Netsuki
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Posts posted by Netsuki
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[Valkyr Prime Talons] cannot equip Blood Rush, is this intentional?
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During an Onslaught mission, I cast spore on a Corrupted Lancer the moment it died, and my spore counter remained stuck through out the run. The images include the spore counter, and zone transition from 4 to 5. I could not cast the ability, but I could cast everything else.
after
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This looks awesome! Doubly so for her face, I love it!
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I've been having issues wherein something glitches or desyncs when I'm playing as Valkyr/Valkyr Prime and I get stuck in the Hysteria animation
Sometimes I've tried to jump into the reset zone to "fix" the issue, however in this mission (an Axi survival on Sedna) I was unable to switch from my Braton Prime to any other weapon, I could still quick melee (and it used my Telos Boltace instead of Hysteria animations) and use my powers, but I couldn't switch to my melee weapon.
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I went to join a dark sector survival mission on Assur, Uranus with my Huras Kubrow and wielding the Kesheg polearm. However, during one of the instances of invisibility, I disappeared?
The image evidence:
SpoilerHysteria
While using Kesheg, note the red "damage" borders, full LS gauge, and the Hysteria debuff did not disappear
Channeling with Kesheg
There weren't any nearby poison clouds/venomous eximus/maggots and I was not affected by the Toxic/Bleeding status ailment, so I was just taking damage by standing around. This didn't happen earlier when I ran Apollodrus, Mercury which is also an infested Survival.
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I purchased the Day of the Dead skin bundle which included the skin for the Spira and Spira Prime. It looked really cool, and I loved it! A nice alternative when I'm not using my TTGL color scheme for the Spira Prime. However, when I threw the knives for the first time, I noticed they weren't the same flat shape. I've taken a couple of pictures of the knives as a projectile for evidence. If possible, I'd like to see the projectile model reflect the skin choice, just like the arrows and their arrow skins.
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I was on a survival in Gabii, Ceres, and ended up triggering Stalker's stupid "teleport to me" ability and I got stuck in the wall next to him.
It's too dim to see but that shadow on the upper right is part of the wall texture.
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After we caught the target on Rusalka, Sedna, the host was unsatisfied that a kuva siphon didn't immediately "spawn" and left. On the way to extraction, a Kuva Siphon spawned and we went through like normal. After the braids disappeared, it continued to collect Kuva, and transmissions from the NPCs also continued like normal, but at the end we didn't receive any Kuva.
and here is our related dialogue in chatJust wanted to bring this up
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Cobalt's name in the credits for the Ayla Syandana is misspelled as "Bobalt"
other than that I haven't seen any other errors yet, so thank you for this update and another thank you very much for fixing Bullet Dance :D
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It's difficult to replicate, but when pressing and holding the quick-melee button with a gunblade (either the Redeemer or the Sarpa) equipped and then getting knocked over, it breaks the quick-melee button and instead forces the Warframe's arm to spazz when trying to use the weapon again. I tried switching to the melee weapon and using my bound melee key (left click when wielding the melee weapon) and my Warframe's arm either spazzes like it's trying to melee or refuses to move at all. I also tried jumping off the side to force a respawn but the animation stays frozen. Attempting a stealth finisher still worked because it's a prompt. Recently, after getting knocked down while holding my shift key to toggle run while aiming and using quick melee also disabled aim-gliding and rolling. I'm sorry it's a jumbled mess, but it's very hard to replicate in the Simulacrum.
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To add a bit of context, you will hear a loud blast coming from your point-blank shot when using the Redeemer to perform a front facing finisher against a humanoid enemy.
However, when attempting this with the Sarpa and Valkyr's Paralysis stun, I only see the weapon hitting the enemy and no accompanying blast when I "shoot" them. I wanted to bring this to DE's attention because I like the Sarpa and its sound assets.
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When I browse the marketplace, the music that plays for each diorama that plays in the store has an awful tendency to overlap. I'm not sure if anyone else is having this issue, but I wanted to bring attention to it. The effect tends to happen if I rapidly switch between things in the marketplace, though other than that, I'm not sure how else to replicate it.
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I'm also having a hard time trying to pull off most of the combos with the Redeemer. It started off with Fury and Spoiled Strike being equipped, so I tried to slow it down with just Spoiled Strike and it wasn't any easier to pull off. Afterwards, I tried it with Fury and it wasn't any better.
I haven't tried this stance with Sarpa yet, but could be because it's a different kind of gunblade?
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I can confirm this with some screenshots
SpoilerI circled the sword in red (sorry Nova) and cropped to keep it from being too cluttered
and a similar problem with the other holster style
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I just noticed this but while crafting the Harpak, it doesn't show the right graphic when being crafted in the foundry
If it helps, this occurred after I started crafting Paris P and Vectis P at the same time. Just wanted to bring this to your attention, thank you!
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11 minutes ago, [DE]Megan said:
- Fixed enemies appearing to run in place like they are slipping on ice after your Kavat has used Pounced.
Thank all of you for your hardwork! Though I am gonna miss seeing the quadrupeds doing this animation when they get hit by Pounce :D
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I can confirm this happened to me twice. Once after the recent Polymer Bundle alert on Phobos, and the second time after capture mission in the Void area. It doesn't stay frozen for long, because it transitioned over to the loading screen after approximately two minutes. No specific actions were taken, so I think it's just happening. Here's a screenshot of the results screen.
edit: It's not changing this time, so it really is stuck on this screen. Also, I can interact with the tabs [progress&rewards] and [syndicate standings] and I can type, so it's stuck here and not really frozen.
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When my friend told me that the BP section is missing, I just thought he was going through the motions of "I can't understand this thing so I'm annoyed and want to whine about it." So when I logged on to confirm the issue, I was honestly surprised when I couldn't find the Blueprints in any of the sections until he told me that you had to actually click on the icon first, and then click on the credit looking icon in order to buy the blueprint.
Something I liked from this was the information of what you had or missing in order to build the item, and as someone on this thread pointed out before, where you can get the appropriate blueprint. I think they cited Chroma as being listed as obtainable from the quest, "The New Strange." I also really liked the "hide owned" button and the addition of a wishlist. I can understand why you want the market screen to look similar to the Codex in how it shows players a diorama, even see the weapon/warframe/etc. It's appealing.
What I dislike is the misleading appearance of the store front, it made me think that the blueprints were really gone since all I saw were the platinum price tags. The icons are also really big and a little intimidating, even to someone who's played long enough to be familiar with the game.
As for a few suggestions, I'd like to see the plat price tag stay on the purchase screen (when you've selected the equipment/warframe and currently are looking at it) with the option to buy the blueprint being much more obvious or right next to the platinum purchase button. The tag with the credit symbol should be something that says "blueprint" instead of being a credit symbol; I like the minimalism, but it's too confusing. Maybe shrink down the size of the icons a bit? This is just me, but maybe a basket/cart would be neat if you were opting to buy several things from the market place? Ex: filling my cart with codex scanners, a couple of health restores, some pet "food", and a blueprint or two before paying all of it at the end? It's not really necessary, but I just thought it'd be cute.
I genuinely like the stylish appeal of this new market window (and I no longer have Atlas' huge back blocking part of the screen) but the information isn't upfront and obvious as the last one.
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I've accepted that a large part of Warframe, both in-game and with the changes that come to it, involves patience and accepting/adapting to change. That, and whenever nerfs or buffs come along, the PC players are basically the guinea pigs in a live testing environment.
Good luck in the future! I'll still be here watching/playing until I can't :D
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I'm genuinely excited to see the changes in action! :D Some of the passives are really cool, like the risk-reward aspect introduced for Ember players to get that energy regen and power strength for their World on Fire sounds really interesting, but I do have some concerns with the other Warframes:
- Oberon seems to have completely drifted away from his original Paladin like aspect into a complete Druid aspect. That's pretty much it, I can't say anything about the "aquaman" effect yet without seeing it in action.
- Banshee's passive trivializes one aspect of her Silence ability. Does this mean there might be a tweak to her stats and kit in the future? Like making Silence a full on Vertigo-inducing debuff? Also It'd be neat if Allies within a proximity to Banshee also received the silence effect :D It could encourage the few actual stealth runners out there to have a Banshee spotter!
- For both Nyx and Hydroid, will these synergize with their Augments? For example, would a Bombader affected by Mind Freak still hold onto his weapon? And will a single tentacle still receive the benefits of Pilfering Swarm?
Either way, I'm excited and can't wait! Thank you for your hardwork, DE staff :D
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That was awesome to watch! I especially liked the "cockpit" part, because I never realized how similar it looks to the one in Evangelion until this video.
Towards the end though when you showed a bit of fanart, it wouldn't hurt to credit the artists who owned those in the description or in the OP.
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That looks awesome and hot! I like the fact that her tail is the bladed hook of the Mios!
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That was fun to sing-a-long to, good job :) need to work with the count for that "ammo economy" part though.
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It's a little odd (and from my experience cartoony) but on the same mission, Acanth,Eris, a crate that was scripted to pop open drove me into the floor using its lid when it blew up
The scripted crate is on my right. I'm not sure if I can replicate though, so I just wanted to bring this to attention in case anyone else has had an experience similar to this.
Blind Justice Nikana stance doesn't change idle animation
in Art & Animation
Posted
If I can add to this, Blind Justice before the update had a different backstab animation: the one where the player sweeps the enemy and lets them fall on the blade, however since the update it doesn't seem to trigger. I'm wondering if this might be related to the Skiajati's ability (activating stealth on backstab)