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Duskztar

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Posts posted by Duskztar

  1. Agreed. That's a long time to wait if you can't play one week. I shouldn't get screwed out of some cool new thing for over a month because real life happens sometimes. I second what everyone is suggesting and change it to 2 generic incarnon adaptors per week we can install on any weapon that has an incarnon form. Still adds to the weekly chores but at least you won't have to wait months if you miss the one weapon you want.

  2. 5 hours ago, PKBeam said:

    So Lua and Mars are bad because they aren't new, but then Duviri's also bad because it's new. 

    And we're ignoring AotZ, the Parvos sisters, the Corpus ship tileset update and Steel Path, since they're obviously either not new or too new.

    Please define your core gameplay newness thresholds.

    I never said those updates were bad, I actually enjoyed them. Problem is they're small, as though the main game isn't worthy of anything but small updates as an afterthought while they work on shoving as many entirely different games into Warframe as possible.

    AotZ was a very good update, minus the forced operator segments, one of the best recent updates actually. It was also over a year ago. In fact everything else you mentioned was nearly two years ago.

    Now if we're done with the strawman...

    5 hours ago, PKBeam said:

    I wouldn't mind if they trimmed half a second off of most of the Drifter's combat animations, but Drifter combat is fine. It keeps pace with the other sword combat games out there. And once you pick up a few good decrees you'll be killing those Dax just as fast as you could with a Warframe.

    Not liking it because it's not as extremely fast paced as combat in Warframes is entirely a personal preference.

    The drifter combat most certainly does not "keep pace with the other sword combat games" I guarantee whatever games you were thinking of were of a much higher caliber because those games were designed from the ground up for it, unlike Duviri which is trying to force a style of gameplay that doesn't fit Warframe anymore, like Kahl missions.

    You're right that not liking it is a personal preference. I would go so far as to guess that anyone playing Warframe probably enjoys and even prefers the "extremely fast paced" combat that's been at the game's core for years now. Crazy thought, I know.

    5 hours ago, PKBeam said:

    Also, please quote me on the exact portion of my post where I said Duviri was innovative.

    Sure:

    On 2023-04-27 at 11:23 PM, PKBeam said:

    Duviri is a refreshing update that proves DE can still innovate.

    If you weren't talking about Duviri, then what were you talking about? And does that mean you don't think Duviri is innovative?

    5 hours ago, PKBeam said:

    Oh, I could have just left out that last paragraph completely. That would definitely be some effortless downplaying.

    And looking back, perhaps I should have. If people refuse to recognise criticism that isn't as strong as theirs then I suppose I've just wasted a minute of my life there. Sad.

    "some severe bugs" is legitimately all you said about the game breaking bugs. It's sad that that's the norm with Warframe updates, but I agree that you may as well have left that paragraph out considering how quickly you glossed over the update not even functioning half the time

    5 hours ago, PKBeam said:

    Yeah, those definitely sound like they could be described as "some severe bugs". I should've mentioned that, my bad.

    see above

    5 hours ago, PKBeam said:

    This is just bizarre. 

    Duviri was revealed in mid-2019, which means they would have known what the expansion would look like at a high level. 

    There's no need for me to remind you that Elden Ring released in 2022. Duviri's combat would almost certainly have been finalised before then.

    But yeah, we've definitely seen Duviri's parry and dodge roll mechanics somewhere.

    Perhaps one of the designers took inspiration from For Honor (2017), Assassins Creed 4 (2013) or The Witcher (2007)?
    Maybe one of the team leads found their dusty old Gamecube and played a bit of TLoZ Twilight Princess (2006)?
    A few of those even have large explorable landscapes, so maybe DE is just ripping off Nintendo or CDPR now.

    You don't like Duviri because:
    A. it reminds you of the most recent open world game you played that had sword combat in it, and
    B. it doesn't surpass what said open world game was trying to do.

    Point B was clearly never going to happen, since we had a split 4-year dev cycle next to a 7-year one.

    But that's cool, Elden Ring is a good game. We're allowed to enjoy it. Doesn't mean Duviri is bad for not having a better combat system.

    Besides, that argument is generic:

    It's quite obvious that Elden Ring sucks; it's just From Software's attempt at Breath of the Wild, or Witcher 3, or Assassin's Creed Valhalla. 

    You're right that perhaps they didn't take inspiration purely from Elden Ring. Maybe they also took it from Dark Souls 1, 2 & 3. I say Elden Ring because Kaithe is so transparently Torrent it hurts and because DE has openly admitted they took some inspiration from Elden Ring, so all those sarcastic paragraphs are moot.

    So you admit Duviri was never going to compete with a game built from the ground up around open world melee combat. This begs the question: why design it that way in the first place then? I'm sure you've heard this many times, but you've heard it for good reason, "if I wanted to play <insert game here>, I'd play that, not Warframe!" It's a common and reasonable complaint.

    Elden Ring did indeed jump on the open world fad, but they did it right. In fact they did it so well they made one of the greatest games I've ever played (pvp aside) Inspiration isn't necessarily bad, but you have to improve on it and innovate, not slap whatever cool mechanics that are popular at the moment together and hope it works.

  3. On 2023-04-27 at 11:23 PM, PKBeam said:

    It seems like every time we have a new update these forums are destined to be filled with threads along the lines of "I hate this because it's different".

    Is that wrong? Seems like every update completely ignores Warframe's core gameplay so the devs can put entirely new random games into Warframe. This time we got their attempt at Elden Ring and it did not deliver. Before you mention Lua's Prey or Last Wish, that's one survival and defense mission. Nothing new there.

    On 2023-04-27 at 11:23 PM, PKBeam said:

    The Drifter combat isn't bad.

    Did you accidentally boot up Elden Ring and mistake it for Duviri? Drifter combat is slow, clunky and annoying. Just like Kahl proved, forcing me to play something way slower and less mobile than my warframes sucks. Shocker.

    On 2023-04-27 at 11:23 PM, PKBeam said:

    Finally, a lot of people are fond of saying "Duviri isn't Warframe". Frankly, this is a lazy non-argument. This game is 10 years old! There are plenty of newer live service types out there that have issues with stale gameplay/content, and the only way to avoid that is to innovate. Warframe isn't just one or two things that can be neatly put into a box like other games; it's been constantly changing and evolving ever since it released, and Duviri is just another in a long series of steps.

    Duviri is not Warframe, this is true. I wouldn't mind as much if they gave the base game even half the effort they put into their next big idea that they'll inevitably abandon once they move on to the next. Don't kid yourself by calling Duviri "innovative," It's derivitive. It doesn't even pretend to hide how heavily it's influenced by Elden Ring. But DE aren't From, so all they managed is an imitation.

    Oh sure, it looks very impressive and the cinematics are great. The voicework is incredible too. The actual gameplay? The whole time I play it I just think "Man, I'd be having fun if I were actually playing Elden Ring." or "This wouldn't be so bad if I could use my Warframe instead of the Drifter."

    Let me put it this way: Would I play Duviri again once I have all the weapons, intrinsics and materials for the incarnons? I give the same answer I'd give for Kahl missions: Hell no. Not with a ten foot pole, I'd just stick to Circuit, the one good piece of gameplay in this update.

    I actually really like the circuit, gives all the gear I refused to throw away purpose. Plus it's actually Warframe. Sure, it's still the same old missions over and over again, but at least it's something.

    However, I will say that them not allowing you to modify your builds in Teshin's Cave is mind-boggling. Why? Half the time I join a game the host instantly leaves because they saw what they had available and went back to change their respective builds because you can't do it in the cave. Genuinely terrible decision they need to change asap.

    On 2023-04-27 at 11:23 PM, PKBeam said:

    That said, DE has always had problems with small-scale implementation. As usual, there are some severe bugs and minor balance/QoL woes. For example, I'd weight SP Circuit weapon appearance rates by disposition (or something similar), some of the content is just a touch too grindy, and the Drifter's auto-target system works about as well as every other auto-target system. But on the macro scale, Duviri is a refreshing update that proves DE can still innovate.

    You couldn't downplay the problems harder if you tried. Stop being a yes-man for DE, seriously. This update was NOT ready for launch. It barely functions and still routinely breaks multiple hotfixes later. For it to launch in such a buggy, unplayable state is unacceptable and they deserve all the criticism they get for pushing out the update in such a sorry state. Even now half the time objectives don't spawn in the undercroft, softlocking you. Host migrations still can, and will, break your objectives and force you to abort. Objectives would just not function and force you to abort. It would even crash on multiple occasions. The cinematic quest would bug out in cutscenes if you equipped the new animation sets (How did they miss that???) Anyone that pretends this launch was anything but disastrous is living in a fantasy world.

    • Like 1
  4. SP Circuit seems great, really interested in how the adaptors change old weapons.

    Meanwhile, I'm unsure about regular circuit. I think having an alternate, less effective way to get started with arcanes is really great, love that part.

    The frames + augment mods I'm not so sure about. Did they mention if every single frame is in the rotation or only certain ones? I think that'll decide if I like it or not, because if I could just wait for some infamously hard to get frame like Nidus or Harrow to show up and skip the grind that feels pretty cheap.

  5. 8 hours ago, emmyemi said:

    I've been around long enough to have most of the anniversary rewards by now, but not everyone has. There isn't anything wrong with repeating previous items, especially considering they're throwing most of their time and attention to Duviri, and then TennoCon.

    It's such a simple solution, if you already have the item, replace it with something else. Umbra forma or even a forma pack, something. The ten year anniversary event should actually reward people who've been around long enough to get the rewards before.

    • Like 3
  6. 44 minutes ago, RichardKam said:

    But then someone also said Railjack is "not Warframe (game)" because you get to pilot a ship, even when you are still playing predominantly as a warframe (arsenal) and can finish everything on archwing. 

    I'd like to see someone complete Veil missions with just their archwing, they're all but completely useless in RJ missions for anything other than getting from point A to B.

    It could technically be done but it would be a pointless slog because arch weapons do next to nothing to RJ enemies.

    • Like 1
  7. I just did the Orokin Catalyst survival alert with a squad, but after everyone reached extraction, the game froze for a few seconds before the migrating host message, after which my squad was sent back to our orbiters with the mission results ui, but with nothing inside. At this point the game softlocked. I can't close the ui, neither could anyone else, all we could do was talk in squad chat or close the game, goes without saying we also lost our rewards and all exp we gained in the mission, and when I logged back in the alert was still there like I never did it. This is the third time this has happened to me in the last week, it's starting to get really grating to lose my mission rewards because of this. Is this a common occurrence & is there someway I can avoid this? Has this happened to anyone else?

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