually Warframe. Sure, it's still the same old missions over and over again, but at least it's something. However, I will say that them not allowing you to modify your builds in Teshin's Cave is mind-boggling. Why? Half the time I join a game the host instantly leaves because they saw what they had available and went back to change their respective builds because you can't do it in the cave. Genuinely terrible decision they need to change asap. You couldn't downplay the problems harder if you tried. Stop being a yes-man for DE, seriously. This update was NOT ready for launch. It barely functions and still routinely breaks multiple hotfixes later. For it to launch in such a buggy, unplayable state is unacceptable and they deserve all the criticism they get for pushing out the update in such a sorry state. Even now half the time objectives don't spawn in the undercroft, softlocking you. Host migrations still can, and will, break your objectives and force you to abort. Objectives would just not function and force you to abort. It would even crash on multiple occasions. The cinematic quest would bug out in cutscenes if you equipped the new animation sets (How did they miss that???) Anyone that pretends this launch was anything but disastrous is living in a fantasy world.
  4. The amount of times I reach stage 5, enter the undercroft and get defense only for the objective to not spawn is insane.
  5. SP Circuit seems great, really interested in how the adaptors change old weapons. Meanwhile, I'm unsure about regular circuit. I think having an alternate, less effective way to get started with arcanes is really great, love that part. The frames + augment mods I'm not so sure about. Did they mention if every single frame is in the rotation or only certain ones? I think that'll decide if I like it or not, because if I could just wait for some infamously hard to get frame like Nidus or Harrow to show up and skip the grind that feels pretty cheap.
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