Jump to content

Jarriaga

PC Member
  • Posts

    5,070
  • Joined

  • Last visited

Everything posted by Jarriaga

  1. I'd like to try this but I don't have space for 2 augments, plus I rarely stay put around an ability zone. I do like the concept though; a "thunderstorm" frame.
  2. I think you're the very first person I've seen who doesn't regard Gauss as an A+ or S tier frame. To each their own, but I'm now legit curious as to what your frame preferences are if you feel you can't do much with Gauss considering this is what his kit does by default (No Helminth): - He's immortal against anything but infested. - Self-buffs attack speed, fire rate, reload speed, and melee damage (Melee buff when 2 and 4 are active). - Armor strips. - Groups enemies. - Wide-area heat and cold primer. - Regens energy. - Built-in PSF. - Freezes enemies in place (Leaving them helpless) when casting 3 while 4 is active. - No conflicting stats-building; duration benefits all 4 of his abilities.
  3. This request pretty much kills The Second Dream. I don't think it's a good decision.
  4. I don't see a problem with that. I don't think every single "fun" option should be viable when optimization is the point. Something other? Something other like what? The fact even old/pre-TSP WF had so much powercreep that devs had to add a hard mode is no one but the dev's fault. With said point being (Other than "grind for the absolute sake of grinding with some lore/story here and there") ? Care to quote an official dev interview, article, or public wording saying the game was meant to be "play while eating a sandwich" easy? The closest you'll get is "bite-sized content", which is an argument for mission length rather than mission intensity. We have so much powercreep that even Yareli, Nyx, Oberon and Vauban can successfully do TSP. I don't buy your shoehorn argument. And bear in mind current TSP is still easier than pre-The Old Blood WF. If players could level cap when the game was harder and had significantly less powercreep than now then I don't see where you're coming from unless your expectation is to play an unmodded frame/weapon. I have long suspected you're one of Reb's alt accounts, but this last point you made is disingenuous even within that context because that's true for every single long-lasting, constantly-updated game though. Giving you the benefit of doubt and not considering you're Reb's alt: Do you honestly think WoW, FF14 and PoE advertise what a new player gets without pushing them to progress towards their corresponding endgames when the game's own devs are on record recognizing the level of powercreep they've added make the games boring? You can't expect endless powercreep without the game becoming boring due to lack of effort or engagement.
  5. Not a deal breaker for me. My weapons might as well be unlit, uncolored and untextured rectangles for all I care. Their performance is the only metric that exists in my mind.
  6. Meh. A more-difficult-than-normal mode (Even if said harder mode is easy as hell) must absolutely be more rewarding and offer exclusive/unique/powerful/game-changing rewards or it's otherwise a literal waste of time.
  7. I support this if I'm allowed to murder Minn myself. I want Tagfer to suffer.
  8. This is a rather unexpected addition. Depending on how these work you may be able to add a 3rd element to your weapons.
  9. Why? This is not DE's first year at TGA. At most they do a release date. We have years of accumulated, consistent examples to go by, so why did you expect more than established behaviors? And I meant it; I'm not being facetious. I legit want to understand what can make someone disregard years of examples in favor of unknowns.
  10. At this stage I'm starting to think someone at DE unironically hates goodwill and wants the game to fail. I know this sounds hyperbolic and that Scott called out Brozime about this mentality some years ago in an interview by highlighting it was hurtful for the devs to hear people thought the game's own devs wanted the game to fail, but what else can you think about this situation just after the Heirloom issue? An entire month of goodwill down the drain by deciding to walk back on the unquestionably positive 13,500 additional standing announcement...... If DE casually and conveniently start selling Nightwave standing booster packs after this I'm quitting the game for good. There is a limit as to how much you are willing to support a company. This would be mine.
  11. The trend is not per game type. People are prone to be overwhelmed by too many choices in every aspect of life, which results in falling back to a comfortable minimum. Being a fighting game, an MMO, a racing game, D&D or a looter/shooter doesn't change this. Choice Overload is a well-researched phenomena: https://thedecisionlab.com/biases/choice-overload-bias https://www.nytimes.com/2010/02/27/your-money/27shortcuts.html https://bigthink.com/thinking/choice-analysis-paralysis/ Most people don't make exceptions per game type ("Limit my choices in fighting games, but not in shooters"). That's a gamer mentality divorced from real life. More freedom will only lead the average joe to choice overload. Again: Unless they were already interested in something but found a roadblock (Performance) they are unlikely to want to try something new that requires additional investment. At most they'll test if the "new shiny" makes their previous intentions viable. And thus we get nerfs when the top of the line becomes the common access tools.
  12. It is an an industry-wide trend. People gravitate towards 5-10 playable characters on average when large rosters are involved from fighting games to MMO. If this doesn't apply to WF we'd be looking at the exception rather than the norm, and educated guesses on average/standard behavior are not done based on exceptions. I don't think so unless we're talking about a frame you already gravitate towards but find underpowered. Most people gravitate towards some playable characters based on theme or appearance, with performance being secondary. This means there's no power level buff that would ever get me interested in playing Saryn or Mesa over Valkyr, and this is true for most people on their thematic preferences (Hence why even Yareli had day 1 fans despite performance). I agree with the rest of your post on shard removal/replacement clunkiness.
  13. The gameplay loop that caused Ember's nerf was at low level, not high level. People are comparing Gyre to pre-rework World on Fire Ember, not current Ember. In low level you can literally walk around the map and everything dies just by you passing by. I am getting concerned this will lead to a Gyre nerf because DE prioritize what is disruptive to new players in low-level content.
  14. Shards are balanced by acquisition control. Same goes for Incarnon adapters. Maiming Strike is a great example of what happens when you open the accessibility floodgate because it only became a recurrent problem once you could consistently see 1-2 people using it in public matches. It's less likely for something very powerful but hard/limited to acquire to be nerfed while the likelihood of a nerf grows exponentially when it starts to become the norm due to accessibility. You know when the Kuva Bramma became a target? When the Lich trading system went live and a bunch of MR5 players swarmed it as if it was the only weapon in the entire game. This would have taken at least another year (If not more) if you had been required to be MR14 to use it, and the nerf wouldn't have been as drastic. I'm not getting the impression people are arguing from the point of their most powerful equipment when you yourself poisoned the well by highlighting people who are OK with the current rate likely use a small number of WF's. Unless you wish to imply the average/standard user behavior is a bad thing per se your argument comes off as trying to go left and right at once. If average user behavior was recognized as the default position people here would not question what DE means with "extra shards" because most people are not trying to fit every WF they own with shards.
  15. DE are known to hand-down heavy nerfs to entire systems when powercreep runs rampant. That has happened so many times it is not debatable. The more people get access to the top of the line, the higher the risk. Thus I am compelled to gatekeep and argue in favor of controlled/minimized powercreep just so other people don't get me nerfed. So yes: Abundant access to the top of the line directly diminishes my experience by causing nerfs. If someone who started playing today can somehow farm 100 red tau by late December by virtue of making it "accessible and fair to farm at your pace" we'll see it happen to the entire Archon Shard system as well. This is not an "if" case if we go by history because the exact same doors that lead towards "fairness of acquisition" also leads to powercreep and system abuse until the door is closed via a heavy nerf.
  16. I am one of those. I have all frames sans Grendel Prime, yet I only use Valkyr, Excalibur, Gauss, Gyre, Styanax, Wukong, Garuda, Ember, Khora and Baruuk. I'm currently sitting on a bunch of unused shards as a result and I'd presume DE's internal metrics likely align with these numbers for the overwhelmingly vast majority of players and even industry-wide trends with large rosters such as fighting games. It is what it is. A problem for power users is rarely (If ever) a concern for developers and/or the average player. It's hard to feel empathy over a concept that can be ultimately boiled down to "I want more" when taken to its extreme logical conclusion because historically and objectively more is never enough for some people, in turn leading to apathy and hostility towards any cause those players champion (The well has been poisoned).
  17. Not a complaint. Just pointing out that replacing an ability with its augment while adding a new augment into the game means DE is not adding the augment to the base function unless the possibility of augmentation ceases to exist. I know it's a technicality though.
  18. Yet they changed the augment as well so it still isn't it's core functionality, in turn keeping choice of base vs more powerful at the expense of a mod slot.
  19. Umbral Mods need their own slots as well. I should be able to benefit from the health, armor, and ability strength bandaids without sacrificing any real mod slot in my builds.
  20. Black Widow's public reception and common critic complaints on lack of investment are pieces of data DE can research as a point of comparison and reference. They absolutely don't need me to point that out.
  21. Nothing stops them. You are correct. But it won't matter. It won't have impact. It won't have tension. It won't have bite. Just like Black Window after Endgame instead of the other way around. For most people going back after seeing the present state of a story feels unimportant past a certain point and that's a sentiment most people can't recover from.
  22. That would be a problem in my opinion. On average, console ping is higher.
  23. Lower your ping requirement to the absolute minimum. At that point if you don't host you're dealing with someone who has a better connection.
×
×
  • Create New...