They really did not address Tidal impunity or give us any confidence that tentacles actually kill their targets on their own now. Which even then tidal surge is STILL BEYOND BAD. So on top of pilfering possibly still being a glorified energy orb maker that you're going to have to still kill one enemy at a time with, for how its spread out and suspended. You're telling me not only does plunder give you mediocre armor, it's enemy density dependent with a 1500 cap, in a world who's current state of the game has 99% DR still leaving you open to just die randomly because you didn't shield gate a grazed bullet. This rework is beyond mid.
you hyped up something this half baked? man this aint wet this dry, we're dying of thirst