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Jarriaga

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Everything posted by Jarriaga

  1. It's for flavor. Flavor is fine. Not everything has to be perfectly convenient, and this is balanced out by you not needing more than 3 at a time for any given item.
  2. After DE allow us to carry more weapons you will then see OP requesting DE to allow us to quadruple the mods we can install at once.
  3. If you spend 300 energy in a single cast you certainly get your 3 clones for 30 seconds all at once. You also get 1 clone in 2x50 energy casts or at 4x25 as well. I am not arguing that. What I'm referring to is that the mod's description implies each clone is spawned independently and has its own timer/lifespan. This means a 100% full clone upkeep (3) expects 100 energy every 10 seconds (9 due to casting speeds) at the absolute minimum assuming clone lifespan can be refreshed. None of my builds use 100 energy every 9 seconds. At most I'll get 2 clone per minute due to accumulated casting spend and efficiency. This mod is not for me.
  4. Hum... So if I want all clones active at all times it means 100 energy every 9 seconds. This mod is not for my playstyle. Let's see how the other bond mods turn out.
  5. Let it go. We have 7 pages arguing with them about this. They don't accept intent or opportunity costs vs benefit as valid arguments, so this is moot. Nothing will be accepted by them as reasonable/consistent logic, falling back to false equivalencies as counterpoints.
  6. It was because I was under the extremely misguided expectation of MR30 meaning anything at all considering it took DE 7 years to add enough content to make it possible, making it a milestone of devotion. Needless to say I was extremely wrong and I have since then lost the desire to collect anything or build new things when released because none of them matter or have any effect in my progression as a player.
  7. Because he committed the Cardinal Sin of expressing he thought Saryn was too strong and needed a nerf. He got death threads the same day. On topic now: Pablo likes synergies and understands a WF should feel complete and function on its own without the need of Helminth or specific mods/builds to "fix" the WF. I hope he takes a look at Valkyr one day before I move on Soulframe.
  8. People like me have been calling it an exploit for years by simply observing the requirements and gear involved to accomplish the desired outcome. There is no universe, reality or train of thought in which "making a handicap item a near-immortality item by the introduction of an unrelated mechanic while all other items in the category of the handicap items remained as handicaps" was not an exploit. Don't gaslight and pretend it's only deemed so now. Otherwise I wouldn't have proposed DE to correct the DDK and instead add the function as a mod A YEAR AGO. The fact you willingly chose to throw in that reply after quoting the post in which I explicitly show for how long this has been seen as an exploit by many players doesn't help you if you don't want to stand out as a "disgruntled basement dweller." I won't allow you to label people white knights while pretending my point of view or reasoning is something that just came up because DE now aligns with what I had been observing, you hypocrite.
  9. Correct. You're trading a full mod slot for the functionality, effectively becoming a trade-off that is not free. I've been OK with that for a year.
  10. The unintended mechanic is not shield gating exploit. The unintended mechanic is that it was done via an external item that had not been updated to account for a new mechanic introduced to the game and becoming an outlier in its own category of items through no fault of its own. I myself proposed that using a mod for this function was precisely the correct compromise because the problem is not the functional immortality, but rather using the DDK for it: That's me over a year ago. Pretending the problem was the benefit instead of the cause is revisionist history at best, if not gaslighting at worst.
  11. Please stop pretending people don't use the Augur mods for the strength, duration or range benefits by default. They contribute to the build first and then the DDK gives you functional immortality because of the energy use. The DDK costs you nothing and decreases how many shields you have to replenish by virtue of just casually casting the abilities you normally use (More so in nuke caster builds). The DDK is free.
  12. Everyone is aware the key alone, on its own, does not and did not provide immortality on its own. It was, however, the main ingredient and key component required for it. Nothing else could take its place because nothing else allowed you to meet the threshold of shield gating as fast as it could. Functionally it granted immortality even if it technically didn't on its own. That's arguing semantics at that point. It is free. Pillage has a delay between casting and when you get the shields. And if you didn't get enough shields (99% of your total shields) you didn't get the full benefits of shield gating. Condem is instantaneous, but unless you explicitly play as Harrow you are sacrificing using a different Helminth ability for the sake of your build. You build to survive somehow. Building around health or armor or shield is your choice on paper, but only 1 of them allows you to tank hits not even Valkyr with 6K armor can handle with significantly less mod investment as the other ingredients already benefit your strength, range or duration on their own. You are already building the traits your WF needs. You lose nothing. You pay nothing. It is free.
  13. Your argument depends on taking the concept of consistency to an absurd degree. Just because items in category A are consistent among themselves doesn't mean items in category B have to also be consistent with items in category A if category B items are consistent among themselves. In other words: Dragon Keys only need to be consistent among themselves. They don't have to be consistent with how you use mods. The interaction discovered when Hildryn was introduced doesn't negate that the item was still an outlier within its own category. It was an oversight. Waiting years to fix it doesn't negate a previously-existing item consistent with other items in its own group suddenly became: 1) An immortality buff. 2) That was free because it didn't require a mod slot. You can make the same argument about Nova (First in a category to become inconsistent with the rest of the category). However: The benefit of decreasing strength to speed-up enemies is only an advantage in the context of decreasing mission time for wave-based objectives. It's only an advantage from the player's point of view because it decreases the time they spend in a mission. Outside player convenience (Because they are done faster), in reality you are further increasing the risk of mission failure by increasing the number of active targets targets to deal with and their attack speed. Furthermore: The benefit of Speedva decreases linearly as the mission drags on and you then want to slow enemies down. This means speedva is not the obvious best choice 100% of the time and likely a consideration as to why it has been allowed to be recognized as a legitimate implementation by DE, contrary to using the DDK. You seem to think popularity is a factor at play for the decision even though there were people like me who pushed DE to fix the exploit from day 1 long before it became the de-facto meta.... But you have already rejected the argument of the implementation being free (Using the DDK was free; it's a gear item and you have to remove/sacrifice nothing in exchange for its benefits). So just as I posted before: This answer won't be satisfactory to you.
  14. I'm someone who advocated for the DDK interaction to be killed and for the function to become a mod instead exactly as the norm is going to be now. I'll share some light into why the DDK itself was being singled by those like me: It comes down to consistency >>> Convenience in the context of overall game health and design. Dragon keys were meant to be handicaps since day 1 and all other 3 remained as handicaps while the DDK no longer became a handicap due to a different mechanic being introduced to the game (Shield gating). The DDK existed before shield gating and had not been patched or touched or updated in years even before the introducing of shield gating. There is no universe or parallel reality in which DE made this intentional by willfully deciding to buff a handicap item so it could provide near-immortality by means of adding a new mechanic while leaving all other items in the same category as handicaps. This may still not make sense to you if you are of the mentality of "If given the choice to have an advantage, why should I choose not to?", but it's a matter of different priorities and definitions of what good game design is (Again: Consistency >> Convenience). Arcane Deflection | WARFRAME Wiki | Fandom The difference is intent. As mentioned in the beginning of this post the DDK exploit was born from an oversight tied to a different mechanic being introduced into the game. This is not true for Rivens, as DE introduced them with negatives from day 1 and they absolutely knew how unwanted some base stats were back then. There are even pre-release forum posts highlighting the possibility of removing unwanted stats (Impact damage) was going to be a "secret" positive. This made using negatives as buffs via Rivens an intentional feature. It's balanced by the inability to lock Riven stats and the luck required to pull the desired "negative" effect.
  15. At long last the DDK exploit has been killed. There is now peace in the world. (Adding a mod to simulate its effect [Sacrificing a full mod slot for it] is exactly what I proposed DE should do almost exactly a year ago). I don't know of a single game in history that has ever been balanced around its hardest difficulty.
  16. In my case: I used to be a rather hopeful and optimistic player, giving DE the benefit of doubt on multiple occasions. They however showed me time and time and time again that they are not really open to feedback. I compiled every single instance that came to mind: As a result I figured sharing feedback or my discontent is a legitimate waste of everybody's time. Thus, my actual real options are: 1) Accept that things won't change (Because they are set in stone, for years if need be, with expected calculated backlash for PR) and take it all in with no lube. Enjoy the game for what DE want it to be in all extremes. 2) Leave the game. I have pointed out I don't have a problem with the value proposition of the collection (Hence why I bought it), but I see why there are people upset about it. However: They are wasting their time if they think/feel their voices matter. They never did.
  17. You have every right to voice your discontent. I have not questioned that. I am merely pointing out that your discontent is meaningless and toothless. DE won't change. Your discontent won't make them change. If change was a consideration or a learning experience we wouldn't even be here to begin with. Observable repeated patterns: Offer a cash-only bundle with questionable value, expect backlash, add additional items to increase perceived value without altering price, repeat the same behavior next time.
  18. That's DE's official statement. I personally don't think the number of people who are petty enough to go that route is significant, but I don't think DE want to open the doors to that becoming a possibility by stirring that pot. It must feel quite nice, warm and cozy to still have hope on things ever changing despite the number of precedents that show observable repeated patterns. Keep your hope. But don't hold your breath.
  19. Of. Course. You. Don't. See. A. Problem. In. An. Action. That. Directly. Benefits. You. Water is wet. Vanilla smells nice. But I am certain there will be heirloom buyers asking for refunds if they go that path.
  20. I don't for a second believe the backlash was not something they expected and planned around. They willingly lied through their teeth by saying the purchase value was the same as original prime accessories bundles despite lack of plat. That was no accident. You got played into thanking them for changing their minds. The strategy is to intentionally go 2-3 steps out of line, "listen to feedback" and roll-back so they are only 1 step out of line. They then reap the self-massaging "good guy DE listened" posts from a community that is oblivious to the fact DE are still 1 step out of line too many because those who took the "win" celebrate the small victory thinking they actually accomplished something without realizing their victory was accounted for and not due to an actual change of mind/heart. The cherry on top is that this also creates dedicated DE defenders who in turn police those who don't agree with the outcome. Again: Ever since they re-introduced their intents for impact and puncture status effects stacking 2.5 years later exactly as they initially proposed despite the overwhelming rejection of said changes in both instances should serve as enough evidence to anyone that DE's plans are not open to change. Same goes when they closed the 17-page thread of arbitrations revised feedback with the only feedback they took being the removal of 1 item out of all the items bloating the reward pool. Nothing else. They don't even preemptively consult with trusted community members in good standing (Like you or Voltage) or nuanced youtubers like Potato to save themselves from backlash because DE already know what their answers are going to be and not align with their (DE) plans. Thus: Your feedback is worthless. Same goes for mine. You will see them mysteriously and inexplicably make the exact same mistakes over and over and over again for that reason.
  21. This doesn't work and never has. DE keep committing the exact same mistakes over and over and over and over and over again after "learning their lessons". Ever since DE re-introduced entire systems flat-out rejected by the community 2.5 years later exactly as initially proposed with no changes in between (Status effect stacking proposals for impact and puncture) it became (Or should have been) clear that things are set in stone. Don't kid yourself into thinking they didn't anticipate and plan for this backlash and still decided to go through with it as their first choice. Your feedback is worthless and meaningless when things are set in stone. Same goes for mine. And same goes for our anger, dissatisfaction, disappointment and the like. At best there's an Overton Window of things they are willing to change, but we don't know the boundaries of said window and in turn the actual wiggle room we have to work with.
  22. I don't see a lower price in the update history for Raya or PR 2021 packs. What changed was the value proposition (Adding plat/Raya) to indirectly lower the price, but the asking price remained the same. Ergo: Point #3 in my post: De can add 10K plat and 30 Raya and that will not be enough because the asking price (Not the perceived value) will still be a problem to some people. Furthermore: The original PR 2021 event was likely extended due to the number of issues that arrived with TNW rather than feedback. This doesn't apply here. But they already gave an answer (Increase value; won't lower price or extend time because of ABCXYZ). Their answer not being valid or acceptable doesn't negate the existence of said answer. Wouldn't it be more accurate to say you are waiting for them to change their minds rather than simply offering an answer?
  23. What kind of answer are you honestly expecting? - They won't add packs without Platinum and Raya because of people (Like me) who already bought their packages. - They won't change the time limit for the same reasons. - They can further increase perceived value by adding even more Plat and Raya while keeping the same price, but this does nothing for those who have an issue with the total price. - They won't lower total price because that would mean processing refunds for those like me. You can expect changes for the next batch of heirloom items, but not this one. It's the exact same situation as the very first Prime Resurgeance.
  24. So I got my heirloom collection and to my surprise the color palette doesn't include the actual shade of brown used by Frost and Mag. This is confirmed by copying the color palette into accessories and checking the palette the color takes you to. The shade of purple in Mag's body is there as well as the metallic orange/papaya shade in the details color channel, but the shade of brown with a hint of gray is missing. Anyone knows where I can find that exact shade? Or is that color simply not in any known color palette? Thanks.
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