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ProjectShark

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  1. I also agree that currently, Kullervo's Overguard melts in high level missions, and then slows down when it hits his health pool. I believe there are certain resistances that are simply not being applied to his Overguard (adaptation, armor) which was mentioned in the patch notes as being the reason Overguard could be strong. And while arcanes like Arcane Avenger can trigger on Overguard, you lose the defensive arcane options that you would normally have on someone like Inaros like Arcane Grace, and Arcane Reaper, because healing does not occur on Overguard, and armor does not seem to apply either. So we are left with the best defensive options for Kullervo being to max his base health and armor (and hope you dont get one shot by an eximus unit) and then replace his 2 or 4 with a defensive helminth ability. Most people I talk to are already forced to run the Vazarin focus tree to even keep him alive, while I've had to use an Umbral forma and 3x Umbral mods to make him viable in steel path, but I am still occasionally being one-shot because my base health is around 2000 with no shield-gating-like mechanic. I don't think we need a shield-gating mechanic on Overguard, I just think that more mods, arcanes, and resistances need to be apply to it. Alternatively for Kullervo, you could uncap the 5000 Overguard limit to give him a fighting chance.
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