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ChaoticEdge

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Posts posted by ChaoticEdge

  1. 10 hours ago, Sierra said:

    I don't care if they change his 1 or 2, but I pray they do not remove Undertow. Undertow is so unique and laughably fun. Before the last Hydroid rework the puddle from Undertow could become MASSIVE. I had a build that could block the entire front lane in Void defense. My team could make short work of the halved numbers of the wave, while I actively drown the other half. If anything they should further increase the damage from drowning AND bring back the ability to mod Undertow to become a giant puddle.

    The 4 could be made into something more interactive like having to be in Undertow to use it which would allow you to control the kraken and grab enemies to pull them into the puddle, or throw them around, etc.

     

    PS:

    DE, please don't delete Undertow!

    or it could improved.  undertow for I am not going to let someone just make the frame more crippling just like Excal's leap for everyone knows it was great crippling and Vauban's old abilities was crippling and they try to improve and keep it will just be ended with even harsh made it worst afterwards until his last one.  Now please, don't be one of those ppl let Atlas's suffer keeping his 1 ability the fist-punching meme for it doesn't do more the old 1 punch meme everyone try to keep and hold dear to its meme.  If the dev made undertow better then we move into that, I wasn't even happy either about Excal's old slash dash used to go through enemies which I did seriously miss but what I learned is to take the bitter salt and rub it hard to your wound because that is never coming back for let the old wound heal for don't rip the band-aid that your skin tries to heal for it is better to let it go but always remember the scars for you want to ask yourself in the future as it better went through to be over with or is it better let it bleed like Atlas and other frames went through.

  2. 13 hours ago, quxier said:

    You can spam but without cheats (automations) no one will spam slams every few seconds instead of pressing 4th every, I don't know, 30 seconds. And if you are going to cheat then it's cheat program problem, not ability in itself.

    Slams already prevent you from spamming too much. There is cooldown after each slam. You can reduce it via roll. So no one will to do 2 buttons ever few seconds... I guess.

     

    oh no you don't have to use a cheat program, There is a way to shorten the cool-down spamming, but I am going to keep that a secret because I am just waiting for who can re-discover this old loophole because it just I am not going to show it how to do it cuz I am lazy for the moment.

  3. 5 minutes ago, RLanzinger said:

    @ChaoticEdge

    Free hugs, Umbra Howl, Umbra follow you like a shadow.... isn't he Voruna's little brother ?

    Excalibur passive talent : Better with swords, any swords even axes-swords (dual zoren are swords... this is clearly another universe)

    Umbra passive so called talent  : Idle walk round, wasting your ammo, getting beat by any mob....

     

    It's clearly less Class than ExcaPrime... Nah You can't Compare a Tuxedo with ... euuuuuuh  ... a biker's worn out vest.

    how dare you, that his wife ur speaking to! XD  Voruna's little brother is that knife-edgy man sitting in his cell for little brother has been on edge.

    • Like 1
  4. 11 minutes ago, quxier said:

    I do slams, more with specific weapons.

    The problem with current passive it's its randomness & damage/range/speed. Like you do few slams and tentacle is hardly even doing damage/cc.

    They can change it:

    With good timers you can e.g. have 100% tentacle spawn +damage/range/speed AND critical damage for 10 second. So You have to slam ground every 10th second. Easy.

    Everything isn't going to be easy to run the mill to do except if you know the Dev very well, they aren't going for it and yes I understand slams is great that is why there is making discussion about it too, the tentacles just single 1 can be powerful CC but never pose to be overpowered in CC selection for it has been helpful like it's 4th ability but if you do put it 50% passive working, it is going be spammy as heck which slams can spam attack which I have done it before and it is easy either it is regular slam or hard slam but making it over meta the dev try to reduce meta influence but basically we have to blame them making the crazy CC frame build.  I don't come to keep on giving shame but point out that sometimes the dev looks for a certain person or either trusts and relies on 1 person too much knowing what would be right on the spot.  I know it is harsh to know sometimes ppl like us who used to give the brightest ideas give for some float and some sink into the grave but for this, the dev gave it to Pablo, I assumed he was making a choice of change for I do not know or aware he comes to the community website or not but the time being all you can hope and cross that he see ur idea is bright or not but he been designing lately I know that for sure.  It is a good thing he didn't go after Soul Frame for I am pretty much sure warframe would been on a fire dumpster of ppl screaming and asking Pablo to come back.  Again, we the community cannot control anyone even the developer for it is their will What they thought what would the rework would become the only plea we can make is to have ppl support ideas for hope the dev sees our ideas.

  5. 1 minute ago, (XBOX)Upl0rdYT said:

    They buffed Revenant before the prime came out: he now has 1 seconds of damage immunity every time he uses a stack, and stacks of Mesmer skin no longer deplete while immune to damage. He still cannot die when taking damage that bypasses Mesmer skin and said damage will not deplete stacks as well.

    This combined with rolling guard gives him infinite damage immunity, since he can keep Mesmer skin up indefinitely even while taking constant toxin damage.

    if anyone remembers Wukong's old ability his Deny is true king here for it is serious u just stand there and beat the monkey god just rez but we r going off the subject now but remember this, Revenant needs lots of energy and even you have infinite damage immunity there is 1 piece of problem, he still can get knockback.  Sure Revenant achieves his immortal in different ways but he cannot defend against enemies who or who may do knockback which I am surprised the dev didn't buff knockback for enemies to be more beneficial being hard for the player.

    Again let us not go off topic on the thread, for we are in the discussion of Hydroid, so please resume with discussion thought of rework of Hydroid.

  6. 39 minutes ago, CosoMalvadoNG said:

    I hate this ability. It's supposed to be a per second damage ability (which does terrible damage) but it stupidly doesn't do its job since it sends everything it touches flying.

    1 ability shouldn't be pure hate but I think we have to blame Pablo for this one but he is amending it in what way cuz he is trying to stick the classic cannon bombardment for I only see it originally it is just another CC

    39 minutes ago, CosoMalvadoNG said:

    Pablo just has to fuse it with undertow in a classic hold and push bottom ability.

    2nd ability yes I just dunno why he didn't fuse it with Puddle for it wasn't doing anything good purposely when his Puddle is able to grab ppl for it has more powerful CC controls than any of his abilities

    40 minutes ago, CosoMalvadoNG said:

    This should be completely re-done, This ability is slow, has low damage and has the worst hard CC in the entire game. It literally makes your life more difficult.  I hope to see a pirate ship with water cannons everywhere or something like that.

    Agreed, maybe they should make the radius of those bombardment water cannons bigger in AoE for you have to rely too much on range as well as the developed making too much CC meme

    43 minutes ago, CosoMalvadoNG said:

    The passive? change it for a new one.

    The new ability that Pablo talked about, we don't know what it is because he didn't give any clue.

    I know the passive needed super change because it seriously is a joke it seems to be because I don't go ground slaming unless I am using Arca Hammer, Rhino's roar and Nidus's grab everyone in the room that is the only thing I do to it slam but it seriously a joke passive and there isn't single player enjoy of single summon of limb.

     

    2 minutes ago, (XBOX)Upl0rdYT said:

    They actually still have this: 

    It's called Revenant.

    not exact but close to it but seriously not exact for Revenant has the immortal true power of old Wukong's stuff which he is more broken than Revenant as Revenant is just an extra step and needs increased duration to make sure "I am close to immortal enough but each per shot but I know I don't work on the boss" because they refuse to be stun.  Noted they did say they want to rework Revenant yet they hadn't come back to that discussion ever since wut 2016-19. 

    • Like 1
  7. 6 minutes ago, -Krism- said:

    What?

    Atlas's rework ability on his 1 got denied by the community During Atlas's rework whatever part got worked on but the dev had a discussion on Twitch long ago for all the Atlas's fans want to keep his original 1 ability which his famous old 1 punch meme.

    1 minute ago, trst said:

    What nerf? From what I can gather the only ""nerf"" he ever got was the bugged Xoris interaction getting fixed. He's still very much the exact same "meme" he always was and is still relevant and viable for anyone willing to put the effort into modding him.

    The only "rework" Atlas needs is the same one every melee mod scaling frame needs: to be detached from their melee weapon entiely.

    that I thought assumed scaling dmg but that also will become a problem due if we all the ppl remember Vauban's dart grenade that seriously takes out lvl 120 SP enemy like a throwing dart on thin plywood

     

    1 minute ago, (XBOX)TheWayOfWisdom said:

    The basic function of "press 1 to cast Fist" is fine, Landslide (and other stat sticks abilities) just need to be redone so they don't depend on your melee. PublikDomain has a good thread about it here.

    The gist is to

    • Give them competitive high base stats.
    • Separate the abilities to have their own modding UI (which also exposes their stats directly in-game)
    • Remove all combo counter effects from them. No combo counter buffing the damage or combo count reliant mods.

    Yes, I heard about this thread for more likely I would agreed on but same time it has been 2 years and Atlas's 1 ability hasn't been touched ever since. For the moment I want to know what would the dev proposed their idea would have been or why they didn't put it into the patch buff upgrade but it seems the dev stretched quite thin

     

    2 minutes ago, Harutomata said:

    Besides the stat stick being a problem for Atlas and some other frames, Atlas' 1st ability could use a buff on base stats like critical chance and critical damage, maybe even a bit of level scaling.
    Yes, I know Arcane Avenger exists but it's effectively just a bandaid.
    Atlas stacking armor from rubbles increasing critical chance and critical damage could be an interesting addition.

    if you recall memories check u need rubbles to increase the gage to have that good crit chance and dmg and lots of players has been K.O enemies like unleashing nukes or spraying heaven bolt of lighting for Atlas has been having problem on his 1 ability which this is why I am discussing about his 1 ability for the dev did propose their idea but little to know the dev has been deny by certain of the community this proposal.

    Now I am just waiting too long for the dev thought about Atlas's 1 ability it been annoying me each year untouched

    • Like 1
  8. For the longest time, Atlas's 1 Punch Man used to be known as the greatest meme that was born as fan had argued and fought (not physically just argued) with the dev trying to protect the 1 punch meme of a frame but the meme is dead ever since they nerf Atlas's 1 ability harsh for the players as no one bothers with him The Longest Time.  I ask whatever the community thinks about Atlas's 1 ability should it get reworked so that the dev had planned was supposed to be attended or should Atlas's 1 ability to be kept for the player thinks his 1 punch meme still lived on?

    So what do you think community ppl, Should Atlas get his 1 get reworked or not, Leave your comment on why should Atlas rework or shouldn't get reworked on his 1 ability.

  9. Just now, Rathalio said:

    I disagree.

    well, they did have ppl leave Warframe a lot due to their "were" toxic players but I am always on my concerned lvl whether they will rise or not because that is what happened to Atlas for lots of ppl left it alone and fans ran back trying protect Atlas for I may had to make another thread for Atlas but less on side tracking, let us all hope they will get the rework done and not too painful like last time their whoops.

  10. 23 minutes ago, TARINunit9 said:

    Tidal Surge is better at actually knocking enemies over. Half the time I use Rhino charge I just pass straight through the enemies harmlessly

    Still not worth the doubled energy cost, even before CC became useless in the current meta

    that is where the players can be wrong about knocking enemies over when you have the 1 ability Do that just fine, the players don't even use this unless they are using 3 to move around the whole stage doing like Wukong's old abilities being annoying immortal monkey (no offense wukong but ur old ability was really super broken) for this is where the number 1 rework on his Tidal Surge should get replaced because players have been turtle shelling with hydroid a lot with it and given by Pablo yes he design Tidal Surge with the 3rd ability move faster with it swallows instead knockback for I hope he rethinks this well because I seriously I don't see the benefit keeping it because it is like leap on old excal ability.

    13 minutes ago, Rathalio said:

    Also, his puddle (3rd ability) is fun the few first missions you play with Hydroid definitely, but soon you realise that it is definitely not functional at all. Beside allowing you to be legit afk & leeching a mission nothing really works well with it. It has potential, yes, especially if it would allow more than how much it is currently limiting your gameplay. But in the current state it's barely worth anything.

    yup that part I am worried that the fan of Hydroid rising from the crypt tome they came from and start complaining because I was looking forward Dev changing Atlas's 1 ability for I do not wish to remember how spammy the Twitch or youtube spam their messages "leave Atlas's 1 ability alone" when it is dead as the meme today.  Again, I am looking forward to the change Pablo will do for how he would make it better.

  11. 22 hours ago, Yousho said:

    Never got to experience the event, and I'm currently struggling for Forma. :satisfied:

    Has there been any word on this?

    eeh...I think it is better you miss it because it just a nutshell of hell job to grind and farm because Plague Star was actually build up the anger of the players during that time because they couldn't get infested zaw parts which I totally agreed during that time but I believed they should of done something more for that story more should be involved like weekly boost instead getting annoying "Ghouls" alert ppl remember it back then (dev greatest mistakes to annoy player is making mail alert about ghouls attack WF:PoE not POE means Path Of Exile game).

    Pretty much the rewards are almost the same in the infested planet in the home Nezeriack for Zaw infested and arcane for infested weapons as added to him because ppl don't want to keep on waiting for Plague Star cuz they have special meta arcane that shoot projectiles sent flying to the enemy as well hitting on object really explode massively big because it was going to with player's zaw user.  Now they nerf the Living Daylight of this specific arcane, so pretty much it still does wonder but seriously dev has issues with this arcane being too powerful because someone decided to put Riven mod on the Zaw weapons for it was really did that dang good like to the max of red of power mil for not even SP cannot stop.

  12. For ancient times it has so long talked about hydroid about the discussion of his rework for I am surprised that they didn't buff Chroma's range of flamethrower but we are here to talk about hydroid rework so let's get started and also reduce walls of text that ppl refuse to read.

    _____________________________________________________________________________________________________________

    1st ability, yea I understand it's been a gag like Vauban's juggling balls but I prefer the dev would of gave Impact more capability if Hydroid's bombardment going to be buff or cause debuff but hey it is the dev Pablo for if he announced rework on Hydroid fine so be it.

    2nd ability, I won't miss it if it goes but it seems annoying like Rhino's Rush but really doesn't give the benefits.

    3rd ability, I hope they don't remove this because it is fun and great to use the coward system or go fun farm for days or improve it more better which I hope the Hydroid's fan ppl don't demand to keep it like Atlas's punch which I would like to see what kind of animation and what improvement they would of gave him during that time but let us hope they improve Hydroid's puddle of water

    4th ability, I just wonder if are they going to make the 4th one more better instead of looking like a toddler having a tantrum but an octopus version of a child-size mini-kracken.

    Passive Ability, yes Please rework on that 100% I mean who da heck Slam to the ground and try to summon a Tentacle for I find zero players doing this

    ______________________________________________________________________________________________________________

    So my thought about it rework it may be positive or negative for I dunno how I can feel about Hydroid when there are other frames that aren't getting the back frame strengthened much but I believe he might be over buff or too under buff again.  Yes, I know Pablo working on him, I just don't find it given whatever reason with Hydroid being perfection For all I know he would put as much he can just to be "good enough" in the spot .

     

    As again, what your thoughts about Hydroid getting reworked and yes you can complain "Why is Hydroid is getting reworked then the other frames needed the rework more".  Note no toxicity on the thread.

    • Like 1
  13. it has been a long time since 1 boasted his ability using excal prime, meh it is cake walk now because thanks to archons crystals Excal Umbra, excal, and Prime have been the go-jo then we excal prime ppl just go back to fading again as usually because we r sword weeb lords.  Well, we too damn good at dodging crap still.

    • Like 2
  14. As one the oldest members, please I ask politely to stop making players to have PTSD, if you want stamina bars, I would recommend you to play Dark Soul and imagine that bar was actually your run in the game while the grineer or corpus has been none stop shooting you and sending soldiers down the hall, throwing grenades none stop, and your warframe didn't have the proper modern for it is beta or alpha version of excal as a leech is a thing as long with it blocking is a joke for blocking bullets still damage you.  Also, you didn't have very powerful mods to grow on.

     

    • Like 1
  15. so a nerd book worm frame to sum it down?  Sure y not, we already have werewolf frame, we got ghost frame, necromancer frame, and hell bunch of random sack potatoes being tossed around into Mad House, I don't see more harm into it anyway for we already have a dragon frame for we still demand rebalance fire breath but whatever give them more work.  Noted I would but I can't due DE is the one making it.

    • Like 1
  16. U think archon hunts is annoying, try Kahl's mission, repeat get depressed and become the greatest side character never going to get loved like clem.  They aren't being told their side of the story more for we just ditch like the other character.  *sigh* I wonder the dev even cares about Archon Hunts or why they don't want to continue the with how these archons that keep coming back or knowing how they made the crystal explain lore.  I guess void magic weed keeping this stone moving.

  17. 25 minutes ago, Cerikus said:

    Yes, they said they want to make other melees available for Bonewidow. (Short time after Duviri release)
    No, the did not speak of it since then.

    From what I understand the current approach is to ignore anything that is currently not the focus.

    Since Necramechs are part of Deimos and Deimos is still waiting for 2.0 I guess that if it will happen, it will happen with another iteration of Deimos. And my guess is that it's not too far in the future, because the original timeline was that Deimos and 3rd Fortuna orb fight were suppose to release AFTER Duviri, so now we are in the time, when it could happen theoretically soon-ishTM. Don't forget Necraloid still has only 3 ranks.

    Welp, Steve isn't here but working on SoulFrame, pretty much I guess they don't want to say anything but ppl r still kind of still hate it the necramech isn't using any actual melee but then again I poke the nest to see assuming for the best waking up see who remember about the melee archwing weapon on necramech but it seems they died too soon several time.  At the time being, I hope they work with the necramech again making a workable melee weapon for the necramech to use which it feels kind of strange when the necramech still swinging their arms for it feels like they should have got a large metal pipe, and whack the enemies with it cuz we still witness players still run out ammo for the necramech and the charging time is quite the crushing moment.

    As do what I do, I am going back to nap or playing actual fun less grinding again because Durviri was the most incomplete story which leave another breadcrumb trail which again we do agree Durviri is still grindy to grind and wait and grind again as same with Shards for good day gentlemen and ladies for I am just going and forget about this game next few months or so.

  18. naw, it seems that the person has the "CURSE RNG" which it is RNG that will roll for bad and you know the curse is just a simple curse sort of like Warhammer 40k Lament Space Marine.  If u don't get it lemme give u the short example

    Spoiler

    Go to website youtube, type down "if the emperor had a text to speech device: The Fate of the Lamenters" then yea u probably need watch it urself.

     

  19. Long ago if I recall it remembering about it the dev had worked on melee changing weapons for the necramech, yes I am aware there is 1 melee necramech but it doesn't mean I forgot about it they talk about it saying it was "buggy" and "issues with it", so yes I would like the update did they stop the project and forget about it or just told everyone they discontinue the melee plan for the necramech?

    NPC (meme) - Wikipedia

    • Like 2
  20. 2 hours ago, vanaukas said:

    I can't stop playing Cyberpunk 2077, I was one of thos efolks who tried it on release and absolutely hated it, but after so many fixes and of coruse the modding community the game is in the best shape ever and I just can't stop doing aprkour and killing people with throwing knives and katanas. Game is like Kenshi but in first person and more inmersive somehow.

    I know how you feel, it is skyrim all over again but cyberpunk 2077 but more addiction but either way your characters will die no matter what.

  21. 17 hours ago, Yrkul said:

    Oh! Wait! You didn't get your mindcon... your NeuraLink interface. Just come back and show me the back of your neck. You'll thank me afterwards. YOU WILL THANK ME!

    Please?

    all I hear ur doing this to him

    Tom Scott Neck Snap GIF - Tom Scott Neck Snap Neck - Discover & Share GIFs

     

    • Like 1
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