Jump to content

LegionMain54

PC Member
  • Posts

    9
  • Joined

  • Last visited

Reputation

9

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Don't remember stating that I wanted to remove her invulnerability so idk where tf you pulled that out of. Yeah, I kinda forgot about Inaros lmao. He deserves it sooner tbh, hope someday sand boi can be as fun as the new hydroid feels. Yeah, maybe I jumped the gun with making this post, but I was honestly excited at the prospect. For anyone else who sees this, I'm sorry if this post makes you feel like I'm invalidating other opinions on reworks. (Sorry about the Valkyrie concept, realize now that doesn't really line up with her characterization.)
  2. God the new hydroid feels really fun, a far cry from his previous puddle simulator. Makes me wish for a change to Valkyr. I know a lot of people think she's fine as is, hey, free invulnerability at the press of a button is kinda OP if you can maintain the energy cost. Might be the bias of a self-declared Valkyr talking but if the same person who worked on hydroid could consider taking a look at Valkyr, I'd love them forever. Lots of ways to take possible changes given the lore, either focus on the "Valkyrie" aspect and go for some sort of manipulation of life and death (I know that sounds a lot like Nekros) or the "Test Subject" rage aspect and utilize her health pool as a back and forth for certain ability functions. Sorry for the rant, I'm huffing copium over possible changes to my golden kitty...
  3. Just got my hands on the paris incarnon mode and finding the inconsistency of its projectiles annoying. Sometimes it seems to pass through terrain just fine, other times it just fizzles out upon barely scraping a wall. Is this interaction intentional or a bug? Honestly if they gave it infinite punch through that would be great imo, wouldn't even be that strong I feel.
×
×
  • Create New...